The checkbutton is used to change the split state of the button.
#include <iostream>
enum EMenuIds {
ID_1,
ID_2,
ID_3,
ID_4,
ID_5
};
class IDList {
private:
public:
IDList() : nID(0) {}
~IDList() {}
Int_t GetUnID(
void) {
return ++nID ; }
} ;
private:
IDList IDs ;
public:
virtual ~SplitButtonTest() ;
void DoExit() ;
void HandleMenu(
Int_t id) ;
};
{
Connect("CloseWindow()", "SplitButtonTest", this, "DoExit()") ;
DontCallClose() ;
fPopMenu->AddEntry("Button &1", ID_1);
fPopMenu->AddEntry("Button &2", ID_2);
fPopMenu->DisableEntry(ID_2);
fPopMenu->AddEntry("Button &3", ID_3);
fPopMenu->AddSeparator();
fPopMenu, IDs.GetUnID());
fPopMenu->AddEntry("En&try with really really long name", ID_4);
fPopMenu->AddEntry("&Exit", ID_5);
fMButton->Connect("ItemClicked(Int_t)", "SplitButtonTest", this,
"HandleMenu(Int_t)");
IDs.GetUnID());
fCButton->
Connect(
"Toggled(Bool_t)",
"SplitButtonTest",
this,
"DoSplit(Bool_t)");
0, 10, 0, 0)) ;
IDs.GetUnID());
fEButton->
Connect(
"Toggled(Bool_t)",
"SplitButtonTest",
this,
"DoEnable(Bool_t)");
0, 10, 0, 0)) ;
SetWindowName("SplitButton Test") ;
MapSubwindows() ;
Resize(GetDefaultSize()) ;
MapWindow() ;
} ;
SplitButtonTest::~SplitButtonTest()
{
Cleanup() ;
}
void SplitButtonTest::DoExit()
{
}
void SplitButtonTest::DoSplit(
Bool_t split)
{
fMButton->SetSplit(split);
}
void SplitButtonTest::DoEnable(
Bool_t on)
{
if (on)
else
}
void SplitButtonTest::HandleMenu(
Int_t id)
{
switch (id) {
case ID_1:
std::cout << "Button 1 was activated" << std::endl;
break;
case ID_2:
std::cout << "Button 2 was activated" << std::endl;
break;
case ID_3:
std::cout << "Button 3 was activated" << std::endl;
break;
case ID_4:
std::cout << "Button with a really really long name was activated"
<< std::endl;
break;
case ID_5:
DoExit();
break;
}
}
void splitbuttonTest()
{
new SplitButtonTest(
gClient->GetRoot(),100,100);
}
#define ClassDef(name, id)
R__EXTERN TApplication * gApplication
virtual void Terminate(Int_t status=0)
Terminate the application by call TSystem::Exit() unless application has been told to return from Run...
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.