ROOT
6.14/05
Reference Guide
tutorials
eve
text.C File Reference
Tutorials
»
Event display tutorials
Detailed Description
Demonstrates usage of class
TEveText
- 2D & 3D text in GL.
TEveText
*
text
()
{
gSystem
->
IgnoreSignal
(
kSigSegmentationViolation
,
true
);
TEveManager::Create
();
TEvePointSet
* marker =
new
TEvePointSet
(8);
marker->
SetName
(
"Origin marker"
);
marker->
SetMarkerColor
(6);
marker->
SetMarkerStyle
(3);
Float_t
a = 10;
marker->
SetPoint
(0, a, +a, +a);
marker->
SetPoint
(1, a, -a, +a);
marker->
SetPoint
(2, -a, -a, +a);
marker->
SetPoint
(3, -a, +a, +a);
marker->
SetPoint
(4, +a, +a, -a);
marker->
SetPoint
(5, +a, -a, -a);
marker->
SetPoint
(6, -a, +a, -a);
marker->
SetPoint
(7, -a, -a, -a);
gEve
->
AddElement
(marker);
TEveText
* t =
new
TEveText
(
"DADA"
);
t->
PtrMainTrans
()->
RotateLF
(1, 3,
TMath::PiOver2
());
t->
SetMainColor
(kOrange-2);
t->
SetFontSize
(64);
t->
SetFontMode
(
TGLFont::kExtrude
);
t->
SetLighting
(
kTRUE
);
gEve
->
AddElement
(t);
// TEveText does not know its bounding box before first rendering.
gEve
->
FullRedraw3D
(
kTRUE
);
gEve
->
GetDefaultGLViewer
()->
ResetCurrentCamera
();
gEve
->
GetDefaultGLViewer
()->
RequestDraw
(
TGLRnrCtx::kLODHigh
);
return
t;
}
Author
Alja Mrak-Tadel
Definition in file
text.C
.