104 for ( i = 1; i < (
int)
fWidth/3 - 2; ++i ) {
106 i *
dist +
dist/2, base + amplitude);
110 for ( i = 1; i < (
int)
fWidth/3 - 2; ++i ) {
136 base + amplitude,i *
dist +
dist/2);
143 base - amplitude, i *
dist +
dist );
const TGResourcePool * GetResourcePool() const
virtual void DoRedraw()
Redraw the frame.
virtual void Resize(UInt_t w=0, UInt_t h=0)
Resize the frame.
const TGGC * GetFrameShadowGC() const
const TGGC * GetSelectedBckgndGC() const
const TGGC * GetWhiteGC() const
double dist(Rotation3D const &r1, Rotation3D const &r2)
Short_t Min(Short_t a, Short_t b)