80 fGeoFrame(0),fGeoApplyButton(0),
82 fRedSlider(0), fGreenSlider(0), fBlueSlider(0), fAlphaSlider(0), fShineSlider(0),
83 fColorApplyButton(0), fColorApplyFamily(0),
224 this,
"GeoValueSet(Long_t)");
233 this,
"GeoValueSet(Long_t)");
241 this,
"GeoValueSet(Long_t)");
254 this,
"GeoValueSet(Long_t)");
262 this,
"GeoValueSet(Long_t)");
270 this,
"GeoValueSet(Long_t)");
294 for (
Int_t i = 0; i < 17; ++i)
fRGBA[i] = rgba[i];
433 fRedSlider->
Connect(
"PositionChanged(Int_t)",
"TGLPShapeObjEditor",
this,
"DoColorSlider(Int_t)");
441 fGreenSlider->
Connect(
"PositionChanged(Int_t)",
"TGLPShapeObjEditor",
this,
"DoColorSlider(Int_t)");
449 fBlueSlider->
Connect(
"PositionChanged(Int_t)",
"TGLPShapeObjEditor",
this,
"DoColorSlider(Int_t)");
456 fShineSlider->
Connect(
"PositionChanged(Int_t)",
"TGLPShapeObjEditor",
this,
"DoColorSlider(Int_t)");
471 if (
fRGBA[16] >= 0.f)
487 GLUquadric *GetQuadric()
494 fQuad = gluNewQuadric();
496 Error(
"GetQuadric::Init",
"could not create quadric object");
498 gluQuadricOrientation(fQuad, (GLenum)GLU_OUTSIDE);
499 gluQuadricDrawStyle(fQuad, (GLenum)GLU_FILL);
500 gluQuadricNormals(fQuad, (GLenum)GLU_FLAT);
506 gluDeleteQuadric(fQuad);
511 return singleton.fQuad;
522 gROOT->ProcessLineFast(
Form(
"((TGLPShapeObjEditor *)0x%lx)->DrawSphere()", (
ULong_t)
this));
530 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
532 glEnable(GL_LIGHTING);
534 glEnable(GL_DEPTH_TEST);
535 glEnable(GL_CULL_FACE);
537 glMatrixMode(GL_PROJECTION);
539 glFrustum(-0.5, 0.5, -0.5, 0.5, 1., 10.);
540 glMatrixMode(GL_MODELVIEW);
542 Float_t ligPos[] = {0.f, 0.f, 0.f, 1.f};
543 glLightfv(GL_LIGHT0, GL_POSITION, ligPos);
544 glTranslated(0., 0., -3.);
546 const Float_t whiteColor[] = {1.f, 1.f, 1.f, 1.f};
547 const Float_t nullColor[] = {0.f, 0.f, 0.f, 1.f};
549 if (
fRGBA[16] < 0.f) {
550 glLightfv(GL_LIGHT0, GL_DIFFUSE,
fRGBA);
551 glLightfv(GL_LIGHT0, GL_AMBIENT,
fRGBA + 4);
552 glLightfv(GL_LIGHT0, GL_SPECULAR,
fRGBA + 8);
553 glMaterialfv(GL_FRONT, GL_DIFFUSE, whiteColor);
554 glMaterialfv(GL_FRONT, GL_AMBIENT, nullColor);
555 glMaterialfv(GL_FRONT, GL_SPECULAR, whiteColor);
556 glMaterialfv(GL_FRONT, GL_EMISSION, nullColor);
557 glMaterialf(GL_FRONT, GL_SHININESS, 60.f);
559 glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteColor);
560 glLightfv(GL_LIGHT0, GL_AMBIENT, nullColor);
561 glLightfv(GL_LIGHT0, GL_SPECULAR, whiteColor);
562 glMaterialfv(GL_FRONT, GL_DIFFUSE,
fRGBA);
563 glMaterialfv(GL_FRONT, GL_AMBIENT,
fRGBA + 4);
564 glMaterialfv(GL_FRONT, GL_SPECULAR,
fRGBA + 8);
565 glMaterialfv(GL_FRONT, GL_EMISSION,
fRGBA + 12);
566 glMaterialf(GL_FRONT, GL_SHININESS,
fRGBA[16]);
570 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
571 GLUquadric * quad = GetQuadric();
573 glRotated(-90., 1., 0., 0.);
574 gluSphere(quad, 1., 100, 100);
include TDocParser_001 C image html pict1_TDocParser_001 png width
void Error(const char *location, const char *msgfmt,...)
