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GLConstants.h
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1/* @(#)root/base:$Id$ */
2
3/*************************************************************************
4 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
5 * All rights reserved. *
6 * *
7 * For the licensing terms see $ROOTSYS/LICENSE. *
8 * For the list of contributors see $ROOTSYS/README/CREDITS. *
9 *************************************************************************/
10
11#ifndef ROOT_GLConstants
12#define ROOT_GLConstants
13
14//*-* This contains the map for those OpenGL package constant the ROOT uses
15//*-* We need the second table since CINT doesn't understand the "define" pre-processor command
16
17
18#ifndef __CINT__
19#ifndef GLConstants
20
21#define GLConstants1(abc_prefix) \
22 abc_prefix##QUAD_STRIP, abc_prefix##QUADS, abc_prefix##COMPILE, abc_prefix##COMPILE_AND_EXECUTE \
23 ,abc_prefix##LIGHT0 , abc_prefix##LIGHT1 , abc_prefix##LIGHT2 , abc_prefix##LIGHT3 \
24 ,abc_prefix##LIGHT4 , abc_prefix##LIGHT5 , abc_prefix##LIGHT6 , abc_prefix##LIGHT7 \
25 ,abc_prefix##CW , abc_prefix##CCW \
26 ,abc_prefix##FRONT , abc_prefix##BACK , abc_prefix##FRONT_AND_BACK \
27 ,abc_prefix##POINT , abc_prefix##LINE , abc_prefix##FILL \
28 ,abc_prefix##ACCUM_ALPHA_BITS, abc_prefix##ACCUM_BLUE_BITS, abc_prefix##ACCUM_CLEAR_VALUE \
29 ,abc_prefix##ACCUM_GREEN_BITS, abc_prefix##ACCUM_RED_BITS, abc_prefix##ALPHA_BIAS \
30 ,abc_prefix##ALPHA_BITS, abc_prefix##ALPHA_SCALE, abc_prefix##ALPHA_TEST \
31 ,abc_prefix##ALPHA_TEST_FUNC, abc_prefix##ALPHA_TEST_REF, abc_prefix##ATTRIB_STACK_DEPTH \
32 ,abc_prefix##AUTO_NORMAL, abc_prefix##AUX_BUFFERS, abc_prefix##BLEND \
33 ,abc_prefix##BLEND_DST, abc_prefix##BLEND_SRC, abc_prefix##BLUE_BIAS \
34 ,abc_prefix##BLUE_BITS, abc_prefix##BLUE_SCALE, abc_prefix##COLOR_CLEAR_VALUE \
35 ,abc_prefix##COLOR_MATERIAL, abc_prefix##COLOR_MATERIAL_FACE \
36 ,abc_prefix##COLOR_MATERIAL_PARAMETER, abc_prefix##COLOR_WRITEMASK \
37 ,abc_prefix##CULL_FACE, abc_prefix##CULL_FACE_MODE, abc_prefix##CURRENT_COLOR
38
39#define GLConstants2(abc_prefix) \
40 ,abc_prefix##CURRENT_INDEX, abc_prefix##CURRENT_NORMAL, abc_prefix##CURRENT_RASTER_COLOR \
41 ,abc_prefix##CURRENT_RASTER_DISTANCE, abc_prefix##CURRENT_RASTER_INDEX \
42 ,abc_prefix##CURRENT_RASTER_POSITION, abc_prefix##CURRENT_RASTER_TEXTURE_COORDS \
