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Reference Guide
TEveJetConeGL.cxx
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1 // @(#)root/eve:$Id$
2 // Author: Matevz Tadel, Jochen Thaeder 2009
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "TEveJetConeGL.h"
13 #include "TEveJetCone.h"
14 #include "TEveProjectionManager.h"
15 
16 #include "TMath.h"
17 
18 #include "TGLRnrCtx.h"
19 #include "TGLIncludes.h"
20 
21 /** \class TEveJetConeGL
22 \ingroup TEve
23 OpenGL renderer class for TEveJetCone.
24 */
25 
27 
28 ////////////////////////////////////////////////////////////////////////////////
29 /// Constructor.
30 
32  TGLObject(), fC(0)
33 {
34  // fDLCache = kFALSE; // Disable display list.
35 }
36 
37 ////////////////////////////////////////////////////////////////////////////////
38 /// Set model object.
39 
41 {
42  fC = SetModelDynCast<TEveJetCone>(obj);
43  return kTRUE;
44 }
45 
46 ////////////////////////////////////////////////////////////////////////////////
47 /// Set bounding box.
48 
50 {
51  SetAxisAlignedBBox(((TEveJetCone*)fExternalObj)->AssertBBox());
52 }
53 
54 ////////////////////////////////////////////////////////////////////////////////
55 /// Clear DL cache and reset internal point array.
56 
58 {
59  fP.clear();
61 }
62 
63 ////////////////////////////////////////////////////////////////////////////////
64 /// Calculate points for drawing.
65 
67 {
68  assert(fC->fNDiv > 2);
69 
70  const Int_t NP = fC->fNDiv;
71  fP.resize(NP);
72  {
73  Float_t angle_step = TMath::TwoPi() / NP;
74  Float_t angle = 0;
75  for (Int_t i = 0; i < NP; ++i, angle += angle_step)
76  {
77  fP[i] = fC->CalcBaseVec(angle);
78  }
79  }
80 }
81 
82 ////////////////////////////////////////////////////////////////////////////////
83 /// Draw the cone.
84 
85 void TEveJetConeGL::Draw(TGLRnrCtx& rnrCtx) const
86 {
87  if (fP.empty()) CalculatePoints();
88 
89  if (fC->fHighlightFrame && rnrCtx.Highlight())
90  {
91  glPushAttrib(GL_ENABLE_BIT);
92  glDisable(GL_LIGHTING);
93 
94  if (fC->fDrawFrame)
95  {
98  }
99 
100  const Int_t NP = fP.size();
101  glBegin(GL_LINE_LOOP);
102  for (Int_t i = 0; i < NP; ++i)
103  glVertex3fv(fP[i]);
104  glEnd();
105  glBegin(GL_LINES);
106  Double_t angle = 0;
107  for (Int_t i = 0; i < 4; ++i, angle += TMath::PiOver2())
108  {
109  glVertex3fv(fC->fApex);
110  glVertex3fv(fC->CalcBaseVec(angle));
111  }
112  glEnd();
113 
114  glPopAttrib();
115  }
116  else
117  {
118  TGLObject::Draw(rnrCtx);
119  }
120 }
121 
122 ////////////////////////////////////////////////////////////////////////////////
123 /// Render with OpenGL.
124 
125 void TEveJetConeGL::DirectDraw(TGLRnrCtx& /*rnrCtx*/) const
126 {
127  // printf("TEveJetConeGL::DirectDraw LOD %d\n", rnrCtx.CombiLOD());
128 
129  glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT | GL_LIGHTING_BIT);
130 
131  glDisable(GL_CULL_FACE);
132  glEnable(GL_NORMALIZE);
133  Int_t lmts = 1;
134  glLightModeliv(GL_LIGHT_MODEL_TWO_SIDE, &lmts);
135 
136  const Int_t NP = fC->fNDiv;
137  Int_t prev = NP - 1;
138  Int_t i = 0;
139  Int_t next = 1;
140 
141  TEveVector curr_normal;
142  TEveVector prev_normal;
143  TMath::Cross((fP[next] - fP[prev]).Arr(), (fP[i] - fC->fApex).Arr(), prev_normal.Arr());
144 
145  prev = i; i = next; ++next;
146 
147  glBegin(GL_TRIANGLES);
148  do
149  {
150  TMath::Cross((fP[next] - fP[prev]).Arr(), (fP[i] - fC->fApex).Arr(), curr_normal.Arr());
151 
152  glNormal3fv(prev_normal);
153  glVertex3fv(fP[prev]);
154 
155  glNormal3fv(prev_normal + curr_normal);
156  glVertex3fv(fC->fApex);
157 
158  glNormal3fv(curr_normal);
159  glVertex3fv(fP[i]);
160 
161  prev_normal = curr_normal;
162 
163  prev = i;
164  i = next;
165  ++next; if (next >= NP) next = 0;
166  } while (prev != 0);
167  glEnd();
168 
169  glPopAttrib();
170 }
171 
172 /** \class TEveJetConeProjectedGL
173 \ingroup TEve
174 OpenGL renderer class for TEveJetConeProjected.
175 */
176 
178 
179 ////////////////////////////////////////////////////////////////////////////////
180 /// Constructor.
