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Reference Guide
Cylindrical3D.h
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1// @(#)root/mathcore:$Id$
2// Authors: W. Brown, M. Fischler, L. Moneta 2005
3
4 /**********************************************************************
5 * *
6 * Copyright (c) 2005 , LCG ROOT MathLib Team and *
7 * *
8 * *
9 **********************************************************************/
10
11// Header file for class Cylindrica3D
12//
13// Created by: Lorenzo Moneta at Tue Dec 06 2005
14//
15//
16#ifndef ROOT_Math_GenVector_Cylindrical3D
17#define ROOT_Math_GenVector_Cylindrical3D 1
18
19#include "Math/Math.h"
20
21#include "Math/GenVector/eta.h"
22
23#include <limits>
24#include <cmath>
25
26namespace ROOT {
27
28namespace Math {
29
30//__________________________________________________________________________________________
31 /**
32 Class describing a cylindrical coordinate system based on rho, z and phi.
33 The base coordinates are rho (transverse component) , z and phi
34 Phi is restricted to be in the range [-PI,PI)
35
36 @ingroup GenVector
37 */
38
39template <class T>
41
42public :
43
44 typedef T Scalar;
45
46 /**
47 Default constructor with rho=z=phi=0
48 */
49 Cylindrical3D() : fRho(0), fZ(0), fPhi(0) { }
50
51 /**
52 Construct from rho eta and phi values
53 */
55 fRho(rho), fZ(zz), fPhi(phi) { Restrict(); }
56
57 /**
58 Construct from any Vector or coordinate system implementing
59 Rho(), Z() and Phi()
60 */
61 template <class CoordSystem >
62 explicit Cylindrical3D( const CoordSystem & v ) :
63 fRho( v.Rho() ), fZ( v.Z() ), fPhi( v.Phi() ) { Restrict(); }
64
65 // for g++ 3.2 and 3.4 on 32 bits found that the compiler generated copy ctor and assignment are much slower
66 // re-implement them ( there is no no need to have them with g++4)
67
68 /**
69 copy constructor
70 */
72 fRho(v.Rho() ), fZ(v.Z() ), fPhi(v.Phi() ) { }
73
74 /**
75 assignment operator
76 */
78 fRho = v.Rho();
79 fZ = v.Z();
80 fPhi = v.Phi();
81 return *this;
82 }
83
84 /**
85 Set internal data based on an array of 3 Scalar numbers ( rho, z , phi)
86 */
87 void SetCoordinates( const Scalar src[] )
88 { fRho=src[0]; fZ=src[1]; fPhi=src[2]; Restrict(); }
89
90 /**
91 get internal data into an array of 3 Scalar numbers ( rho, z , phi)
92 */
93 void GetCoordinates( Scalar dest[] ) const
94 { dest[0] = fRho; dest[1] = fZ; dest[2] = fPhi; }
95
96 /**
97 Set internal data based on 3 Scalar numbers ( rho, z , phi)
98 */
100 { fRho=rho; fZ=zz; fPhi=phi; Restrict(); }
101
102 /**
103 get internal data into 3 Scalar numbers ( rho, z , phi)
104 */
105 void GetCoordinates(Scalar& rho, Scalar& zz, Scalar& phi) const
106 {rho=fRho; zz=fZ; phi=fPhi;}
107
108private:
109 inline static Scalar pi() { return Scalar(M_PI); }
110 inline void Restrict()
111 {
112 if (fPhi <= -pi() || fPhi > pi()) fPhi = fPhi - floor(fPhi / (2 * pi()) + .5) * 2 * pi();
113 }
114public:
115
116 // accessors
117
118 Scalar Rho() const { return fRho; }
119 Scalar Z() const { return fZ; }
120 Scalar Phi() const { return fPhi; }
121
122 Scalar X() const { return fRho * cos(fPhi); }
123 Scalar Y() const { return fRho * sin(fPhi); }
124
125 Scalar Mag2() const { return fRho*fRho + fZ*fZ; }
126 Scalar R() const { return sqrt(Mag2()); }
127 Scalar Perp2() const { return fRho*fRho; }
128 Scalar Theta() const { return (fRho == Scalar(0) && fZ == Scalar(0)) ? Scalar(0) : atan2(fRho, fZ); }
