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ROOT::Math::PositionVector3D< CoordSystem, Tag > Class Template Reference

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
class ROOT::Math::PositionVector3D< CoordSystem, Tag >

Class describing a generic position vector (point) in 3 dimensions.

Class describing a 3D Position vector.

This class is templated on the type of Coordinate system. One example is the XYZPoint which is a vector based on double precision x,y,z data members by using the ROOT::Math::Cartesian3D<double> Coordinate system. The class is having also an extra template parameter, the coordinate system tag, to be able to identify (tag) vector described in different reference coordinate system, like global or local coordinate systems.

Definition at line 63 of file PositionVector3D.h.

Public Types

typedef Tag CoordinateSystemTag
 
typedef CoordSystem CoordinateType
 
typedef CoordSystem::Scalar Scalar
 

Public Member Functions

 PositionVector3D ()
 Default constructor. More...
 
 PositionVector3D (const Scalar &a, const Scalar &b, const Scalar &c)
 Construct from three values of type Scalar. More...
 
template<class T >
 PositionVector3D (const PositionVector3D< T, Tag > &v)
 Construct from a position vector expressed in different coordinates, or using a different Scalar type. More...
 
template<class T >
 PositionVector3D (const DisplacementVector3D< T, Tag > &p)
 Construct from an arbitrary displacement vector. More...
 
template<class ForeignVector >
 PositionVector3D (const ForeignVector &v)
 Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z() More...
 
const CoordSystem & Coordinates () const
 Retrieve a copy of the coordinates object. More...
 
template<class OtherCoords >
PositionVector3D Cross (const DisplacementVector3D< OtherCoords, Tag > &v) const
 Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first. More...
 
template<class OtherCoords >
Scalar Dot (const DisplacementVector3D< OtherCoords, Tag > &v) const
 Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag. More...
 
Scalar Eta () const
 Polar eta, converting if necessary from internal coordinate system. More...
 
Scalar eta () const
 
void GetCoordinates (Scalar &a, Scalar &b, Scalar &c) const
 get internal data into 3 Scalar numbers More...
 
void GetCoordinates (Scalar dest[]) const
 get internal data into a C-style array of 3 Scalar numbers More...
 
template<class IT >
void GetCoordinates (IT begin, IT end) const
 get internal data into 3 Scalars at *begin to *end (3 past begin) More...
 
template<class IT >
void GetCoordinates (IT begin) const
 get internal data into 3 Scalars at *begin More...
 
Scalar Mag2 () const
 Magnitute squared ( r^2 in spherical coordinate) More...
 
Scalar mag2 () const
 
bool operator!= (const PositionVector3D &rhs) const
 
PositionVector3D operator* (Scalar a) const
 Multiply a vector by a real number. More...
 
PositionVector3Doperator*= (Scalar a)
 multiply this vector by a scalar quantity More...
 
template<class OtherCoords >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Self Addition with a displacement vector. More...
 
template<class OtherCoords >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Self Difference with a displacement vector. More...
 
PositionVector3D operator/ (Scalar a) const
 Division of a vector with a real number. More...
 
PositionVector3Doperator/= (Scalar a)
 divide this vector by a scalar quantity More...
 
template<class OtherCoords >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, Tag > &v)
 Assignment operator from a position vector of arbitrary type. More...
 
template<class OtherCoords >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Assignment operator from a displacement vector of arbitrary type. More...
 
template<class ForeignVector >
PositionVector3Doperator= (const ForeignVector &v)
 Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z() More...
 
bool operator== (const PositionVector3D &rhs) const
 Exact equality. More...
 
Scalar Perp2 () const
 Transverse component squared (rho^2 in cylindrical coordinates. More...
 
Scalar perp2 () const
 
Scalar Phi () const
 Polar phi, converting if necessary from internal coordinate system. More...
 
Scalar phi () const
 
Scalar R () const
 Polar R, converting if necessary from internal coordinate system. More...
 