181 
183  TEveJetConeGL(), fM(0)
184 {
185  // fDLCache = kFALSE; // Disable display list.
186 }
187 
188 ////////////////////////////////////////////////////////////////////////////////
189 /// Set model object.
190 
192 {
193  fM = SetModelDynCast<TEveJetConeProjected>(obj);
194  fC = dynamic_cast<TEveJetCone*>(fM->GetProjectable());
195  return fC != 0;
196 }
197 
198 ////////////////////////////////////////////////////////////////////////////////
199 /// Set bounding box.
200 
202 {
204 }
205 
206 namespace
207 {
208  struct less_eve_vec_phi_t
209  {
210  bool operator()(const TEveVector& a, const TEveVector& b)
211  { return a.Phi() < b.Phi(); }
212  };
213 }
214 
215 ////////////////////////////////////////////////////////////////////////////////
216 /// Calculate points for drawing.
217 
219 {
220  static const TEveException kEH("TEveJetConeProjectedGL::CalculatePoints ");
221 
222  fP.resize(3);
223 
225 
226  switch (proj->GetType())
227  {
229  {
230  fP[0] = fC->fApex;
232  fP[2] = fC->CalcBaseVec(TMath::PiOver2());
233 
234  for (Int_t i = 0; i < 3; ++i)
235  proj->ProjectVector(fP[i], fM->fDepth);
236 
237  break;
238  }
239 
241  {
242  fP[0] = fC->fApex;
243  fP[1] = fC->CalcBaseVec(0);
244  fP[2] = fC->CalcBaseVec(TMath::Pi());
245 
246  Float_t tm = fP[1].Theta();
247  Float_t tM = fP[2].Theta();
248 
249  if (tM > fC->fThetaC && tm < fC->fThetaC)
250  {
251  fP.reserve(fP.size() + 1);
252  TEveVector v(0, fC->fLimits.fY, fC->fLimits.fZ);
253  fP.push_back(fC->CalcBaseVec(v.Eta(), fC->fPhi));
254  }
255 
256  if (tM > TMath::Pi() - fC->fThetaC && tm < TMath::Pi() - fC->fThetaC)
257  {
258  fP.reserve(fP.size() + 1);
259  TEveVector v(0, fC->fLimits.fY, -fC->fLimits.fZ);
260  fP.push_back(fC->CalcBaseVec(v.Eta(), fC->fPhi));
261  }
262 
263  const Int_t NP = fP.size();
264  for (Int_t i = 0; i < NP; ++i)
265  proj->ProjectVector(fP[i], fM->fDepth);
266 
267  std::sort(fP.begin() + 1, fP.end(), less_eve_vec_phi_t());
268 
269  break;
270  }
271 
272  default:
273  throw kEH + "Unsupported projection type.";
274  }
275 
276 }
277 
278 ////////////////////////////////////////////////////////////////////////////////
279 /// Draw jet outline.
280 
282 {
283  const Int_t NP = fP.size();
284  glBegin(GL_LINE_LOOP);
285  for (Int_t i = 0; i < NP; ++i)
286  {
287  glVertex3fv(fP[i].Arr());
288  }
289  glEnd();
290 }
291 
292 ////////////////////////////////////////////////////////////////////////////////
293 /// Draw jet surface.
294 
296 {
297  const Int_t NP = fP.size();
298  glBegin(GL_POLYGON);
299  for (Int_t i = 0; i < NP; ++i)
300  {
301  glVertex3fv(fP[i].Arr());
302  }
303  glEnd();
304 }
305 
306 ////////////////////////////////////////////////////////////////////////////////
307 /// Draw the cone.
308 
310 {
311  if (fP.empty()) CalculatePoints();
312 
313  if (rnrCtx.IsDrawPassOutlineLine())
314  {
315  RenderOutline();
316  }
317  else if (fM->fHighlightFrame && rnrCtx.Highlight())
318  {
319  if (fM->fDrawFrame)
320  {
323  }
324  RenderOutline();
325  }
326  else
327  {
328  TGLObject::Draw(rnrCtx);
329  }
330 }
331 
332 ////////////////////////////////////////////////////////////////////////////////
333 /// Render with OpenGL.