129
130 // pseudorapidity - use same implementation as in Cartesian3D
131 Scalar Eta() const {
132 return Impl::Eta_FromRhoZ( fRho, fZ);
133 }
134
135 // setters (only for data members)
136
137
138 /**
139 set the rho coordinate value keeping z and phi constant
140 */
141 void SetRho(T rho) {
142 fRho = rho;
143 }
144
145 /**
146 set the z coordinate value keeping rho and phi constant
147 */
148 void SetZ(T zz) {
149 fZ = zz;
150 }
151
152 /**
153 set the phi coordinate value keeping rho and z constant
154 */
155 void SetPhi(T phi) {
156 fPhi = phi;
157 Restrict();
158 }
159
160 /**
161 set all values using cartesian coordinates
162 */
163 void SetXYZ(Scalar x, Scalar y, Scalar z);
164
165 /**
166 scale by a scalar quantity a --
167 for cylindrical coords only rho and z change
168 */
169 void Scale (T a) {
170 if (a < 0) {
171 Negate();
172 a = -a;
173 }
174 fRho *= a;
175 fZ *= a;
176 }
177
178 /**
179 negate the vector
180 */
181 void Negate ( ) {
182 fPhi = ( fPhi > 0 ? fPhi - pi() : fPhi + pi() );
183 fZ = -fZ;
184 }
185
186 // assignment operators
187 /**
188 generic assignment operator from any coordinate system implementing Rho(), Z() and Phi()
189 */
190 template <class CoordSystem >
191 Cylindrical3D & operator= ( const CoordSystem & c ) {
192 fRho = c.Rho();
193 fZ = c.Z();
194 fPhi = c.Phi();
195 return *this;
196 }
197
198 /**
199 Exact component-by-component equality
200 */
201 bool operator==(const Cylindrical3D & rhs) const {
202 return fRho == rhs.fRho && fZ == rhs.fZ && fPhi == rhs.fPhi;
203 }
204 bool operator!= (const Cylindrical3D & rhs) const
205 {return !(operator==(rhs));}
206
207
208 // ============= Compatibility section ==================
209
210 // The following make this coordinate system look enough like a CLHEP
211 // vector that an assignment member template can work with either
212 T x() const { return X();}
213 T y() const { return Y();}
214 T z() const { return Z(); }
215
216 // ============= Specializations for improved speed ==================
217
218 // (none)
219
220#if defined(__MAKECINT__) || defined(G__DICTIONARY)
221
222 // ====== Set member functions for coordinates in other systems =======
223
224 void SetX(Scalar x);
225
226 void SetY(Scalar y);
227
228 void SetEta(Scalar eta);
229
230 void SetR(Scalar r);
231
232 void SetTheta(Scalar theta);
233
234#endif
235
236
237private:
238
242
243};
244
245 } // end namespace Math
246
247} // end namespace ROOT
248
249// move implementations here to avoid circle dependencies
250
252
253#if defined(__MAKECINT__) || defined(G__DICTIONARY)
257#endif
258
259namespace ROOT {
260
261 namespace Math {
262
263template <class T>
265 *this = Cartesian3D<Scalar>(xx, yy, zz);
266}
267
268#if defined(__MAKECINT__) || defined(G__DICTIONARY)
269
270
271 // ====== Set member functions for coordinates in other systems =======
272
273
274
275template <class T>
277 GenVector_exception e("Cylindrical3D::SetX() is not supposed to be called");
278 throw e;
279 Cartesian3D<Scalar> v(*this); v.SetX(xx); *this = Cylindrical3D<Scalar>(v);
280}
281template <class T>
282void Cylindrical3D<T>::SetY(Scalar yy) {
283 GenVector_exception e("Cylindrical3D::SetY() is not supposed to be called");
284 throw e;
285 Cartesian3D<Scalar> v(*this); v.SetY(yy); *this = Cylindrical3D<Scalar>(v);
286}
287template <class T>
288void Cylindrical3D<T>::SetR(Scalar r) {