43 ,abc_prefix##CURRENT_RASTER_POSITION_VALID, abc_prefix##CURRENT_TEXTURE_COORDS \
44 ,abc_prefix##DEPTH_BIAS, abc_prefix##DEPTH_BITS, abc_prefix##DEPTH_CLEAR_VALUE \
45 ,abc_prefix##DEPTH_FUNC, abc_prefix##DEPTH_RANGE, abc_prefix##DEPTH_SCALE \
46 ,abc_prefix##DEPTH_TEST, abc_prefix##DEPTH_WRITEMASK, abc_prefix##DITHER \
47 ,abc_prefix##DOUBLEBUFFER, abc_prefix##DRAW_BUFFER, abc_prefix##EDGE_FLAG \
48 ,abc_prefix##FOG, abc_prefix##FOG_COLOR, abc_prefix##FOG_DENSITY \
49 ,abc_prefix##FOG_END, abc_prefix##FOG_HINT, abc_prefix##FOG_INDEX \
50 ,abc_prefix##FOG_MODE, abc_prefix##FOG_START, abc_prefix##FRONT_FACE \
51 ,abc_prefix##GREEN_BIAS, abc_prefix##GREEN_BITS, abc_prefix##GREEN_SCALE \
52 ,abc_prefix##INDEX_BITS, abc_prefix##INDEX_CLEAR_VALUE \
53 ,abc_prefix##INDEX_MODE, abc_prefix##INDEX_OFFSET, abc_prefix##INDEX_SHIFT \
54 ,abc_prefix##INDEX_WRITEMASK, abc_prefix##LIGHTING, abc_prefix##LIGHT_MODEL_AMBIENT \
55 ,abc_prefix##LIGHT_MODEL_LOCAL_VIEWER, abc_prefix##LIGHT_MODEL_TWO_SIDE
56
57#define GLConstants3(abc_prefix) \
58 ,abc_prefix##LINE_SMOOTH, abc_prefix##LINE_SMOOTH_HINT,abc_prefix##LINE_STIPPLE \
59 ,abc_prefix##LINE_STIPPLE_PATTERN, abc_prefix##LINE_STIPPLE_REPEAT \
60 ,abc_prefix##LINE_WIDTH, abc_prefix##LINE_WIDTH_GRANULARITY \
61 ,abc_prefix##LINE_WIDTH_RANGE, abc_prefix##LIST_BASE, abc_prefix##LIST_INDEX \
62 ,abc_prefix##LIST_MODE, abc_prefix##LOGIC_OP, abc_prefix##LOGIC_OP_MODE \
63 ,abc_prefix##MAP1_COLOR_4, abc_prefix##MAP1_GRID_DOMAIN,abc_prefix##MAP1_GRID_SEGMENTS \
64 ,abc_prefix##MAP1_INDEX, abc_prefix##MAP1_NORMAL, abc_prefix##MAP1_TEXTURE_COORD_1 \
65 ,abc_prefix##MAP1_TEXTURE_COORD_2, abc_prefix##MAP1_TEXTURE_COORD_3 \
66 ,abc_prefix##MAP1_TEXTURE_COORD_4, abc_prefix##MAP1_VERTEX_3 \
67 ,abc_prefix##MAP1_VERTEX_4, abc_prefix##MAP2_COLOR_4, abc_prefix##MAP2_GRID_DOMAIN \
68 ,abc_prefix##MAP2_GRID_SEGMENTS, abc_prefix##MAP2_INDEX \
69 ,abc_prefix##MAP2_NORMAL, abc_prefix##MAP2_TEXTURE_COORD_1 \
70 ,abc_prefix##MAP2_TEXTURE_COORD_2, abc_prefix##MAP2_TEXTURE_COORD_3 \
71 ,abc_prefix##MAP2_TEXTURE_COORD_4, abc_prefix##MAP2_VERTEX_3 \
72 ,abc_prefix##MAP2_VERTEX_4, abc_prefix##MAP_COLOR, abc_prefix##MAP_STENCIL \
73 ,abc_prefix##MATRIX_MODE, abc_prefix##MAX_ATTRIB_STACK_DEPTH \
74 ,abc_prefix##MAX_CLIP_PLANES, abc_prefix##MAX_EVAL_ORDER, abc_prefix##MAX_LIGHTS \
75 ,abc_prefix##MAX_LIST_NESTING, abc_prefix##MAX_MODELVIEW_STACK_DEPTH \