334 
336 {
337  // printf("TEveJetConeProjectedGL::DirectDraw LOD %d\n", rnrCtx.CombiLOD());
338 
340 
341  glPushAttrib(GL_ENABLE_BIT);
342  glDisable(GL_LIGHTING);
343 
344  if (fM->fDrawFrame)
345  {
346  glEnable(GL_POLYGON_OFFSET_FILL);
347  glPolygonOffset(1.0f, 1.0f);
348  }
349 
350  RenderPolygon();
351 
352  if (fM->fDrawFrame)
353  {
354  glEnable(GL_LINE_SMOOTH);
355 
358  RenderOutline();
359  }
360 
361  glPopAttrib();
362 }
Bool_t Highlight() const
Definition: TGLRnrCtx.h:218
EPType_e GetType() const
TEveProjectable * GetProjectable() const
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
Definition: TGLRnrCtx.h:40
TEveJetConeProjectedGL()
Constructor.
static void Color(const TGLColor &color)
Set color from TGLColor.
Definition: TGLUtil.cxx:1658
void RenderPolygon() const
Draw jet surface.
float Float_t
Definition: RtypesCore.h:53
const char Option_t
Definition: RtypesCore.h:62
TEveVector fApex
Definition: TEveJetCone.h:34
constexpr Double_t TwoPi()
Definition: TMath.h:45
TEveVector CalcBaseVec(Float_t eta, Float_t phi) const
Returns point on the base of the cone with given eta and phi.
Color_t fFillColor
Definition: TEveShape.h:37
Draws a jet cone with leading particle is specified in (eta,phi) and cone radius is given...
Definition: TEveJetCone.h:23
virtual void CalculatePoints() const
Calculate points for drawing.
void SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax)
Set axis-aligned bounding-box.
Definition: TGLObject.cxx:86
#define f(i)
Definition: RSha256.hxx:104
int Int_t
Definition: RtypesCore.h:41
bool Bool_t
Definition: RtypesCore.h:59
Bool_t fHighlightFrame
Definition: TEveShape.h:42
Bool_t IsDrawPassOutlineLine() const
Definition: TGLRnrCtx.h:207
virtual void CalculatePoints() const
Calculate points for drawing.
TRObject operator()(const T1 &t1) const
TT Phi() const
Definition: TEveVector.h:125
Float_t fLineWidth
Definition: TEveShape.h:39
OpenGL renderer class for TEveJetConeProjected.
Definition: TEveJetConeGL.h:59
virtual void DLCacheClear()
Clear DL cache and reset internal point array.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
virtual void Draw(TGLRnrCtx &rnrCtx) const
Draw the cone.
Projection of TEveJetCone.
Definition: TEveJetCone.h:72
Base-class for direct OpenGL renderers.
Definition: TGLObject.h:21
TEveProjectionManager * GetManager() const
void ProjectVector(TEveVector &v, Float_t d)
Project TEveVector.
Base-class for non-linear projections.
Float_t fPhi
Definition: TEveJetCone.h:38
constexpr Double_t Pi()
Definition: TMath.h:38
TObject * fExternalObj
first replica
const TT * Arr() const
Definition: TEveVector.h:54
virtual void SetBBox()
Set bounding box.
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
virtual void SetBBox()
Set bounding box.
void RenderOutline() const
Draw jet outline.
SVector< double, 2 > v
Definition: Dict.h:5
auto * a
Definition: textangle.C:12
std::vector< TEveVector > fP
Definition: TEveJetConeGL.h:36
Float_t fThetaC
Definition: TEveJetCone.h:37
T * Cross(const T v1[3], const T v2[3], T out[3])
Calculate the Cross Product of two vectors: out = [v1 x v2].
Definition: TMath.h:1295
TEveJetConeProjected * fM
Definition: TEveJetConeGL.h:66
TEveJetConeGL()
Constructor.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
TEveProjection * GetProjection()
Bool_t fDrawFrame
Definition: TEveShape.h:41
#define ClassImp(name)
Definition: Rtypes.h:359
TEveJetCone * fC
Definition: TEveJetConeGL.h:35
double Double_t
Definition: RtypesCore.h:55
virtual void Draw(TGLRnrCtx &rnrCtx) const
Draw the cone.
Bool_t fMultiColor
Definition: TGLObject.h:28
Mother of all ROOT objects.
Definition: TObject.h:37
TEveVector fLimits
Definition: TEveJetCone.h:36
virtual void Draw(TGLRnrCtx &rnrCtx) const
Draw the GL drawable, using draw flags.
OpenGL renderer class for TEveJetCone.
Definition: TEveJetConeGL.h:28
TT Eta() const
Calculate eta of the point, pretending it&#39;s a momentum vector.
Definition: TEveVector.cxx:44
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
Definition: TRolke.cxx:630
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
Exception class thrown by TEve classes and macros.
Definition: TEveUtil.h:102
static Float_t LineWidth()
Get the line-width, taking the global scaling into account.
Definition: TGLUtil.cxx:1904
Color_t fLineColor
Definition: TEveShape.h:38
Int_t fNDiv
Definition: TEveJetCone.h:40
const Bool_t kTRUE
Definition: RtypesCore.h:87
constexpr Double_t PiOver2()
Definition: TMath.h:52
virtual void DLCacheClear()
Clear all entries for all LODs for this drawable from the display list cache but keeping the reserved...