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Reference Guide
TGLViewerBase.cxx
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1 // @(#)root/gl:$Id$
2 // Author: Matevz Tadel, Feb 2007
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "TGLViewerBase.h"
13 
14 #include "TGLSceneBase.h"
15 #include "TGLSceneInfo.h"
16 
17 #include "TGLRnrCtx.h"
18 #include "TGLCamera.h"
19 #include "TGLClip.h"
20 #include "TGLOverlay.h"
21 #include "TGLSelectBuffer.h"
22 #include "TGLSelectRecord.h"
23 #include "TGLAnnotation.h"
24 #include "TGLUtil.h"
25 
26 #include "TGLContext.h"
27 #include "TGLIncludes.h"
28 
29 #include "TEnv.h"
30 
31 #include <algorithm>
32 #include <stdexcept>
33 
34 /** \class TGLViewerBase
35 \ingroup opengl
36 Base class for GL viewers. Provides a basic scene management and a
37 small set of control variables (camera, LOD, style, clip) that are
38 used by the scene classes. Renering wrappers are available but
39 minimal.
40 
41 There is no concept of GL-context here ... we just draw
42 into whatever is set from outside.
43 
44 Development notes:
45 
46 Each viewer automatically creates a TGLRnrCtx and passes it down
47 all render functions.
48 */
49 
51 
52 ////////////////////////////////////////////////////////////////////////////////
53 
55  fRnrCtx (0),
56  fCamera (0),
57  fClip (0),
58  fLOD (TGLRnrCtx::kLODHigh),
59  fStyle (TGLRnrCtx::kFill),
60  fWFLineW (1),
61  fOLLineW (1),
62 
63  fResetSceneInfosOnRender (kFALSE),
64  fChanged (kFALSE)
65 {
66  // Constructor.
67 
68  fRnrCtx = new TGLRnrCtx(this);
69 
70  fWFLineW = gEnv->GetValue("OpenGL.WireframeLineScalingFactor", 1.0);
71  fOLLineW = gEnv->GetValue("OpenGL.OutlineLineScalingFactor", 1.0);
72 }
73 
74 ////////////////////////////////////////////////////////////////////////////////
75 /// Destructor.
76 
78 {
79  for (SceneInfoList_i i=fScenes.begin(); i!=fScenes.end(); ++i)
80  {
81  (*i)->GetScene()->RemoveViewer(this);
82  delete *i;
83  }
84 
86 
87  delete fRnrCtx;
88 }
89 
90 ////////////////////////////////////////////////////////////////////////////////
91 /// Name to print in locking output.
92 
93 const char* TGLViewerBase::LockIdStr() const
94 {
95  return "TGLViewerBase";
96 }
97 
98 /**************************************************************************/
99 // Scene & scene-info management
100 /**************************************************************************/
101 
102 ////////////////////////////////////////////////////////////////////////////////
103 /// Find scene-info corresponding to scene.
104 
107 {
108  SceneInfoList_i i = fScenes.begin();
109  while (i != fScenes.end() && (*i)->GetScene() != scene) ++i;
110  return i;
111 }
112 
113 ////////////////////////////////////////////////////////////////////////////////
114 /// Add new scene, appropriate scene-info is created.
115 
117 {
118  SceneInfoList_i i = FindScene(scene);
119  if (i == fScenes.end()) {
120  TGLSceneInfo* sinfo = scene->CreateSceneInfo(this);
121  fScenes.push_back(sinfo);
122  scene->AddViewer(this);
123  Changed();
124  return sinfo;
125  } else {
126  Warning("TGLViewerBase::AddScene", "scene '%s' already in the list.",
127  scene->GetName());
128  return 0;
129  }
130 }
131 
132 ////////////////////////////////////////////////////////////////////////////////
133 /// Remove scene from the viewer, its scene-info is deleted.
