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TASPolyUtils.c
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1 // @(#)root/asimage:$Id$
2 // Author: Valeriy Onuchin 20/04/2005
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2001, Rene Brun, Fons Rademakers and Reiner Rohlfs *
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53 ************************************************************************/
54 
55 #include "TPoint.h"
56 
57 /*
58  * This file contains a few macros to help track
59  * the edge of a filled object. The object is assumed
60  * to be filled in scanline order, and thus the
61  * algorithm used is an extension of Bresenham's line
62  * drawing algorithm which assumes that y is always the
63  * major axis.
64  * Since these pieces of code are the same for any filled shape,
65  * it is more convenient to gather the library in one
66  * place, but since these pieces of code are also in
67  * the inner loops of output primitives, procedure call
68  * overhead is out of the question.
69  * See the author for a derivation if needed.
70  */
71 
72 
73 /*
74  * In scan converting polygons, we want to choose those pixels
75  * which are inside the polygon. Thus, we add .5 to the starting
76  * x coordinate for both left and right edges. Now we choose the
77  * first pixel which is inside the pgon for the left edge and the
78  * first pixel which is outside the pgon for the right edge.
79  * Draw the left pixel, but not the right.
80  *
81  * How to add .5 to the starting x coordinate:
82  * If the edge is moving to the right, then subtract dy from the
83  * error term from the general form of the algorithm.
84  * If the edge is moving to the left, then add dy to the error term.
85  *
86  * The reason for the difference between edges moving to the left
87  * and edges moving to the right is simple: If an edge is moving
88  * to the right, then we want the algorithm to flip immediately.
89  * If it is moving to the left, then we don't want it to flip until
90  * we traverse an entire pixel.
91  */
92 
93 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
94  int dx;\
95 \
96  if ((dy) != 0) { \
97  xStart = (x1); \
98  dx = (x2) - xStart; \
99  if (dx < 0) { \
100  m = dx / (dy); \
101  m1 = m - 1; \
102  incr1 = -2 * dx + 2 * (dy) * m1; \
103  incr2 = -2 * dx + 2 * (dy) * m; \
104  d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
105  } else { \
106  m = dx / (dy); \
107  m1 = m + 1; \
108  incr1 = 2 * dx - 2 * (dy) * m1; \
109  incr2 = 2 * dx - 2 * (dy) * m; \
110  d = -2 * m * (dy) + 2 * dx; \
111  } \
112  } \
113 }
114 
115 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
116  if (m1 > 0) { \
117  if (d > 0) { \
118  minval += m1; \
119  d += incr1; \
120  } \
121  else { \
122  minval += m; \
123  d += incr2; \
124  } \
125  } else {\
126  if (d >= 0) { \
127  minval += m1; \
128  d += incr1; \
129  } \
130  else { \
131  minval += m; \
132  d += incr2; \
133  } \
134  } \
135 }
136 
137 
138 /*
139  * This structure contains all of the information needed
140  * to run the bresenham algorithm.
141  * The variables may be hardcoded into the declarations
142  * instead of using this structure to make use of
143  * register declarations.
144  */
145 typedef struct {
146  int minor_axis; /* minor axis */
147  int d; /* decision variable */
148  int m, m1; /* slope and slope+1 */
149  int incr1, incr2; /* error increments */
150 } BRESINFO;
151 
152 
153 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
154  BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
155  bres.m, bres.m1, bres.incr1, bres.incr2)
156 
157 #define BRESINCRPGONSTRUCT(bres) \
158  BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
159 
160 
161 /*
162  * These are the data structures needed to scan
163  * convert regions. Two different scan conversion
164  * methods are available -- the even-odd method, and
165  * the winding number method.
166  * The even-odd rule states that a point is inside
167  * the polygon if a ray drawn from that point in any
168  * direction will pass through an odd number of
169  * path segments.
170  * By the winding number rule, a point is decided
171  * to be inside the polygon if a ray drawn from that
172  * point in any direction passes through a different
173  * number of clockwise and counter-clockwise path
174  * segments.
175  *
176  * These data structures are adapted somewhat from
177  * the algorithm in (Foley/Van Dam) for scan converting
178  * polygons.