76 ,abc_prefix##MAX_NAME_STACK_DEPTH, abc_prefix##MAX_PIXEL_MAP_TABLE \
77 ,abc_prefix##MAX_PROJECTION_STACK_DEPTH, abc_prefix##MAX_TEXTURE_SIZE \
78 ,abc_prefix##MAX_TEXTURE_STACK_DEPTH, abc_prefix##MAX_VIEWPORT_DIMS
79
80#define GLConstants4(abc_prefix) \
81 ,abc_prefix##MODELVIEW_MATRIX, abc_prefix##MODELVIEW_STACK_DEPTH \
82 ,abc_prefix##NAME_STACK_DEPTH, abc_prefix##NORMALIZE, abc_prefix##PACK_ALIGNMENT \
83 ,abc_prefix##PACK_LSB_FIRST, abc_prefix##PACK_ROW_LENGTH, abc_prefix##PACK_SKIP_PIXELS \
84 ,abc_prefix##PACK_SKIP_ROWS, abc_prefix##PACK_SWAP_BYTES, abc_prefix##PERSPECTIVE_CORRECTION_HINT \
85 ,abc_prefix##PIXEL_MAP_A_TO_A_SIZE, abc_prefix##PIXEL_MAP_B_TO_B_SIZE \
86 ,abc_prefix##PIXEL_MAP_G_TO_G_SIZE, abc_prefix##PIXEL_MAP_I_TO_A_SIZE \
87 ,abc_prefix##PIXEL_MAP_I_TO_B_SIZE, abc_prefix##PIXEL_MAP_I_TO_G_SIZE \
88 ,abc_prefix##PIXEL_MAP_I_TO_I_SIZE, abc_prefix##PIXEL_MAP_I_TO_R_SIZE \
89 ,abc_prefix##PIXEL_MAP_R_TO_R_SIZE, abc_prefix##PIXEL_MAP_S_TO_S_SIZE \
90 ,abc_prefix##POINT_SIZE, abc_prefix##POINT_SIZE_GRANULARITY \
91 ,abc_prefix##POINT_SIZE_RANGE, abc_prefix##POINT_SMOOTH, abc_prefix##POINT_SMOOTH_HINT \
92 ,abc_prefix##POLYGON_MODE, abc_prefix##POLYGON_SMOOTH, abc_prefix##POLYGON_SMOOTH_HINT \
93 ,abc_prefix##POLYGON_STIPPLE, abc_prefix##PROJECTION_MATRIX, abc_prefix##PROJECTION_STACK_DEPTH \
94 ,abc_prefix##READ_BUFFER, abc_prefix##RED_BIAS, abc_prefix##RED_BITS \
95 ,abc_prefix##RED_SCALE, abc_prefix##RENDER_MODE, abc_prefix##RGBA_MODE \
96 ,abc_prefix##SCISSOR_BOX, abc_prefix##SCISSOR_TEST, abc_prefix##SHADE_MODEL \
97 ,abc_prefix##STENCIL_BITS, abc_prefix##STENCIL_CLEAR_VALUE \
98 ,abc_prefix##STENCIL_FAIL, abc_prefix##STENCIL_FUNC, abc_prefix##STENCIL_PASS_DEPTH_FAIL \
99 ,abc_prefix##STENCIL_PASS_DEPTH_PASS, abc_prefix##STENCIL_REF \
100 ,abc_prefix##STENCIL_TEST, abc_prefix##STENCIL_VALUE_MASK,abc_prefix##STENCIL_WRITEMASK \
101 ,abc_prefix##STEREO, abc_prefix##SUBPIXEL_BITS, abc_prefix##TEXTURE_1D \
102 ,abc_prefix##TEXTURE_2D, abc_prefix##TEXTURE_ENV_COLOR,abc_prefix##TEXTURE_ENV_MODE \
103 ,abc_prefix##TEXTURE_GEN_S, abc_prefix##TEXTURE_GEN_T, abc_prefix##TEXTURE_GEN_R \
104 ,abc_prefix##TEXTURE_GEN_Q, abc_prefix##TEXTURE_MATRIX, abc_prefix##TEXTURE_STACK_DEPTH \
105 ,abc_prefix##UNPACK_ALIGNMENT, abc_prefix##UNPACK_LSB_FIRST,abc_prefix##UNPACK_ROW_LENGTH \
106 ,abc_prefix##UNPACK_SKIP_PIXELS,abc_prefix##UNPACK_SKIP_ROWS,abc_prefix##UNPACK_SWAP_BYTES \