134 
136 {
137  SceneInfoList_i i = FindScene(scene);
138  if (i != fScenes.end()) {
139  delete *i;
140  fScenes.erase(i);
141  scene->RemoveViewer(this);
142  Changed();
143  } else {
144  Warning("TGLViewerBase::RemoveScene", "scene '%s' not found.",
145  scene->GetName());
146  }
147 }
148 
149 ////////////////////////////////////////////////////////////////////////////////
150 /// Remove all scenes from the viewer, their scene-infos are deleted.
151 
153 {
154  for (SceneInfoList_i i=fScenes.begin(); i!=fScenes.end(); ++i)
155  {
156  TGLSceneInfo * sinfo = *i;
157  sinfo->GetScene()->RemoveViewer(this);
158  delete sinfo;
159  }
160  fScenes.clear();
161  Changed();
162 }
163 
164 ////////////////////////////////////////////////////////////////////////////////
165 /// Remove scene, its scene-info is deleted.
166 /// Called from scene that is being destroyed while still holding
167 /// viewer references.
168 
170 {
171  SceneInfoList_i i = FindScene(scene);
172  if (i != fScenes.end()) {
173  delete *i;
174  fScenes.erase(i);
175  Changed();
176  } else {
177  Warning("TGLViewerBase::SceneDestructing", "scene not found.");
178  }
179 }
180 
181 ////////////////////////////////////////////////////////////////////////////////
182 /// Find scene-info corresponding to scene.
183 
185 {
186  SceneInfoList_i i = FindScene(scene);
187  if (i != fScenes.end())
188  return *i;
189  else
190  return 0;
191 }
192 
193 ////////////////////////////////////////////////////////////////////////////////
194 /// Find logical-shape representing object id in the list of scenes.
195 /// Return 0 if not found.
196 
198 {
199  for (SceneInfoList_i i=fScenes.begin(); i!=fScenes.end(); ++i)
200  {
201  TGLLogicalShape *lshp = (*i)->GetScene()->FindLogical(id);
202  if (lshp)
203  return lshp;
204  }
205  return 0;
206 }
207 
208 ////////////////////////////////////////////////////////////////////////////////
209 /// Add overlay element.
210 
212 {
213  fOverlay.push_back(el);
214  Changed();
215 }
216 
217 ////////////////////////////////////////////////////////////////////////////////
218 /// Remove overlay element.
219 
221 {
222  OverlayElmVec_i it = std::find(fOverlay.begin(), fOverlay.end(), el);
223  if (it != fOverlay.end())
224  fOverlay.erase(it);
225  Changed();
226 }
227 
228 ////////////////////////////////////////////////////////////////////////////////
229 /// Delete overlay elements that are annotations.
230 
232 {
234 }
235 
236 ////////////////////////////////////////////////////////////////////////////////
237 /// Delete overlay elements.
238 
240 {
241  OverlayElmVec_t ovl;
242  fOverlay.swap(ovl);
243 
244  for (OverlayElmVec_i i = ovl.begin(); i != ovl.end(); ++i)
245  {
246  if (role == TGLOverlayElement::kAll || (*i)->GetRole() == role)
247  delete *i;
248  else
249  fOverlay.push_back(*i);
250  }
251 
252  Changed();
253 }
254 
255 /**************************************************************************/
256 // SceneInfo update / check
257 /**************************************************************************/
258 
259 ////////////////////////////////////////////////////////////////////////////////
260 /// Force rebuild of view-dependent scene-info structures.
261 ///
262 /// This should be called before calling render (draw/select) if
263 /// something that affects camera interest has been changed.
264 
266 {
267  SceneInfoList_i i = fScenes.begin();
268  while (i != fScenes.end())
269  {
270  (*i)->ResetSceneStamp();
271  ++i;
272  }
273 }
274 
275 ////////////////////////////////////////////////////////////////////////////////
276 /// Merge bounding-boxes of all active registered scenes.
