Definition at line 42 of file REveScene.hxx.
#include <ROOT/REveScene.hxx>
◆ SceneCommand()
| ROOT::Experimental::REveScene::SceneCommand::SceneCommand |
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const std::string & |
name, |
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const std::string & |
icon, |
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const REveElement * |
element, |
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const std::string & |
action |
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) |
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inline |
◆ fAction
| std::string ROOT::Experimental::REveScene::SceneCommand::fAction |
◆ fElementClass
| std::string ROOT::Experimental::REveScene::SceneCommand::fElementClass |
◆ fElementId
| ElementId_t ROOT::Experimental::REveScene::SceneCommand::fElementId {0} |
◆ fIcon
| std::string ROOT::Experimental::REveScene::SceneCommand::fIcon |
◆ fName
| std::string ROOT::Experimental::REveScene::SceneCommand::fName |
The documentation for this struct was generated from the following file: