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TGLFormat.cxx
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1// @(#)root/gl:$Id$
2// Author: Timur Pocheptsov, Jun 2007
3
4/*************************************************************************
5 * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#include <cassert>
13#include <algorithm>
14#include <set>
15
16#include "TGLFormat.h"
17#include "TGLWSIncludes.h"
18#include "TGLWidget.h"
19
20#include "TEnv.h"
21#include "TError.h"
22#include "TVirtualX.h"
23#include "RConfigure.h"
24
25/** \class TGLFormat
26\ingroup opengl
27Encapsulation of format / contents of an OpenGL buffer.
28*/
29
31
32std::vector<Int_t> TGLFormat::fgAvailableSamples;
33
34////////////////////////////////////////////////////////////////////////////////
35
37 fDoubleBuffered(kTRUE),
38 fStereo(kFALSE),
39#ifdef WIN32
40 fDepthSize(32),
41#else
42 // 16-bits needed for some virtual machines (VirtualBox) and Xming-mesa
43 // (when running ssh from windows to linux).
44 // All others seem to have 24-bit depth-buffers only and use this anyway.
45 fDepthSize(16),
46#endif
47 fAccumSize(0),
48 fStencilSize(8),
49 fSamples(GetDefaultSamples())
50{
51 //Default ctor. Default surface is:
52 //-double buffered
53 //-RGBA
54 //-with depth buffer
55 //-no accumulation buffer
56 //-with stencil
57 //-multi-sampling depends on setting of "OpenGL.Framebuffer.Multisample"
58}
59
60////////////////////////////////////////////////////////////////////////////////
61///Define surface using options.
62
64 fDoubleBuffered(opt & Rgl::kDoubleBuffer),
65 fStereo(kFALSE),
66#ifdef WIN32
67 fDepthSize(opt & Rgl::kDepth ? 32 : 0),
68#else
69 fDepthSize(opt & Rgl::kDepth ? 16 : 0),//FIXFIX
70#endif
71 fAccumSize(opt & Rgl::kAccum ? 8 : 0), //I've never tested accumulation buffer size.
72 fStencilSize(opt & Rgl::kStencil ? 8 : 0), //I've never tested stencil buffer size.
73 fSamples(opt & Rgl::kMultiSample ? GetDefaultSamples() : 0)
74{
75}
76
77////////////////////////////////////////////////////////////////////////////////
78///Destructor.
79
81{
82}
83
84////////////////////////////////////////////////////////////////////////////////
85///Check if two formats are equal.
86
88{
89 return fDoubleBuffered == rhs.fDoubleBuffered && fDepthSize == rhs.fDepthSize &&
91}
92
93////////////////////////////////////////////////////////////////////////////////
94///Check for non-equality.
95
97{
98 return !(*this == rhs);
99}
100
101////////////////////////////////////////////////////////////////////////////////
102///Get the size of depth buffer.
103
105{
106 return fDepthSize;
107}
108
109////////////////////////////////////////////////////////////////////////////////
110///Set the size of color buffer.
111
113{
114 assert(depth);
115 fDepthSize = depth;
116}
117
118////////////////////////////////////////////////////////////////////////////////
119///Check, if this surface has depth buffer.
120
122{
123 return GetDepthSize() != 0;
124}
125
126////////////////////////////////////////////////////////////////////////////////
127///Get the size of stencil buffer.
128
130{
131 return fStencilSize;
132}
133
134////////////////////////////////////////////////////////////////////////////////
135///Set the size of stencil buffer.
136
138{
139 assert(stencil);
140 fStencilSize = stencil;
141}
142
143////////////////////////////////////////////////////////////////////////////////
144///Check, if this surface has stencil buffer.
145
147{
148 return GetStencilSize() != 0;
149}
150
151////////////////////////////////////////////////////////////////////////////////
152///Get the size of accum buffer.
153
155{
156 return fAccumSize;
157}
158
159////////////////////////////////////////////////////////////////////////////////
160///Set the size of accum buffer.
161
163{
164 assert(accum);
166}
167
168////////////////////////////////////////////////////////////////////////////////
169///Check, if this surface has accumulation buffer.
