12#ifndef ROOT_TGLLightSetEditor_H
13#define ROOT_TGLLightSetEditor_H
ULong_t Pixel_t
Pixel value.
#define ClassDef(name, id)
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static Pixel_t GetDefaultFrameBackground()
Get default frame background.
virtual void SetModel(TObject *obj)
SetModel ... forward to sub-editor.
TGLLightSetEditor(const TGLLightSetEditor &)
virtual ~TGLLightSetEditor()
Destructor.
TGLLightSetSubEditor * fSE
TGLLightSetEditor & operator=(const TGLLightSetEditor &)
Sub-editor for TGLLightSet.
TGLLightSetSubEditor & operator=(const TGLLightSetSubEditor &)
void SetModel(TGLLightSet *m)
New model was set, refresh data.
TGGroupFrame * fLightFrame
virtual ~TGLLightSetSubEditor()
void DoButton()
Lights radio button was clicked.
TGButton * MakeLampButton(const char *name, Int_t wid, TGCompositeFrame *parent)
Create a button for given lamp and set it up.
TGButton * fSpecularLight
TGLLightSetSubEditor(const TGLLightSetSubEditor &)
void Changed()
Data in sub-editor has been changed, emit "Changed()" signal.
Encapsulates a set of lights for OpenGL.
Mother of all ROOT objects.