277 
279 {
280  bbox.SetEmpty();
281  for (SceneInfoList_i i=fScenes.begin(); i!=fScenes.end(); ++i)
282  {
283  TGLSceneInfo * sinfo = *i;
284  if (sinfo->GetActive())
285  {
286  sinfo->SetupTransformsAndBBox(); // !!! transform not done yet, no camera
287  bbox.MergeAligned(sinfo->GetTransformedBBox());
288  }
289  }
290 }
291 
292 /**************************************************************************/
293 // Rendering / selection virtuals
294 /**************************************************************************/
295 
296 ////////////////////////////////////////////////////////////////////////////////
297 /// Setup clip-object. Protected virtual method.
298 
300 {
301  if (fClip)
302  {
304  }
305 }
306 
307 ////////////////////////////////////////////////////////////////////////////////
308 /// Initialize render-context, setup camera, GL, render-area.
309 /// Check and lock scenes, determine their visibility.
310 
312 {
314  if (cid == 0)
315  {
316  // Assume derived class set it up for us.
317  // This happens due to complex implementation
318  // of gl-in-pad using gGLManager.
319  // In principle we should throw an exception:
320  // throw std::runtime_error("Can not resolve GL context.");
321  }
322  else
323  {
324  if (cid != fRnrCtx->GetGLCtxIdentity())
325  {
326  if (fRnrCtx->GetGLCtxIdentity() != 0)
327  Warning("TGLViewerBase::PreRender", "Switching to another GL context; maybe you should use context-sharing.");
329  }
330  }
331 
338 
340  {
341  ResetSceneInfos();
343  }
344 
346  SceneInfoList_t locked_scenes;
347  for (SceneInfoList_i i=fScenes.begin(); i!=fScenes.end(); ++i)
348  {
349  TGLSceneInfo *sinfo = *i;
350  TGLSceneBase *scene = sinfo->GetScene();
351  if (sinfo->GetActive())
352  {
353  if ( ! fRnrCtx->Selection() || scene->GetSelectable())
354  {
355  if ( ! sinfo->GetScene()->TakeLock(kDrawLock))
356  {
357  Warning("TGLViewerBase::PreRender", "locking of scene '%s' failed, skipping.",
358  sinfo->GetScene()->GetName());
359  continue;
360  }
361  locked_scenes.push_back(sinfo);
362  }
363  sinfo->SetupTransformsAndBBox(); // !!! transform not done yet
365  }
366  }
367 
369  SetupClipObject();
370 
371  // Make precursory selection of visible scenes.
372  // Only scene bounding-box .vs. camera frustum check performed.
373  fVisScenes.clear();
374  for (SceneInfoList_i i=locked_scenes.begin(); i!=locked_scenes.end(); ++i)
375  {
376  TGLSceneInfo * sinfo = *i;
377  const TGLBoundingBox & bbox = sinfo->GetTransformedBBox();
378  Bool_t visp = (!bbox.IsEmpty() && fCamera->FrustumOverlap(bbox) != Rgl::kOutside);
379  sinfo->ViewCheck(visp);
380  if (visp) {
381  fRnrCtx->SetSceneInfo(sinfo);
382  sinfo->GetScene()->PreDraw(*fRnrCtx);
383  if (sinfo->IsVisible()) {
384  fVisScenes.push_back(sinfo);
385  } else {
386  sinfo->GetScene()->PostDraw(*fRnrCtx);
387  sinfo->GetScene()->ReleaseLock(kDrawLock);
388  }
389  fRnrCtx->SetSceneInfo(0);
390  } else {
391  sinfo->GetScene()->ReleaseLock(kDrawLock);
392  }
393  }
394 }
395 
396 ////////////////////////////////////////////////////////////////////////////////
397 /// Call sub-rendering function render_foo on all currently visible
398 /// scenes.
