Various examples showing the OpenGL graphics in ROOT.
Files | |
| file | glbox.C |
| Display a 3D histogram using GL (box option). | |
| file | gldemos.C |
| Menu for running GL demos. | |
| file | glh3c.C |
| Display a 3D histogram using GL (box option). | |
| file | glparametric.C |
| Show rendering of parametric surfaces. | |
| file | glparametrics2.C |
| Show rendering of parametric surfaces. | |
| file | glrose.C |
| Render a TF2 looking like a rose. | |
| file | glsurfaces.C |
| Various surfaces rendered with GL. | |
| file | gltf3.C |
| Draws the Klein bottle. | |
| file | glViewerExercise.C |
| Script showing how to use the GL viewer API to animate a picture. | |
| file | glViewerLOD.C |
| To set the Level Of Details when rendering geometry shapes. | |
| file | glvox1.C |
| This macro demonstrates how to use "glcol" option for TH3. | |
| file | glvox2.C |
| This macro demonstrates how to use "glcol" option for TH3 and how to create user defined TRANSFER FUNCTION: transfer function maps bin value to voxel's opacity. | |
| file | grad.C |
| This macro demonstrates how to create and use linear gradients to fill a histogram or a pad. | |
| file | grad2.C |
| Gradient fill with transparency and the "SAME" option. | |
| file | gradients.C |
| This macro requires OpenGL, you can: | |
| file | gviz3d.C |
Simple TStructViewer tutorial. | |
| file | nucleus.C |
| Model of a nucleus built from TGeo classes. | |
| file | parallelcoordtrans.C |
| Script illustrating the use of transparency with ||-Coord. | |
| file | radialgradients.C |
| This tutorial demonstrates how to use radial gradients, custom colors, transparency. | |
| file | transp.C |
| This demo shows how to use transparency. | |
| file | transp_text.C |
| This macro is based on labels1.C by Rene Brun. | |
| file | transparentpad.C |
| This macro demonstrates semi-transparent pads. | |
| file | viewer3DLocal.C |
| Demonstrates 3D viewer architecture TVirtualViewer3D and TBuffer3D in the local frame. | |
| file | viewer3DMaster.C |
| Demonstrates 3D viewer architecture TVirtualViewer3D and TBuffer3D in the master frame. | |