170
172{
173 return GetAccumSize() != 0;
174}
175
176////////////////////////////////////////////////////////////////////////////////
177///Check, if the surface is double buffered.
178
180{
181 return fDoubleBuffered;
182}
183
184////////////////////////////////////////////////////////////////////////////////
185///Set the surface as double/single buffered.
186
188{
189 fDoubleBuffered = db;
190}
191
192////////////////////////////////////////////////////////////////////////////////
193///Check, if the surface is stereo buffered.
194
196{
197 return fStereo;
198}
199
200////////////////////////////////////////////////////////////////////////////////
201///Set the surface as stereo/non-stereo buffered.
202
204{
205 fStereo = db;
206}
207
208////////////////////////////////////////////////////////////////////////////////
209///Get the number of samples for multi-sampling.
210
212{
213 return fSamples;
214}
215
216////////////////////////////////////////////////////////////////////////////////
217///Set the number of samples for multi-sampling.
218
220{
221 fSamples = samples;
222}
223
224////////////////////////////////////////////////////////////////////////////////
225///Check, if multi-sampling is required.
226
228{
229 return fSamples != 0;
230}
231
232////////////////////////////////////////////////////////////////////////////////
233/// Return default number of samples for multi-sampling.
234
236{
237 Int_t req = gEnv->GetValue("OpenGL.Framebuffer.Multisample", 0);
238
239 // Avoid query of available multi-sample modes when not required.
240 // Over ssh, SLC5 lies about supporting the GLX_SAMPLES_ARB
241 // extension and then dies horribly when the query is made.
242 if (req == 0) {
243 return 0;
244 }
245
246 if (fgAvailableSamples.empty())
248
249 std::vector<Int_t>::iterator i = fgAvailableSamples.begin();
250 while (i != fgAvailableSamples.end() - 1 && *i < req)
251 ++i;
252
253 if (*i != req) {
254 Info("TGLFormat::GetDefaultSamples", "Requested multi-sampling %d not available, using %d. Adjusting default.", req, *i);
255 gEnv->SetValue("OpenGL.Framebuffer.Multisample", *i);
256 }
257
258 return *i;
259}
260
261////////////////////////////////////////////////////////////////////////////////
262
264{
265 std::set<Int_t> ns_set;
266 ns_set.insert(0);
267
268#ifdef WIN32
269
270 // Missing implementation.
271#elif defined(R__HAS_COCOA)
272 ns_set.insert(8);
273 ns_set.insert(16);
274#else
276 widget->MakeCurrent();
277
278 if (GLXEW_ARB_multisample)
279 {
280 Display *dpy = (Display*) gVirtualX->GetDisplay();
281 XVisualInfo tmpl; tmpl.screen = gVirtualX->GetScreen();
282 long mask = VisualScreenMask;
283 int numVisuals, use_gl, ms_ns;
284 XVisualInfo *vis = XGetVisualInfo(dpy, mask, &tmpl, &numVisuals);
285 for (int i = 0; i < numVisuals; i++)
286 {
287 if (glXGetConfig(dpy, &vis[i], GLX_USE_GL, &use_gl) == 0)
288 {
289 glXGetConfig(dpy, &vis[i], GLX_SAMPLES_ARB, &ms_ns);
290 ns_set.insert(ms_ns);
291 }
292 }
293 XFree(vis);
294 }
295
296 delete widget;
297#endif
298
299 fgAvailableSamples.reserve(ns_set.size());
300 for (std::set<Int_t>::iterator i = ns_set.begin(); i != ns_set.end(); ++i)
301 {
302 fgAvailableSamples.push_back(*i);
303 }
304}
int Int_t
Definition: RtypesCore.h:41
const Bool_t kFALSE
Definition: RtypesCore.h:88
bool Bool_t
Definition: RtypesCore.h:59
const Bool_t kTRUE
Definition: RtypesCore.h:87
#define ClassImp(name)
Definition: Rtypes.h:365
R__EXTERN TEnv * gEnv
Definition: TEnv.h:171
void Info(const char *location, const char *msgfmt,...)