399 
401 {
402  Int_t nScenes = fVisScenes.size();
403 
404  for (Int_t i = 0; i < nScenes; ++i)
405  {
406  TGLSceneInfo* sinfo = fVisScenes[i];
407  TGLSceneBase* scene = sinfo->GetScene();
408  fRnrCtx->SetSceneInfo(sinfo);
409  glPushName(i);
410  scene->PreRender(*fRnrCtx);
411  (scene->*render_foo)(*fRnrCtx);
412  scene->PostRender(*fRnrCtx);
413  glPopName();
414  fRnrCtx->SetSceneInfo(0);
415  }
416 }
417 
418 ////////////////////////////////////////////////////////////////////////////////
419 /// Render all scenes. This is done in two main passes:
420 /// - render opaque objects from all scenes
421 /// - render transparent objects from all scenes
422 
424 {
425  RenderOpaque();
427 }
428 
429 ////////////////////////////////////////////////////////////////////////////////
430 /// Render non-selected objects from all scenes.
431 
433 {
435 
436  TGLCapabilityEnabler blend(GL_BLEND, kTRUE);
437  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
438  glDepthMask(GL_FALSE);
439 
441 
442  glDepthMask(GL_TRUE);
443 
444  TGLUtil::CheckError("TGLViewerBase::RenderNonSelected - pre exit check");
445 }
446 
447 ////////////////////////////////////////////////////////////////////////////////
448 /// Render selected objects from all scenes.
449 
451 {
453 
454  TGLCapabilityEnabler blend(GL_BLEND, kTRUE);
455  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
456  glDepthMask(GL_FALSE);
457 
459 
460  glDepthMask(GL_TRUE);
461 
462  TGLUtil::CheckError("TGLViewerBase::RenderSelected - pre exit check");
463 }
464 
465 ////////////////////////////////////////////////////////////////////////////////
466 /// Render selected objects from all scenes for highlight.
467 
469 {
471 
473 
474  TGLCapabilityEnabler blend(GL_BLEND, kTRUE);
475  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
476  glDepthMask(GL_FALSE);
477 
479 
480  glDepthMask(GL_TRUE);
481 
483 }
484 
485 ////////////////////////////////////////////////////////////////////////////////
486 /// Render opaque objects from all scenes.
487 
488 void TGLViewerBase::RenderOpaque(Bool_t rnr_non_selected, Bool_t rnr_selected)
489 {
490  if (rnr_non_selected)
491  {
493  }
494  if (rnr_selected)
495  {
497  }
498 
499  TGLUtil::CheckError("TGLViewerBase::RenderOpaque - pre exit check");
500 }
501 
502 ////////////////////////////////////////////////////////////////////////////////
503 /// Render transparent objects from all scenes.
504 
505 void TGLViewerBase::RenderTransparent(Bool_t rnr_non_selected, Bool_t rnr_selected)
506 {
507  TGLCapabilityEnabler blend(GL_BLEND, kTRUE);
508  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
509  glDepthMask(GL_FALSE);
510 
511  if (rnr_non_selected)
512  {
514  }
515  if (rnr_selected)
516  {
518  }
519 
520  glDepthMask(GL_TRUE);
521 
522  TGLUtil::CheckError("TGLViewerBase::RenderTransparent - pre exit check");
523 }
524 
525 ////////////////////////////////////////////////////////////////////////////////
526 /// Render overlay objects.
527 
529 {
530  Int_t nOvl = fOverlay.size();
531  for (Int_t i = 0; i < nOvl; ++i)
532  {
533  TGLOverlayElement* el = fOverlay[i];
534  if (el->GetState() & state)
535  {
536  if (selection) glPushName(i);
537  el->Render(*fRnrCtx);
538  if (selection) glPopName();
539  }
540  }
541 }
542 
543 ////////////////////////////////////////////////////////////////////////////////
544 /// Function called after rendering is finished.
545 /// Here we just unlock the scenes.