289 GenVector_exception e("Cylindrical3D::SetR() is not supposed to be called");
290 throw e;
291 Polar3D<Scalar> v(*this); v.SetR(r);
292 *this = Cylindrical3D<Scalar>(v);
293}
294template <class T>
295void Cylindrical3D<T>::SetTheta(Scalar theta) {
296 GenVector_exception e("Cylindrical3D::SetTheta() is not supposed to be called");
297 throw e;
298 Polar3D<Scalar> v(*this); v.SetTheta(theta);
299 *this = Cylindrical3D<Scalar>(v);
300}
301template <class T>
302void Cylindrical3D<T>::SetEta(Scalar eta) {
303 GenVector_exception e("Cylindrical3D::SetEta() is not supposed to be called");
304 throw e;
305 CylindricalEta3D<Scalar> v(*this); v.SetEta(eta);
306 *this = Cylindrical3D<Scalar>(v);
307}
308
309#endif
310
311 } // end namespace Math
312
313} // end namespace ROOT
314
315
316#endif /* ROOT_Math_GenVector_Cylindrical3D */
SVector< double, 2 > v
Definition: Dict.h:5
ROOT::R::TRInterface & r
Definition: Object.C:4
#define c(i)
Definition: RSha256.hxx:101
#define e(i)
Definition: RSha256.hxx:103
#define M_PI
Definition: Rotated.cxx:105
double atan2(double, double)
double cos(double)
double floor(double)
double sin(double)
Class describing a cylindrical coordinate system based on rho, z and phi.
Definition: Cylindrical3D.h:40
void GetCoordinates(Scalar &rho, Scalar &zz, Scalar &phi) const
get internal data into 3 Scalar numbers ( rho, z , phi)
bool operator==(const Cylindrical3D &rhs) const
Exact component-by-component equality.
Cylindrical3D & operator=(const Cylindrical3D &v)
assignment operator
Definition: Cylindrical3D.h:77
void SetPhi(T phi)
set the phi coordinate value keeping rho and z constant
Cylindrical3D()
Default constructor with rho=z=phi=0.
Definition: Cylindrical3D.h:49
bool operator!=(const Cylindrical3D &rhs) const
void SetXYZ(Scalar x, Scalar y, Scalar z)
set all values using cartesian coordinates
Cylindrical3D(const Cylindrical3D &v)
copy constructor
Definition: Cylindrical3D.h:71
Cylindrical3D(Scalar rho, Scalar zz, Scalar phi)
Construct from rho eta and phi values.
Definition: Cylindrical3D.h:54
void Negate()
negate the vector
void SetZ(T zz)
set the z coordinate value keeping rho and phi constant
void Scale(T a)
scale by a scalar quantity a – for cylindrical coords only rho and z change
void SetCoordinates(Scalar rho, Scalar zz, Scalar phi)
Set internal data based on 3 Scalar numbers ( rho, z , phi)
Definition: Cylindrical3D.h:99
void SetRho(T rho)
set the rho coordinate value keeping z and phi constant
Cylindrical3D(const CoordSystem &v)
Construct from any Vector or coordinate system implementing Rho(), Z() and Phi()
Definition: Cylindrical3D.h:62
void SetCoordinates(const Scalar src[])
Set internal data based on an array of 3 Scalar numbers ( rho, z , phi)
Definition: Cylindrical3D.h:87
void GetCoordinates(Scalar dest[]) const
get internal data into an array of 3 Scalar numbers ( rho, z , phi)
Definition: Cylindrical3D.h:93
Namespace for new Math classes and functions.
double T(double x)
Definition: ChebyshevPol.h:34
Scalar Eta_FromRhoZ(Scalar rho, Scalar z)
Calculate eta given rho and zeta.
Definition: eta.h:48
VecExpr< UnaryOp< Sqrt< T >, VecExpr< A, T, D >, T >, T, D > sqrt(const VecExpr< A, T, D > &rhs)
Rotation3D::Scalar Scalar
Namespace for new ROOT classes and functions.
Definition: StringConv.hxx:21
auto * a
Definition: textangle.C:12
#define dest(otri, vertexptr)
Definition: triangle.c:1040