107 ,abc_prefix##VIEWPORT, abc_prefix##ZOOM_X, abc_prefix##ZOOM_Y \
108 ,abc_prefix##SMOOTH, abc_prefix##FLAT
109
110#define GLConstants5(abc_prefix) \
111 ,abc_prefix##POINTS, abc_prefix##LINES, abc_prefix##LINE_STRIP, abc_prefix##LINE_LOOP \
112 ,abc_prefix##TRIANGLES, abc_prefix##TRIANGLE_STRIP, abc_prefix##TRIANGLE_FAN \
113 ,abc_prefix##POLYGON
114
115#define GLConstants6(abc_prefix) \
116 ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0
117
118#define GLConstants(abc_prefix) \
119 GLConstants1(abc_prefix) \
120 GLConstants2(abc_prefix) \
121 GLConstants3(abc_prefix) \
122 GLConstants4(abc_prefix) \
123 GLConstants5(abc_prefix) \
124 GLConstants6(abc_prefix)
125#endif
126
127
129
130#else
131enum EG3D2GLmode {
132 kQUAD_STRIP, kQUADS, kCOMPILE, kCOMPILE_AND_EXECUTE
133 ,kLIGHT0 , kLIGHT1 , kLIGHT2 , kLIGHT3
134 ,kLIGHT4 , kLIGHT5 , kLIGHT6 , kLIGHT7
135 ,kCW , kCCW
136 ,kFRONT , kBACK , kFRONT_AND_BACK
137 ,kPOINT , kLINE , kFILL ,
138 ,kACCUM_ALPHA_BITS, kACCUM_BLUE_BITS, kACCUM_CLEAR_VALUE
139 ,kACCUM_GREEN_BITS, kACCUM_RED_BITS, kALPHA_BIAS
140 ,kALPHA_BITS, kALPHA_SCALE, kALPHA_TEST
141 ,kALPHA_TEST_FUNC, kALPHA_TEST_REF, kATTRIB_STACK_DEPTH
142 ,kAUTO_NORMAL, kAUX_BUFFERS, kBLEND
143 ,kBLEND_DST, kBLEND_SRC, kBLUE_BIAS
144 ,kBLUE_BITS, kBLUE_SCALE, kCOLOR_CLEAR_VALUE
145 ,kCOLOR_MATERIAL, kCOLOR_MATERIAL_FACE
146 ,kCOLOR_MATERIAL_PARAMETER, kCOLOR_WRITEMASK
147 ,kCULL_FACE, kCULL_FACE_MODE, kCURRENT_COLOR
148 ,kCURRENT_INDEX, kCURRENT_NORMAL, kCURRENT_RASTER_COLOR
149 ,kCURRENT_RASTER_DISTANCE, kCURRENT_RASTER_INDEX
150 ,kCURRENT_RASTER_POSITION, kCURRENT_RASTER_TEXTURE_COORDS
151 ,kCURRENT_RASTER_POSITION_VALID, kCURRENT_TEXTURE_COORDS
152 ,kDEPTH_BIAS, kDEPTH_BITS, kDEPTH_CLEAR_VALUE
153 ,kDEPTH_FUNC, kDEPTH_RANGE, kDEPTH_SCALE
154 ,kDEPTH_TEST, kDEPTH_WRITEMASK, kDITHER
155 ,kDOUBLEBUFFER, kDRAW_BUFFER, kEDGE_FLAG
156 ,kFOG, kFOG_COLOR, kFOG_DENSITY
157 ,kFOG_END, kFOG_HINT, kFOG_INDEX
158 ,kFOG_MODE, kFOG_START, kFRONT_FACE
159 ,kGREEN_BIAS, kGREEN_BITS, kGREEN_SCALE
160 ,kINDEX_BITS, kINDEX_CLEAR_VALUE
161 ,kINDEX_MODE, kINDEX_OFFSET, kINDEX_SHIFT
162 ,kINDEX_WRITEMASK, kLIGHTING, kLIGHT_MODEL_AMBIENT
163 ,kLIGHT_MODEL_LOCAL_VIEWER, kLIGHT_MODEL_TWO_SIDE
164 ,kLINE_SMOOTH, kLINE_SMOOTH_HINT,kLINE_STIPPLE
165 ,kLINE_STIPPLE_PATTERN, kLINE_STIPPLE_REPEAT
166 ,kLINE_WIDTH, kLINE_WIDTH_GRANULARITY
167 ,kLINE_WIDTH_RANGE, kLIST_BASE, kLIST_INDEX