Scalar r () const
 
Scalar Rho () const
 Cylindrical transverse component rho. More...
 
Scalar rho () const
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates (const Scalar src[])
 Set internal data based on a C-style array of 3 Scalar numbers. More...
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates (Scalar a, Scalar b, Scalar c)
 Set internal data based on 3 Scalar numbers. More...
 
template<class IT >
PositionVector3D< CoordSystem, Tag > & SetCoordinates (IT begin, IT end)
 Set internal data based on 3 Scalars at *begin to *end. More...
 
PositionVector3D< CoordSystem, Tag > & SetEta (Scalar etaval)
 Change Eta - CylindricalEta3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetPhi (Scalar ang)
 Change Phi - Polar3D or CylindricalEta3D coordinates. More...
 
PositionVector3D< CoordSystem, Tag > & SetR (Scalar rr)
 Change R - Polar3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetRho (Scalar rr)
 Change Rho - CylindricalEta3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetTheta (Scalar ang)
 Change Theta - Polar3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetX (Scalar xx)
 Change X - Cartesian3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetXYZ (Scalar a, Scalar b, Scalar c)
 set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form) More...
 
PositionVector3D< CoordSystem, Tag > & SetY (Scalar yy)
 Change Y - Cartesian3D coordinates only. More...
 
PositionVector3D< CoordSystem, Tag > & SetZ (Scalar zz)
 Change Z - Cartesian3D coordinates only. More...
 
Scalar Theta () const
 Polar theta, converting if necessary from internal coordinate system. More...
 
Scalar theta () const
 
Scalar X () const
 Cartesian X, converting if necessary from internal coordinate system. More...
 
Scalar x () const
 
Scalar Y () const
 Cartesian Y, converting if necessary from internal coordinate system. More...
 
Scalar y () const
 
Scalar Z () const
 Cartesian Z, converting if necessary from internal coordinate system. More...
 
Scalar z () const
 

Private Member Functions

template<class OtherCoords , class OtherTag >
 PositionVector3D (const PositionVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
 PositionVector3D (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 

Private Attributes

CoordSystem fCoordinates
 

#include <Math/GenVector/PositionVector3D.h>

Member Typedef Documentation

◆ CoordinateSystemTag

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
typedef Tag ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateSystemTag

Definition at line 69 of file PositionVector3D.h.

◆ CoordinateType

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
typedef CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateType

Definition at line 68 of file PositionVector3D.h.

◆ Scalar

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
typedef CoordSystem::Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Scalar

Definition at line 67 of file PositionVector3D.h.

Constructor & Destructor Documentation

◆ PositionVector3D() [1/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( )
inline

Default constructor.

Construct an empty object with zero values

Definition at line 77 of file PositionVector3D.h.

◆ PositionVector3D() [2/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const Scalar a,
const Scalar b,
const Scalar c 
)
inline

Construct from three values of type Scalar.

In the case of a XYZPoint the values are x,y,z In the case of a polar vector they are r,theta,phi

Definition at line 84 of file PositionVector3D.h.

◆ PositionVector3D() [3/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class T >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< T, Tag > &  v)
inlineexplicit

Construct from a position vector expressed in different coordinates, or using a different Scalar type.

Definition at line 92 of file PositionVector3D.h.

◆ PositionVector3D() [4/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class T >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< T, Tag > &  p)
inlineexplicit

Construct from an arbitrary displacement vector.

Definition at line 99 of file PositionVector3D.h.

◆ PositionVector3D() [5/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const ForeignVector &  v)
inlineexplicit

Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 107 of file PositionVector3D.h.

◆ PositionVector3D() [6/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< OtherCoords, OtherTag > &  )
explicitprivate

◆ PositionVector3D() [7/7]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
explicitprivate

Member Function Documentation

◆ Coordinates()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
const CoordSystem& ROOT::Math::PositionVector3D< CoordSystem, Tag >::Coordinates ( ) const
inline

Retrieve a copy of the coordinates object.

Definition at line 178 of file PositionVector3D.h.

