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TGLIsoMesh.cxx File Reference
#include "TGLIncludes.h"
#include "TGLPlotPainter.h"
#include "TGLIsoMesh.h"
Include dependency graph for TGLIsoMesh.cxx:

Namespaces

namespace  Rgl
 

Functions

void Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS)
 Colored mesh with lighting disabled.
 
void Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box)
 Colored mesh with cut and disabled lighting.
 
void Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts)
 Call function-template.
 
void Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box)
 Call function-template.
 
template<class V >
void Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< UInt_t > &fTS)
 Only vertices, no normal (no lighting and material).
 
template<class V >
void Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS)
 Surface with material and lighting.
 
template<class V , class GLN , class GLV >
void Rgl::DrawMesh (GLN normal3, GLV vertex3, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box)
 Mesh with cut.
 
template<class V , class GLV >
void Rgl::DrawMesh (GLV vertex3, const std::vector< V > &vs, const std::vector< UInt_t > &fTS, const TGLBoxCut &box)
 Mesh with cut.
 
void Rgl::NormalToColor (Double_t *rfColor, const Double_t *n)
 NormalToColor generates a color from a given normal.