168 ,kLIST_MODE, kLOGIC_OP, kLOGIC_OP_MODE
169 ,kMAP1_COLOR_4, kMAP1_GRID_DOMAIN,kMAP1_GRID_SEGMENTS
170 ,kMAP1_INDEX, kMAP1_NORMAL, kMAP1_TEXTURE_COORD_1
171 ,kMAP1_TEXTURE_COORD_2, kMAP1_TEXTURE_COORD_3
172 ,kMAP1_TEXTURE_COORD_4, kMAP1_VERTEX_3
173 ,kMAP1_VERTEX_4, kMAP2_COLOR_4, kMAP2_GRID_DOMAIN
174 ,kMAP2_GRID_SEGMENTS, kMAP2_INDEX
175 ,kMAP2_NORMAL, kMAP2_TEXTURE_COORD_1
176 ,kMAP2_TEXTURE_COORD_2, kMAP2_TEXTURE_COORD_3
177 ,kMAP2_TEXTURE_COORD_4, kMAP2_VERTEX_3
178 ,kMAP2_VERTEX_4, kMAP_COLOR, kMAP_STENCIL
179 ,kMATRIX_MODE, kMAX_ATTRIB_STACK_DEPTH
180 ,kMAX_CLIP_PLANES, kMAX_EVAL_ORDER, kMAX_LIGHTS
181 ,kMAX_LIST_NESTING, kMAX_MODELVIEW_STACK_DEPTH
182 ,kMAX_NAME_STACK_DEPTH, kMAX_PIXEL_MAP_TABLE
183 ,kMAX_PROJECTION_STACK_DEPTH, kMAX_TEXTURE_SIZE
184 ,kMAX_TEXTURE_STACK_DEPTH, kMAX_VIEWPORT_DIMS
185 ,kMODELVIEW_MATRIX, kMODELVIEW_STACK_DEPTH
186 ,kNAME_STACK_DEPTH, kNORMALIZE, kPACK_ALIGNMENT
187 ,kPACK_LSB_FIRST, kPACK_ROW_LENGTH, kPACK_SKIP_PIXELS
188 ,kPACK_SKIP_ROWS, kPACK_SWAP_BYTES, kPERSPECTIVE_CORRECTION_HINT
189 ,kPIXEL_MAP_A_TO_A_SIZE, kPIXEL_MAP_B_TO_B_SIZE
190 ,kPIXEL_MAP_G_TO_G_SIZE, kPIXEL_MAP_I_TO_A_SIZE
191 ,kPIXEL_MAP_I_TO_B_SIZE, kPIXEL_MAP_I_TO_G_SIZE
192 ,kPIXEL_MAP_I_TO_I_SIZE, kPIXEL_MAP_I_TO_R_SIZE
193 ,kPIXEL_MAP_R_TO_R_SIZE, kPIXEL_MAP_S_TO_S_SIZE
194 ,kPOINT_SIZE, kPOINT_SIZE_GRANULARITY
195 ,kPOINT_SIZE_RANGE, kPOINT_SMOOTH, kPOINT_SMOOTH_HINT
196 ,kPOLYGON_MODE, kPOLYGON_SMOOTH, kPOLYGON_SMOOTH_HINT
197 ,kPOLYGON_STIPPLE, kPROJECTION_MATRIX, kPROJECTION_STACK_DEPTH
198 ,kREAD_BUFFER, kRED_BIAS, kRED_BITS
199 ,kRED_SCALE, kRENDER_MODE, kRGBA_MODE
200 ,kSCISSOR_BOX, kSCISSOR_TEST, kSHADE_MODEL
201 ,kSTENCIL_BITS, kSTENCIL_CLEAR_VALUE
202 ,kSTENCIL_FAIL, kSTENCIL_FUNC, kSTENCIL_PASS_DEPTH_FAIL
203 ,kSTENCIL_PASS_DEPTH_PASS, kSTENCIL_REF
204 ,kSTENCIL_TEST, kSTENCIL_VALUE_MASK,kSTENCIL_WRITEMASK
205 ,kSTEREO, kSUBPIXEL_BITS, kTEXTURE_1D
206 ,kTEXTURE_2D, kTEXTURE_ENV_COLOR,kTEXTURE_ENV_MODE
207 ,kTEXTURE_GEN_S, kTEXTURE_GEN_T, kTEXTURE_GEN_R
208 ,kTEXTURE_GEN_Q, kTEXTURE_MATRIX, kTEXTURE_STACK_DEPTH
209 ,kUNPACK_ALIGNMENT, kUNPACK_LSB_FIRST,kUNPACK_ROW_LENGTH
210 ,kUNPACK_SKIP_PIXELS,kUNPACK_SKIP_ROWS,kUNPACK_SWAP_BYTES
211 ,kVIEWPORT, kZOOM_X, kZOOM_Y
212 ,kSMOOTH, kFLAT
213 };
214#endif
215
216#endif
#define GLConstants(abc_prefix)
Definition: GLConstants.h:118
EG3D2GLmode
Definition: GLConstants.h:128