12#ifndef ROOT_TGeoTessellated
13#define ROOT_TGeoTessellated
128 void CloseShape(
bool check =
true,
bool fixFlipped =
true,
bool verbose =
true);
132 bool AddFacet(
int i1,
int i2,
int i3);
133 bool AddFacet(
int i1,
int i2,
int i3,
int i4);
147 virtual void GetMeshNumbers(
int &nvert,
int &nsegs,
int &npols)
const;
168 bool CheckClosure(
bool fixFlipped =
true,
bool verbose =
true);
#define ClassDef(name, id)
TBuffer & operator<<(TBuffer &buf, const Tmpl *obj)
Generic 3D primitive description class.
TGeoFacet(const Vertex_t &pt0, const Vertex_t &pt1, const Vertex_t &pt2)
Tessellated::VertexVec_t VertexVec_t
bool IsNeighbour(const TGeoFacet &other, bool &flip) const
Check if a connected neighbour facet has compatible normal.
TGeoFacet(VertexVec_t *vertices, int nvert, int i0=-1, int i1=-1, int i2=-1, int i3=-1)
static int CompactFacet(Vertex_t *vert, int nvertices)
int GetVertexIndex(int ivert) const
Vertex_t & GetVertex(int ivert)
TGeoFacet(const Vertex_t &pt0, const Vertex_t &pt1, const Vertex_t &pt2, const Vertex_t &pt3)
void SetVertices(VertexVec_t *vertices, int nvert=0, int i0=-1, int i1=-1, int i2=-1, int i3=-1)
int fNvert
array of vertices
const Vertex_t & GetVertex(int ivert) const
Vertex_t ComputeNormal(bool °enerated) const
const TGeoFacet & operator=(const TGeoFacet &other)
void ResizeCenter(double maxsize)
Resize and center the shape in a box of size maxsize.
virtual int DistancetoPrimitive(int, int)
Compute closest distance from point px,py to each corner.
virtual void Sizeof3D() const
virtual void Print(Option_t *option="") const
Prints basic info.
bool IsClosedBody() const
virtual const TBuffer3D & GetBuffer3D(int reqSections, Bool_t localFrame) const
Fills a static 3D buffer and returns a reference.
virtual void SetSegsAndPols(TBuffer3D &buff) const
Fills TBuffer3D structure for segments and polygons.
bool CheckClosure(bool fixFlipped=true, bool verbose=true)
Check closure of the solid and check/fix flipped normals.
const Vertex_t & GetVertex(int i)
virtual int GetNmeshVertices() const
virtual void SetPoints(double *points) const
Fill tessellated points to an array.
virtual ~TGeoTessellated()
virtual TBuffer3D * MakeBuffer3D() const
Creates a TBuffer3D describing this shape.
void CloseShape(bool check=true, bool fixFlipped=true, bool verbose=true)
Close the shape: calculate bounding box and compact vertices.
std::vector< TGeoFacet > fFacets
static TGeoTessellated * ImportFromObjFormat(const char *objfile, bool check=false, bool verbose=false)
Reader from .obj format.
void ComputeBBox()
Compute bounding box.
virtual void AfterStreamer()
Function to be called after reading tessellated volumes from the geometry file.
virtual void SavePrimitive(std::ostream &, Option_t *)
Save a primitive as a C++ statement(s) on output stream "out".
bool AddFacet(const Vertex_t &pt0, const Vertex_t &pt1, const Vertex_t &pt2)
Adding a triangular facet from vertex positions in absolute coordinates.
virtual void GetMeshNumbers(int &nvert, int &nsegs, int &npols) const
Returns numbers of vertices, segments and polygons composing the shape mesh.
virtual void InspectShape() const
Prints shape parameters.
void FlipFacets()
Flip all facets.
std::vector< Vertex_t > fVertices
const TGeoFacet & GetFacet(int i)
bool fClosedBody
Shape fully defined.
ROOT::Geom::Vertex_t Vertex_t
std::vector< Vertex_t > VertexVec_t
void flip(struct mesh *m, struct behavior *b, struct otri *flipedge)