179  * The basic algorithm is to start at the top (smallest y)
180  * of the polygon, stepping down to the bottom of
181  * the polygon by incrementing the y coordinate. We
182  * keep a list of edges which the current scanline crosses,
183  * sorted by x. This list is called the Active Edge Table (AET)
184  * As we change the y-coordinate, we update each entry in
185  * in the active edge table to reflect the edges new xcoord.
186  * This list must be sorted at each scanline in case
187  * two edges intersect.
188  * We also keep a data structure known as the Edge Table (ET),
189  * which keeps track of all the edges which the current
190  * scanline has not yet reached. The ET is basically a
191  * list of ScanLineList structures containing a list of
192  * edges which are entered at a given scanline. There is one
193  * ScanLineList per scanline at which an edge is entered.
194  * When we enter a new edge, we move it from the ET to the AET.
195  *
196  * From the AET, we can implement the even-odd rule as in
197  * (Foley/Van Dam).
198  * The winding number rule is a little trickier. We also
199  * keep the EdgeTableEntries in the AET linked by the
200  * nextWETE (winding EdgeTableEntry) link. This allows
201  * the edges to be linked just as before for updating
202  * purposes, but only uses the edges linked by the nextWETE
203  * link as edges representing spans of the polygon to
204  * drawn (as with the even-odd rule).
205  */
206 
207 /*
208  * for the winding number rule
209  */
210 #define CLOCKWISE 1
211 #define COUNTERCLOCKWISE -1
212 
213 typedef struct _EdgeTableEntry {
214  int ymax; /* ycoord at which we exit this edge. */
215  BRESINFO bres; /* Bresenham info to run the edge */
216  struct _EdgeTableEntry *next; /* next in the list */
217  struct _EdgeTableEntry *back; /* for insertion sort */
218  struct _EdgeTableEntry *nextWETE; /* for winding num rule */
219  int ClockWise; /* flag for winding number rule */
221 
222 
223 typedef struct _ScanLineList{
224  int scanline; /* the scanline represented */
225  EdgeTableEntry *edgelist; /* header node */
226  struct _ScanLineList *next; /* next in the list */
227 } ScanLineList;
228 
229 
230 typedef struct {
231  int ymax; /* ymax for the polygon */
232  int ymin; /* ymin for the polygon */
233  ScanLineList scanlines; /* header node */
234 } EdgeTable;
235 
236 
237 /*
238  * Here is a struct to help with storage allocation
239  * so we can allocate a big chunk at a time, and then take
240  * pieces from this heap when we need to.
241  */
242 #define SLLSPERBLOCK 25
243 
244 typedef struct _ScanLineListBlock {
246  struct _ScanLineListBlock *next;
248 
249 
250 
251 /*
252  *
253  * a few macros for the inner loops of the fill code where
254  * performance considerations don't allow a procedure call.
255  *
256  * Evaluate the given edge at the given scanline.
257  * If the edge has expired, then we leave it and fix up
258  * the active edge table; otherwise, we increment the
259  * x value to be ready for the next scanline.
260  * The winding number rule is in effect, so we must notify
261  * the caller when the edge has been removed so they
262  * can reorder the Winding Active Edge Table.
263  */
264 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
265  if (pAET->ymax == y) { /* leaving this edge */ \
266  pPrevAET->next = pAET->next; \
267  pAET = pPrevAET->next; \
268  fixWAET = 1; \
269  if (pAET) \
270  pAET->back = pPrevAET; \
271  } \
272  else { \
273  BRESINCRPGONSTRUCT(pAET->bres); \
274  pPrevAET = pAET; \
275  pAET = pAET->next; \
276  } \
277 }
278 
279 
280 /*
281  * Evaluate the given edge at the given scanline.
282  * If the edge has expired, then we leave it and fix up
283  * the active edge table; otherwise, we increment the
284  * x value to be ready for the next scanline.
285  * The even-odd rule is in effect.
286  */
287 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
288  if (pAET->ymax == y) { /* leaving this edge */ \
289  pPrevAET->next = pAET->next; \
290  pAET = pPrevAET->next; \
291  if (pAET) \
292  pAET->back = pPrevAET; \
293  } \
294  else { \
295  BRESINCRPGONSTRUCT(pAET->bres); \
296  pPrevAET = pAET; \
297  pAET = pAET->next; \
298  } \
299 }
300 
301 #define LARGE_COORDINATE 1000000
302 #define SMALL_COORDINATE -LARGE_COORDINATE
303 
304 //______________________________________________________________________________
305 static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
306  ScanLineListBlock **SLLBlock, int *iSLLBlock)
307 {
308  // Insert the given edge into the edge table.