#define gVirtualX
Definition: TVirtualX.h:345
virtual Int_t GetValue(const char *name, Int_t dflt) const
Returns the integer value for a resource.
Definition: TEnv.cxx:491
virtual void SetValue(const char *name, const char *value, EEnvLevel level=kEnvChange, const char *type=0)
Set the value of a resource or create a new resource.
Definition: TEnv.cxx:736
Encapsulation of format / contents of an OpenGL buffer.
Definition: TGLFormat.h:36
void SetStereo(Bool_t db)
Set the surface as stereo/non-stereo buffered.
Definition: TGLFormat.cxx:203
Bool_t IsStereo() const
Check, if the surface is stereo buffered.
Definition: TGLFormat.cxx:195
Int_t GetDepthSize() const
Get the size of depth buffer.
Definition: TGLFormat.cxx:104
static Int_t GetDefaultSamples()
Return default number of samples for multi-sampling.
Definition: TGLFormat.cxx:235
static void InitAvailableSamples()
Definition: TGLFormat.cxx:263
Bool_t fDoubleBuffered
Definition: TGLFormat.h:38
virtual ~TGLFormat()
Destructor.
Definition: TGLFormat.cxx:80
Bool_t operator!=(const TGLFormat &rhs) const
Check for non-equality.
Definition: TGLFormat.cxx:96
Int_t fStencilSize
Definition: TGLFormat.h:42
Int_t GetStencilSize() const
Get the size of stencil buffer.
Definition: TGLFormat.cxx:129
Bool_t fStereo
Definition: TGLFormat.h:39
Int_t fDepthSize
Definition: TGLFormat.h:40
void SetAccumSize(Int_t accum)
Set the size of accum buffer.
Definition: TGLFormat.cxx:162
void SetSamples(Int_t samples)
Set the number of samples for multi-sampling.
Definition: TGLFormat.cxx:219
Int_t fAccumSize
Definition: TGLFormat.h:41
void SetDoubleBuffered(Bool_t db)
Set the surface as double/single buffered.
Definition: TGLFormat.cxx:187
static std::vector< Int_t > fgAvailableSamples
Definition: TGLFormat.h:45
Bool_t HasMultiSampling() const
Check, if multi-sampling is required.
Definition: TGLFormat.cxx:227
Int_t GetSamples() const
Get the number of samples for multi-sampling.
Definition: TGLFormat.cxx:211
Bool_t HasStencil() const
Check, if this surface has stencil buffer.
Definition: TGLFormat.cxx:146
void SetStencilSize(Int_t stencil)
Set the size of stencil buffer.
Definition: TGLFormat.cxx:137
Bool_t HasDepth() const
Check, if this surface has depth buffer.
Definition: TGLFormat.cxx:121
Bool_t IsDoubleBuffered() const
Check, if the surface is double buffered.
Definition: TGLFormat.cxx:179
Int_t GetAccumSize() const
Get the size of accum buffer.
Definition: TGLFormat.cxx:154
Bool_t operator==(const TGLFormat &rhs) const
Check if two formats are equal.
Definition: TGLFormat.cxx:87
Bool_t HasAccumBuffer() const
Check, if this surface has accumulation buffer.
Definition: TGLFormat.cxx:171
void SetDepthSize(Int_t depth)
Set the size of color buffer.
Definition: TGLFormat.cxx:112
Int_t fSamples
Definition: TGLFormat.h:43
GL window with context.
Definition: TGLWidget.h:28
Bool_t MakeCurrent()
Make the gl-context current.
Definition: TGLWidget.cxx:201
static TGLWidget * CreateDummy()
Static constructor for creating widget with default pixel format.
Definition: TGLWidget.cxx:73
EFormatOptions
Definition: TVirtualGL.h:129
@ kDepth
Definition: TVirtualGL.h:132
@ kMultiSample
Definition: TVirtualGL.h:136
@ kStencil
Definition: TVirtualGL.h:134
@ kDoubleBuffer
Definition: TVirtualGL.h:131
@ kAccum
Definition: TVirtualGL.h:133
static char accum[256]
Definition: gifencode.c:210