546 
548 {
549  for (SceneInfoVec_i i = fVisScenes.begin(); i != fVisScenes.end(); ++i)
550  {
551  TGLSceneInfo* sinfo = *i;
552  fRnrCtx->SetSceneInfo(sinfo);
553  sinfo->GetScene()->PostDraw(*fRnrCtx);
554  fRnrCtx->SetSceneInfo(0);
555  sinfo->GetScene()->ReleaseLock(kDrawLock);
556  }
557  fChanged = kFALSE;
558 }
559 
560 ////////////////////////////////////////////////////////////////////////////////
561 /// Perform minimal initialization for overlay selection.
562 /// Here we assume that scene has already been drawn and that
563 /// camera and overall bounding box are ok.
564 /// Scenes are not locked.
565 
567 {
569 }
570 
571 ////////////////////////////////////////////////////////////////////////////////
572 /// Perform cleanup after overlay selection.
573 
575 {
576 }
577 
578 /**************************************************************************/
579 // High-level functions: drawing and picking.
580 /**************************************************************************/
581 
582 
583 //______________________________________________________________________
584 //void TGLViewerBase::Select(Int_t selX, Int_t selY, Int_t selRadius)
585 //{
586  // Perform render-pass in selection mode.
587  // Process the selection results.
588  // For now only in derived classes.
589 //}
590 
591 ////////////////////////////////////////////////////////////////////////////////
592 /// Process selection record on buffer-position 'recIdx' and
593 /// fill the data into 'rec'.
594 ///
595 /// Returns TRUE if scene was demangled and an object identified.
596 /// When FALSE is returned it is still possible that scene has been
597 /// identified. Check for this if interested in scene-selection.
598 ///
599 /// The select-buffer is taken form fRnrCtx.
600 
602 {
604  if (recIdx >= sb->GetNRecords())
605  return kFALSE;
606 
607  if (sb->SelectRecord(rec, recIdx) < 1)
608  return kFALSE;
609 
610  UInt_t sceneIdx = rec.GetItem(0);
611  if (sceneIdx >= fVisScenes.size())
612  return kFALSE;
613 
614  TGLSceneInfo* sinfo = fVisScenes[sceneIdx];
615  rec.SetSceneInfo(sinfo);
616  return sinfo->GetScene()->ResolveSelectRecord(rec, 1);
617 }
618 
619 ////////////////////////////////////////////////////////////////////////////////
620 /// Find next select record that can be resolved, starting from
621 /// position 'recIdx'.
622 /// 'recIdx' is passed as reference and points to found record in the buffer.
623 
625 {
627 
628  while (recIdx < sb->GetNRecords())
629  {
630  if (ResolveSelectRecord(rec, recIdx))
631  return kTRUE;
632  ++recIdx;
633  }
634  return kFALSE;
635 }
636 
637 ////////////////////////////////////////////////////////////////////////////////
638 /// Find next select record that can be resolved and whose result is
639 /// not transparent, starting from position 'recIdx'.
640 /// 'recIdx' is passed as reference and points to found record in the buffer.
641 
643 {
645 
646  while (recIdx < sb->GetNRecords())
647  {
648  if (ResolveSelectRecord(rec, recIdx) && ! rec.GetTransparent())
649  return kTRUE;
650  ++recIdx;
651  }
652  return kFALSE;
653 }
654 
655 ////////////////////////////////////////////////////////////////////////////////
656 /// Find next overlay-select record that can be resolved, starting from
657 /// position 'recIdx'.
658 /// 'recIdx' is passed as reference and points to found record in the buffer.
659 
661  Int_t & recIdx)
662 {
664 
665  while (recIdx < sb->GetNRecords())
666  {
667  sb->SelectRecord(rec, recIdx);
668  if (rec.GetItem(0) < fOverlay.size())
669  {
670  rec.SetOvlElement(fOverlay[rec.GetItem(0)]);
671  rec.NextPos();
672  return kTRUE;
673  }
674  ++recIdx;
675  }
676  return kFALSE;
677 }
void AddViewer(TGLViewerBase *viewer)
Add viewer to the list.