309  // First we must find the correct bucket in the
310  // Edge table, then find the right slot in the
311  // bucket. Finally, we can insert it.
312 
313  EdgeTableEntry *start, *prev;
314  ScanLineList *pSLL, *pPrevSLL;
315  ScanLineListBlock *tmpSLLBlock;
316 
317  /*
318  * find the right bucket to put the edge into
319  */
320  pPrevSLL = &ET->scanlines;
321  pSLL = pPrevSLL->next;
322  while (pSLL && (pSLL->scanline < scanline)) {
323  pPrevSLL = pSLL;
324  pSLL = pSLL->next;
325  }
326 
327  /*
328  * reassign pSLL (pointer to ScanLineList) if necessary
329  */
330  if ((!pSLL) || (pSLL->scanline > scanline)) {
331  if (*iSLLBlock > SLLSPERBLOCK-1) {
332  tmpSLLBlock = new ScanLineListBlock;
333  (*SLLBlock)->next = tmpSLLBlock;
334  tmpSLLBlock->next = (ScanLineListBlock *)0;
335  *SLLBlock = tmpSLLBlock;
336  *iSLLBlock = 0;
337  }
338  pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
339 
340  pSLL->next = pPrevSLL->next;
341  pSLL->edgelist = (EdgeTableEntry *)0;
342  pPrevSLL->next = pSLL;
343  }
344  pSLL->scanline = scanline;
345 
346  /*
347  * now insert the edge in the right bucket
348  */
349  prev = (EdgeTableEntry *)0;
350  start = pSLL->edgelist;
351  while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) {
352  prev = start;
353  start = start->next;
354  }
355  ETE->next = start;
356 
357  if (prev) {
358  prev->next = ETE;
359  } else {
360  pSLL->edgelist = ETE;
361  }
362 }
363 
364 //______________________________________________________________________________
365 static void CreateETandAET(int count, TPoint *pts, EdgeTable *ET, EdgeTableEntry *AET,
366  EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
367 {
368  // This routine creates the edge table for
369  // scan converting polygons.
370  // The Edge Table (ET) looks like:
371  //
372  // EdgeTable
373  // --------
374  // | ymax | ScanLineLists
375  // |scanline|-->------------>-------------->...
376  // -------- |scanline| |scanline|
377  // |edgelist| |edgelist|
378  // --------- ---------
379  // | |
380  // | |
381  // V V
382  // list of ETEs list of ETEs
383  //
384  // where ETE is an EdgeTableEntry data structure,
385  // and there is one ScanLineList per scanline at
386  // which an edge is initially entered.
387 
388  TPoint *top, *bottom;
389  TPoint *PrevPt, *CurrPt;
390  int iSLLBlock = 0;
391  int dy;
392 
393  if (count < 2) return;
394 
395  /*
396  * initialize the Active Edge Table
397  */
398  AET->next = (EdgeTableEntry *)0;
399  AET->back = (EdgeTableEntry *)0;
400  AET->nextWETE = (EdgeTableEntry *)0;
401  AET->bres.minor_axis = SMALL_COORDINATE;
402 
403  /*
404  * initialize the Edge Table.
405  */
406  ET->scanlines.next = (ScanLineList *)0;
407  ET->ymax = SMALL_COORDINATE;
408  ET->ymin = LARGE_COORDINATE;
409  pSLLBlock->next = (ScanLineListBlock *)0;
410 
411  PrevPt = &pts[count-1];
412 
413  /*
414  * for each vertex in the array of points.
415  * In this loop we are dealing with two vertices at
416  * a time -- these make up one edge of the polygon.
417  */
418  while (count--) {
419  CurrPt = pts++;
420 
421  /*
422  * find out which point is above and which is below.
423  */
424  if (PrevPt->fY > CurrPt->fY) {
425  bottom = PrevPt, top = CurrPt;
426  pETEs->ClockWise = 0;
427  } else {
428  bottom = CurrPt, top = PrevPt;
429  pETEs->ClockWise = 1;
430  }
431 
432  /*
433  * don't add horizontal edges to the Edge table.
