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| TEveBoxGL () |
| Constructor. More...
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virtual | ~TEveBoxGL () |
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virtual void | DirectDraw (TGLRnrCtx &rnrCtx) const |
| Render with OpenGL, create display-list. More...
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virtual void | Draw (TGLRnrCtx &rnrCtx) const |
| Render with OpenGL. More...
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virtual Bool_t | IgnoreSizeForOfInterest () const |
| Return true if size of this shape should be ignored when determining if the object should be drawn. More...
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virtual void | SetBBox () |
| Set bounding box. More...
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virtual Bool_t | SetModel (TObject *obj, const Option_t *opt=0) |
| Set model object. More...
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| TGLObject () |
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virtual | ~TGLObject () |
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virtual Bool_t | KeepDuringSmartRefresh () const |
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virtual void | SetBBox ()=0 |
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virtual Bool_t | SetModel (TObject *obj, const Option_t *opt=0)=0 |
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virtual Bool_t | ShouldDLCache (const TGLRnrCtx &rnrCtx) const |
| Decide if display-list should be used for this pass rendering, as determined by rnrCtx. More...
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virtual void | UpdateBoundingBox () |
| Update bounding box from external source. More...
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| TGLLogicalShape () |
| global flag for usage of display-lists in shapes that use vertex arrays More...
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| TGLLogicalShape (const TBuffer3D &buffer) |
| Constructor from TBuffer3D. More...
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| TGLLogicalShape (TObject *obj) |
| Constructor with external object. More...
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virtual | ~TGLLogicalShape () |
| Destroy logical shape. More...
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void | AddRef (TGLPhysicalShape *phys) const |
| Add reference to given physical shape. More...
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virtual Bool_t | AlwaysSecondarySelect () const |
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const TGLBoundingBox & | BoundingBox () const |
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void | DestroyPhysicals () |
| Destroy all physicals attached to this logical. More...
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virtual void | DirectDraw (TGLRnrCtx &rnrCtx) const =0 |
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virtual void | DLCacheClear () |
| Clear all entries for all LODs for this drawable from the display list cache but keeping the reserved ids from GL context. More...
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virtual void | DLCacheDrop () |
| Drop all entries for all LODs for this drawable from the display list cache, WITHOUT returning the reserved ids to GL context. More...
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virtual void | DLCachePurge () |
| Purge all entries for all LODs for this drawable from the display list cache, returning the reserved ids to GL context. More...
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virtual UInt_t | DLOffset (Short_t) const |
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virtual void | Draw (TGLRnrCtx &rnrCtx) const |
| Draw the GL drawable, using draw flags. More...
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virtual void | DrawHighlight (TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const |
| Draw the logical shape in highlight mode. More...
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TObject * | GetExternal () const |
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const TGLPhysicalShape * | GetFirstPhysical () const |
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TGLScene * | GetScene () const |
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TObject * | ID () const |
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virtual Bool_t | IgnoreSizeForOfInterest () const |
| Return true if size of this shape should be ignored when determining if the object should be drawn. More...
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void | InvokeContextMenu (TContextMenu &menu, UInt_t x, UInt_t y) const |
| Invoke popup menu or our bound external TObject (if any), using passed 'menu' object, at location 'x' 'y'. More...
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virtual Bool_t | KeepDuringSmartRefresh () const |
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virtual void | ProcessSelection (TGLRnrCtx &rnrCtx, TGLSelectRecord &rec) |
| Virtual method called-back after a secondary selection hit is recorded (see TGLViewer::HandleButton(), Ctrl-Button1). More...
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virtual Short_t | QuantizeShapeLOD (Short_t shapeLOD, Short_t combiLOD) const |
| Logical shapes usually support only discreet LOD values, especially in view of display-list caching. More...
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UInt_t | Ref () const |
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Bool_t | SetDLCache (Bool_t cached) |
| Modify capture of draws into display list cache kTRUE - capture, kFALSE direct draw. More...
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virtual Bool_t | ShouldDLCache (const TGLRnrCtx &rnrCtx) const |
| Returns kTRUE if draws should be display list cached kFALSE otherwise. More...
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void | StrongRef (Bool_t strong) const |
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void | SubRef (TGLPhysicalShape *phys) const |
| Remove reference to given physical shape, potentially deleting this object when hitting zero ref-count (if fRefStrong is true). More...
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virtual ELODAxes | SupportedLODAxes () const |
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virtual Bool_t | SupportsSecondarySelect () const |
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UInt_t | UnrefFirstPhysical () |
| Unreferenced first physical in the list, returning its id and making it fit for destruction somewhere else. More...
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virtual void | UpdateBoundingBox () |
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void | UpdateBoundingBoxesOfPhysicals () |
| Update bounding-boxed of all dependent physicals. More...
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