Bool_t GetSelectable() const
Definition: TGLSceneBase.h:128
void SceneDestructing(TGLSceneBase *scene)
Remove scene, its scene-info is deleted.
std::vector< TGLOverlayElement * > OverlayElmVec_t
Definition: TGLViewerBase.h:49
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
Definition: TGLRnrCtx.h:40
virtual void SetupClipObject()
Setup clip-object. Protected virtual method.
SceneInfoVec_t fVisScenes
Definition: TGLViewerBase.h:75
Bool_t ReleaseLock(ELock lock) const
Release current lock, make sure it the same as the &#39;lock&#39; argument.
Definition: TGLLockable.cxx:51
virtual TGLSceneInfo * CreateSceneInfo(TGLViewerBase *view)
Create a scene-info instance appropriate for this scene class.
virtual void Setup(const TGLBoundingBox &bbox)=0
void(TGLSceneBase::* SubRender_foo)(TGLRnrCtx &)
Definition: TGLViewerBase.h:54
void SetOvlElement(TGLOverlayElement *e)
Bool_t Selection() const
Definition: TGLRnrCtx.h:222
std::list< TGLSceneInfo * > SceneInfoList_t
Definition: TGLViewerBase.h:43
OverlayElmVec_t::iterator OverlayElmVec_i
Definition: TGLViewerBase.h:50
virtual void Render()
Render all scenes.
void SetupTransformsAndBBox()
Combine information from scene, scene-info and camera (should be optional) into transformation matric...
Identifier of a shared GL-context.
Definition: TGLContext.h:80
Bool_t GetActive() const
Definition: TGLSceneInfo.h:86
Int_t SelectRecord(TGLSelectRecordBase &rec, Int_t i)
Fill select record rec with data on (sorted) position i.
void RemoveViewer(TGLViewerBase *viewer)
Remove viewer from the list.
Scene base-class – provides basic interface expected by the TGLViewer or its sub-classes: ...
Definition: TGLSceneBase.h:32
virtual void PreRender(TGLRnrCtx &rnrCtx)
Perform pre-render initialization - fill rnrCtx with values stored during PreDraw().
Bool_t FindClosestRecord(TGLSelectRecord &rec, Int_t &recIdx)
Find next select record that can be resolved, starting from position &#39;recIdx&#39;.
TGLSceneBase * GetScene() const
Definition: TGLSceneInfo.h:83
virtual void RemoveOverlayElement(TGLOverlayElement *el)
Remove overlay element.
virtual void RenderSelTransp(TGLRnrCtx &rnrCtx)
Render selected transparent elements for highlight.
int Int_t
Definition: RtypesCore.h:41
bool Bool_t
Definition: RtypesCore.h:59
virtual ~TGLViewerBase()
Destructor.
void SetViewerLOD(Short_t LOD)
Definition: TGLRnrCtx.h:172
virtual void RenderSelOpaque(TGLRnrCtx &rnrCtx)
Render selected opaque elements.
virtual void RenderSelected()
Render selected objects from all scenes.
TGLRect * GetPickRectangle()
Return current pick rectangle.
Definition: TGLRnrCtx.cxx:249
An overlay element.
Definition: TGLOverlay.h:22
TGLContextIdentity * GetGLCtxIdentity() const
Definition: TGLRnrCtx.h:254
Base class for GL viewers.
Definition: TGLViewerBase.h:36
Bool_t IsEmpty() const
virtual TGLLogicalShape * FindLogical(TObject *logid) const
Find and return logical shape identified by unique logid.