434  */
435  if (bottom->fY != top->fY) {
436  pETEs->ymax = bottom->fY-1; /* -1 so we don't get last scanline */
437 
438  /*
439  * initialize integer edge algorithm
440  */
441  dy = bottom->fY - top->fY;
442  BRESINITPGONSTRUCT(dy, top->fX, bottom->fX, pETEs->bres);
443 
444  InsertEdgeInET(ET, pETEs, top->fY, &pSLLBlock, &iSLLBlock);
445 
446  if (PrevPt->fY > ET->ymax) ET->ymax = PrevPt->fY;
447  if (PrevPt->fY < ET->ymin) ET->ymin = PrevPt->fY;
448  pETEs++;
449  }
450  PrevPt = CurrPt;
451  }
452 }
453 
454 //______________________________________________________________________________
455 static void loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
456 {
457  // This routine moves EdgeTableEntries from the
458  // EdgeTable into the Active Edge Table,
459  // leaving them sorted by smaller x coordinate.
460 
461  EdgeTableEntry *pPrevAET;
462  EdgeTableEntry *tmp;
463 
464  pPrevAET = AET;
465  AET = AET->next;
466  while (ETEs) {
467  while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis)) {
468  pPrevAET = AET;
469  AET = AET->next;
470  }
471  tmp = ETEs->next;
472  ETEs->next = AET;
473  if (AET) {
474  AET->back = ETEs;
475  }
476  ETEs->back = pPrevAET;
477  pPrevAET->next = ETEs;
478  pPrevAET = ETEs;
479 
480  ETEs = tmp;
481  }
482 }
483 
484 //______________________________________________________________________________
485 static int InsertionSort(EdgeTableEntry * AET)
486 {
487  // InsertionSort
488  //
489  // Just a simple insertion sort using
490  // pointers and back pointers to sort the Active
491  // Edge Table.
492 
493  EdgeTableEntry *pETEchase;
494  EdgeTableEntry *pETEinsert;
495  EdgeTableEntry *pETEchaseBackTMP;
496  int changed = 0;
497 
498  AET = AET->next;
499  while (AET) {
500  pETEinsert = AET;
501  pETEchase = AET;
502  while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis) {
503  pETEchase = pETEchase->back;
504  }
505 
506  AET = AET->next;
507  if (pETEchase != pETEinsert) {
508  pETEchaseBackTMP = pETEchase->back;
509  pETEinsert->back->next = AET;
510  if (AET) {
511  AET->back = pETEinsert->back;
512  }
513  pETEinsert->next = pETEchase;
514  pETEchase->back->next = pETEinsert;
515  pETEchase->back = pETEinsert;
516  pETEinsert->back = pETEchaseBackTMP;
517  changed = 1;
518  }
519  }
520  return (changed);
521 }
522 
523 //______________________________________________________________________________
524 static void FreeStorage(ScanLineListBlock *pSLLBlock)
525 {
526  // Clean up our act.
527 
528  ScanLineListBlock *tmpSLLBlock;
529 
530  while (pSLLBlock) {
531  tmpSLLBlock = pSLLBlock->next;
532  delete pSLLBlock;
533  pSLLBlock = tmpSLLBlock;
534  }
535 }
536 
static void FreeStorage(ScanLineListBlock *pSLLBlock)
Definition: TASPolyUtils.c:524
float ymin
Definition: THbookFile.cxx:93
#define SMALL_COORDINATE
Definition: TASPolyUtils.c:302
SCoord_t fX
Definition: TPoint.h:35
SCoord_t fY
Definition: TPoint.h:36
static void loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
Definition: TASPolyUtils.c:455
Definition: TPoint.h:31
float ymax
Definition: THbookFile.cxx:93
static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline, ScanLineListBlock **SLLBlock, int *iSLLBlock)
Definition: TASPolyUtils.c:305
TMarker * m
Definition: textangle.C:8
static void CreateETandAET(int count, TPoint *pts, EdgeTable *ET, EdgeTableEntry *AET, EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
Definition: TASPolyUtils.c:365
static int InsertionSort(EdgeTableEntry *AET)
Definition: TASPolyUtils.c:485
#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres)
Definition: TASPolyUtils.c:153
#define SLLSPERBLOCK
Definition: TASPolyUtils.c:242
struct _EdgeTableEntry EdgeTableEntry
struct _ScanLineListBlock ScanLineListBlock
#define LARGE_COORDINATE
Definition: TASPolyUtils.c:301
struct _ScanLineList ScanLineList