R__EXTERN void * gTQSender
R__EXTERN TVirtualMutex * gROOTMutex
char * Form(const char *fmt,...)
#define R__LOCKGUARD(mutex)
virtual void SetLayoutManager(TGLayoutManager *l)
Set the layout manager for the composite frame.
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
virtual void DoRedraw()
Redraw the frame.
virtual void SetTitlePos(ETitlePos pos=kLeft)
GUI editor for TGLPShapeObj.
TGButton * fColorApplyFamily
void SetColorSlidersPos()
Update GUI sliders from internal data.
void CreateColorSliders()
Create GUI for setting light color.
TGCompositeFrame * fColorFrame
TGButton * fLightTypes[4]
void CreateGeoControls()
Create GUI for setting scale and position.
TGNumberEntry * fGeomData[6]
void GeoValueSet(Long_t unusedVal)
Process setting of value in edit box - activate 'Apply' button.
virtual void PShapeModified()
Shape has been modified.
TGButton * fGeoApplyButton
~TGLPShapeObjEditor()
Destroy color editor GUI component.
void SetScale(const Double_t *scale)
Set internal scale data from 3 component 'c'.
TGLPShapeObj * fPShapeObj
TGButton * fColorApplyButton
TGLPShapeObjEditor(const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor of TGLPhysicalShape editor GUI.
void DoColorButton()
Process button action.
void DrawSphere() const
Draw local sphere reflecting current color options.
virtual void DoRedraw()
Redraw widget. Render sphere and pass to base-class.
void CreateColorControls()
Create widgets to chose colors component and its RGBA values on fGedEditor model or family it belongs...
virtual void SetPShape(TGLPhysicalShape *shape)
Shape has changed.
TGCompositeFrame * fGeoFrame
virtual void SetModel(TObject *obj)
Sets model or disables/hides viewer.
const Float_t * GetRGBA() const
void SetRGBA(const Float_t *rgba)
Set color sliders from 17 component 'rgba'.
void CreateColorRadioButtons()
Create Diffuse/Ambient/Specular/Emissive radio buttons and sub-frames.
void SetCenter(const Double_t *center)
Set internal center data from 3 component 'c'.
void DoGeoButton()
Process 'Apply' - update the viewer object from GUI.
void GetObjectData(Double_t *shift, Double_t *scale)
Extract the GUI object data, return center in 3 component 'center' scale in 3 component 'scale'.
void DoColorSlider(Int_t val)
Process slider movement.
Wrap TGLPysicalShape into TObject so that it can be edited using GED.
TGLPhysicalShape * fPShape
virtual void SetPShape(TGLPhysicalShape *shape)
Set the shape.
TGLPhysicalShape * fPShape
Concrete physical shape - a GL drawable.
void Scale(const TGLVector3 &scale)
const Float_t * Color() const
TGLVector3 GetScale() const
void SetColor(const Float_t rgba[17])
Set full color attributes - see OpenGL material documentation for full description.
TGLVertex3 GetTranslation() const
void SetColorOnFamily(const Float_t rgba[17])
Set full color attributes to all physicals sharing the same logical with this object.
void SetTranslation(const TGLVertex3 &translation)
3 component (x/y/z) vector class.
3 component (x/y/z) vertex class.
const Double_t * CArr() const
void RequestDraw(Short_t LOD=TGLRnrCtx::kLODMed)
Post request for redraw of viewer at level of detail 'LOD' Request is directed via cross thread gVirt...
virtual void SetNumber(Double_t val)
virtual void SetLimits(ELimit limits=TGNumberFormat::kNELNoLimits, Double_t min=0, Double_t max=1)
virtual Double_t GetNumber() const
virtual void SetPosition(Int_t pos)
virtual void SetRange(Int_t min, Int_t max)
virtual void SetModel(TVirtualPad *pad, TObject *obj, Int_t event, Bool_t force=kFALSE)
Activate object editors according to the selected object.
virtual TVirtualPad * GetPad() const
virtual TObject * GetModel() const
virtual TGVerticalFrame * CreateEditorTabSubFrame(const char *name)
Create a vertical frame to be used by 'owner' in extra tab 'name'.
Mother of all ROOT objects.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
void Init(TClassEdit::TInterpreterLookupHelper *helper)
static constexpr double s