Definition: TGLScene.cxx:1107
Encapsulates OpenGL select buffer.
void SetViewerOLLineW(Float_t w)
Definition: TGLRnrCtx.h:192
Bool_t FindClosestOpaqueRecord(TGLSelectRecord &rec, Int_t &recIdx)
Find next select record that can be resolved and whose result is not transparent, starting from posit...
virtual void Apply(const TGLBoundingBox &sceneBox, const TGLRect *pickRect=0) const =0
virtual void PostRenderOverlaySelection()
Perform cleanup after overlay selection.
void SetViewerStyle(Short_t sty)
Definition: TGLRnrCtx.h:183
TGLRnrCtx * fRnrCtx
Definition: TGLViewerBase.h:62
virtual void ResetSceneInfos()
Force rebuild of view-dependent scene-info structures.
void SetSceneInfo(TGLSceneInfo *si)
Definition: TGLRnrCtx.h:168
virtual void RenderSelectedForHighlight()
Render selected objects from all scenes for highlight.
EState GetState() const
Definition: TGLOverlay.h:56
virtual void RenderTransp(TGLRnrCtx &rnrCtx)
Render transparent elements.
static TGLContextIdentity * GetCurrent()
Find identitfy of current context. Static.
Definition: TGLContext.cxx:538
virtual void RenderSelOpaqueForHighlight(TGLRnrCtx &rnrCtx)
Render selected opaque elements for highlight.
TGLLogicalShape * FindLogicalInScenes(TObject *id)
Find logical-shape representing object id in the list of scenes.
virtual void RenderSelTranspForHighlight(TGLRnrCtx &rnrCtx)
Render selected transparent elements.
TGLBoundingBox fOverallBoundingBox
Definition: TGLViewerBase.h:77
Int_t GetNRecords() const
TGLCamera * fCamera
Definition: TGLViewerBase.h:64
void SetCamera(TGLCamera *c)
Definition: TGLRnrCtx.h:167
void SetHighlight(Bool_t hil)
Definition: TGLRnrCtx.h:219
virtual void PreRender()
Initialize render-context, setup camera, GL, render-area.
virtual void Changed()
virtual void Render(TGLRnrCtx &rnrCtx)=0
Standard selection record including information about containing scene and details ob out selected ob...
unsigned int UInt_t
Definition: RtypesCore.h:42
void SubRenderScenes(SubRender_foo render_foo)
Call sub-rendering function render_foo on all currently visible scenes.
virtual Bool_t ResolveSelectRecord(TGLSelectRecord &rec, Int_t curIdx)
Process selection record rec.
virtual void RenderTransparent(Bool_t rnr_non_selected=kTRUE, Bool_t rnr_selected=kTRUE)
Render transparent objects from all scenes.
const TGLBoundingBox & GetTransformedBBox()
Definition: TGLSceneInfo.h:91
virtual void PostRender()
Function called after rendering is finished.
Short_t fStyle
Definition: TGLViewerBase.h:67
virtual void RenderOpaque(Bool_t rnr_non_selected=kTRUE, Bool_t rnr_selected=kTRUE)
Render opaque objects from all scenes.
void Warning(const char *location, const char *msgfmt,...)
virtual void DeleteOverlayElements(TGLOverlayElement::ERole r)
Delete overlay elements.
void MergeAligned(const TGLBoundingBox &other)
Expand current bbox so that it includes other&#39;s bbox.
Bool_t fResetSceneInfosOnRender
Definition: TGLViewerBase.h:71
Abstract logical shape - a GL &#39;drawable&#39; - base for all shapes - faceset sphere etc.
SceneInfoVec_t::iterator SceneInfoVec_i
Definition: TGLViewerBase.h:47
const Bool_t kFALSE
Definition: RtypesCore.h:88
virtual void PreRenderOverlaySelection()
Perform minimal initialization for overlay selection.
virtual void RenderOverlay(Int_t state, Bool_t selection)
Render overlay objects.
virtual void AddOverlayElement(TGLOverlayElement *el)
Add overlay element.
#define ClassImp(name)
Definition: Rtypes.h:359
TGLClip * fClip
Definition: TGLViewerBase.h:65
virtual const char * LockIdStr() const
Name to print in locking output.