◆ Cross()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::Cross ( const DisplacementVector3D< OtherCoords, Tag > &  v) const
inline

Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first.

Definition at line 386 of file PositionVector3D.h.

◆ Dot()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Dot ( const DisplacementVector3D< OtherCoords, Tag > &  v) const
inline

Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag.

Definition at line 376 of file PositionVector3D.h.

◆ Eta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Eta ( ) const
inline

Polar eta, converting if necessary from internal coordinate system.

Definition at line 304 of file PositionVector3D.h.

◆ eta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::eta ( ) const
inline

Definition at line 465 of file PositionVector3D.h.

◆ GetCoordinates() [1/4]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar a,
Scalar b,
Scalar c 
) const
inline

get internal data into 3 Scalar numbers

Definition at line 212 of file PositionVector3D.h.

◆ GetCoordinates() [2/4]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar  dest[]) const
inline

get internal data into a C-style array of 3 Scalar numbers

Definition at line 218 of file PositionVector3D.h.

◆ GetCoordinates() [3/4]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class IT >
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT  begin,
IT  end 
) const
inline

get internal data into 3 Scalars at *begin to *end (3 past begin)

Definition at line 226 of file PositionVector3D.h.

◆ GetCoordinates() [4/4]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class IT >
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT  begin) const
inline

get internal data into 3 Scalars at *begin

Definition at line 239 of file PositionVector3D.h.

◆ Mag2()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Mag2 ( ) const
inline

Magnitute squared ( r^2 in spherical coordinate)

Definition at line 316 of file PositionVector3D.h.

◆ mag2()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::mag2 ( ) const
inline

Definition at line 467 of file PositionVector3D.h.

◆ operator!=()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator!= ( const PositionVector3D< CoordSystem, Tag > &  rhs) const
inline

Definition at line 265 of file PositionVector3D.h.

◆ operator*()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator* ( Scalar  a) const
inline

Multiply a vector by a real number.

Definition at line 442 of file PositionVector3D.h.

◆ operator*=()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator*= ( Scalar  a)
inline

multiply this vector by a scalar quantity

Definition at line 424 of file PositionVector3D.h.

◆ operator+=() [1/2]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Self Addition with a displacement vector.

Definition at line 405 of file PositionVector3D.h.

◆ operator+=() [2/2]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator-=() [1/2]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Self Difference with a displacement vector.

Definition at line 415 of file PositionVector3D.h.

◆ operator-=() [2/2]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator/()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/ ( Scalar  a) const
inline

Division of a vector with a real number.

Definition at line 451 of file PositionVector3D.h.

◆ operator/=()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/= ( Scalar  a)
inline

divide this vector by a scalar quantity

Definition at line 432 of file PositionVector3D.h.

◆ operator=() [1/5]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, Tag > &  v)
inline

Assignment operator from a position vector of arbitrary type.

Definition at line 134 of file PositionVector3D.h.

◆ operator=() [2/5]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Assignment operator from a displacement vector of arbitrary type.

Definition at line 144 of file PositionVector3D.h.

◆ operator=() [3/5]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const ForeignVector &  v)
inline

Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 154 of file PositionVector3D.h.

◆ operator=() [4/5]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, OtherTag > &  )
private

◆ operator=() [5/5]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D& ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator==()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator== ( const PositionVector3D< CoordSystem, Tag > &  rhs) const
inline

Exact equality.

Definition at line 262 of file PositionVector3D.h.

◆ Perp2()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Perp2 ( ) const
inline

Transverse component squared (rho^2 in cylindrical coordinates.

Definition at line 321 of file PositionVector3D.h.

◆ perp2()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::perp2 ( ) const
inline

Definition at line 468 of file PositionVector3D.h.

◆ Phi()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Phi ( ) const
inline

Polar phi, converting if necessary from internal coordinate system.

Definition at line 299 of file PositionVector3D.h.

