Logo ROOT   6.14/05
Reference Guide
text.C File Reference

Detailed Description

Demonstrates usage of class TEveText - 2D & 3D text in GL.

eve_text.png
{
TEvePointSet* marker = new TEvePointSet(8);
marker->SetName("Origin marker");
marker->SetMarkerColor(6);
marker->SetMarkerStyle(3);
Float_t a = 10;
marker->SetPoint(0, a, +a, +a);
marker->SetPoint(1, a, -a, +a);
marker->SetPoint(2, -a, -a, +a);
marker->SetPoint(3, -a, +a, +a);
marker->SetPoint(4, +a, +a, -a);
marker->SetPoint(5, +a, -a, -a);
marker->SetPoint(6, -a, +a, -a);
marker->SetPoint(7, -a, -a, -a);
gEve->AddElement(marker);
TEveText* t = new TEveText("DADA");
t->SetMainColor(kOrange-2);
t->SetFontSize(64);
// TEveText does not know its bounding box before first rendering.
return t;
}
Author
Alja Mrak-Tadel

Definition in file text.C.