TGLSceneInfo * AddScene(TGLSceneBase *scene)
Add new scene, appropriate scene-info is created.
void SetEmpty()
Set bounding box empty - all vertices at (0,0,0)
UInt_t GetItem(Int_t i) const
virtual const char * GetName() const
Definition: TGLSceneBase.h:81
R__EXTERN TEnv * gEnv
Definition: TEnv.h:171
virtual void RenderNonSelected()
Render non-selected objects from all scenes.
Bool_t IsVisible() const
Definition: TGLSceneInfo.h:105
Float_t fOLLineW
Definition: TGLViewerBase.h:69
Bool_t FindClosestOverlayRecord(TGLOvlSelectRecord &rec, Int_t &recIdx)
Find next overlay-select record that can be resolved, starting from position &#39;recIdx&#39;.
virtual void MergeSceneBBoxes(TGLBoundingBox &bbox)
Merge bounding-boxes of all active registered scenes.
SceneInfoList_i FindScene(TGLSceneBase *scene)
Find scene-info corresponding to scene.
void RemoveAllScenes()
Remove all scenes from the viewer, their scene-infos are deleted.
Rgl::EOverlap FrustumOverlap(const TGLBoundingBox &box) const
Calculate overlap (kInside, kOutside, kPartial) of box with camera frustum Camera must have valid fru...
Definition: TGLCamera.cxx:275
Mother of all ROOT objects.
Definition: TObject.h:37
static Int_t CheckError(const char *loc)
Check current GL error state, outputting details via ROOT Error method if one.
Definition: TGLUtil.cxx:1607
Concrete class describing an orientated (free) or axis aligned box of 8 vertices. ...
Bool_t GetTransparent() const
SceneInfoList_t fScenes
Definition: TGLViewerBase.h:74
virtual void DeleteOverlayAnnotations()
Delete overlay elements that are annotations.
void RemoveScene(TGLSceneBase *scene)
Remove scene from the viewer, its scene-info is deleted.
Base class for extended scene context.
Definition: TGLSceneInfo.h:26
virtual void RenderOpaque(TGLRnrCtx &rnrCtx)
Render opaque elements.
Bool_t TakeLock(ELock lock) const
Lock the object in mode &#39;lock&#39;.
Definition: TGLLockable.cxx:32
Bool_t ViewCheck() const
Definition: TGLSceneInfo.h:95
Float_t fWFLineW
Definition: TGLViewerBase.h:68
virtual void PreDraw(TGLRnrCtx &rnrCtx)
Perform basic pre-render initialization:
SceneInfoList_t::iterator SceneInfoList_i
Definition: TGLViewerBase.h:44
Selection record for overlay objects.
void SetViewerWFLineW(Float_t w)
Definition: TGLRnrCtx.h:188
TGLScene * GetScene() const
TGLSelectBuffer * GetSelectBuffer() const
Definition: TGLRnrCtx.h:231
Bool_t ResolveSelectRecord(TGLSelectRecord &rec, Int_t recIdx)
Process selection record on buffer-position &#39;recIdx&#39; and fill the data into &#39;rec&#39;.
virtual Int_t GetValue(const char *name, Int_t dflt) const
Returns the integer value for a resource.
Definition: TEnv.cxx:491
const Bool_t kTRUE
Definition: RtypesCore.h:87
virtual void PostRender(TGLRnrCtx &rnrCtx)
Perform post-render clean-up.
void SetViewerClip(TGLClip *p)
Definition: TGLRnrCtx.h:197
TGLSceneInfo * GetSceneInfo(TGLSceneBase *scene)
Find scene-info corresponding to scene.
OverlayElmVec_t fOverlay
Definition: TGLViewerBase.h:79
void SetSceneInfo(TGLSceneInfo *si)
virtual void PostDraw(TGLRnrCtx &rnrCtx)
Finalize drawing.
void SetGLCtxIdentity(TGLContextIdentity *cid)
Definition: TGLRnrCtx.h:255