◆ phi()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::phi ( ) const
inline

Definition at line 464 of file PositionVector3D.h.

◆ R()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::R ( ) const
inline

Polar R, converting if necessary from internal coordinate system.

Definition at line 289 of file PositionVector3D.h.

◆ r()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::r ( ) const
inline

Definition at line 462 of file PositionVector3D.h.

◆ Rho()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Rho ( ) const
inline

Cylindrical transverse component rho.

Definition at line 309 of file PositionVector3D.h.

◆ rho()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::rho ( ) const
inline

Definition at line 466 of file PositionVector3D.h.

◆ SetCoordinates() [1/3]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( const Scalar  src[])
inline

Set internal data based on a C-style array of 3 Scalar numbers.

Definition at line 185 of file PositionVector3D.h.

◆ SetCoordinates() [2/3]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( Scalar  a,
Scalar  b,
Scalar  c 
)
inline

Set internal data based on 3 Scalar numbers.

Definition at line 191 of file PositionVector3D.h.

◆ SetCoordinates() [3/3]

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
template<class IT >
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( IT  begin,
IT  end 
)
inline

Set internal data based on 3 Scalars at *begin to *end.

Definition at line 199 of file PositionVector3D.h.

◆ SetEta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetEta ( Scalar  etaval)
inline

Change Eta - CylindricalEta3D coordinates only.

Definition at line 366 of file PositionVector3D.h.

◆ SetPhi()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetPhi ( Scalar  ang)
inline

Change Phi - Polar3D or CylindricalEta3D coordinates.

Definition at line 356 of file PositionVector3D.h.

◆ SetR()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetR ( Scalar  rr)
inline

Change R - Polar3D coordinates only.

Definition at line 346 of file PositionVector3D.h.

◆ SetRho()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetRho ( Scalar  rr)
inline

Change Rho - CylindricalEta3D coordinates only.

Definition at line 361 of file PositionVector3D.h.

◆ SetTheta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetTheta ( Scalar  ang)
inline

Change Theta - Polar3D coordinates only.

Definition at line 351 of file PositionVector3D.h.

◆ SetX()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetX ( Scalar  xx)
inline

Change X - Cartesian3D coordinates only.

Definition at line 331 of file PositionVector3D.h.

◆ SetXYZ()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetXYZ ( Scalar  a,
Scalar  b,
Scalar  c 
)
inline

set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)

Definition at line 252 of file PositionVector3D.h.

◆ SetY()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetY ( Scalar  yy)
inline

Change Y - Cartesian3D coordinates only.

Definition at line 336 of file PositionVector3D.h.

◆ SetZ()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
PositionVector3D<CoordSystem, Tag>& ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetZ ( Scalar  zz)
inline

Change Z - Cartesian3D coordinates only.

Definition at line 341 of file PositionVector3D.h.

◆ Theta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Theta ( ) const
inline

Polar theta, converting if necessary from internal coordinate system.

Definition at line 294 of file PositionVector3D.h.

◆ theta()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::theta ( ) const
inline

Definition at line 463 of file PositionVector3D.h.

◆ X()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::X ( ) const
inline

Cartesian X, converting if necessary from internal coordinate system.

Definition at line 274 of file PositionVector3D.h.

◆ x()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::x ( ) const
inline

Definition at line 459 of file PositionVector3D.h.

◆ Y()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Y ( ) const
inline

Cartesian Y, converting if necessary from internal coordinate system.

Definition at line 279 of file PositionVector3D.h.

◆ y()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::y ( ) const
inline

Definition at line 460 of file PositionVector3D.h.

◆ Z()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Z ( ) const
inline

Cartesian Z, converting if necessary from internal coordinate system.

Definition at line 284 of file PositionVector3D.h.

◆ z()

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::z ( ) const
inline

Definition at line 461 of file PositionVector3D.h.

Member Data Documentation

◆ fCoordinates

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::fCoordinates
private

Definition at line 472 of file PositionVector3D.h.


The documentation for this class was generated from the following file: