TGeoPainter
class description - source file - inheritance tree
public:
TGeoPainter TGeoPainter()
TGeoPainter TGeoPainter(const TGeoPainter&)
virtual void ~TGeoPainter()
virtual void AddSize3D(Int_t numpoints, Int_t numsegs, Int_t numpolys)
virtual void BombTranslation(const Double_t* tr, Double_t* bombtr)
virtual void CheckPoint(Double_t x = 0, Double_t y = 0, Double_t z = 0, Option_t* option)
static TClass* Class()
virtual void DefaultAngles()
virtual void DefaultColors()
virtual Int_t DistanceToPrimitiveVol(TGeoVolume* vol, Int_t px, Int_t py)
virtual void Draw(Option_t* option)
virtual void DrawCurrentPoint(Int_t color)
virtual void DrawOnly(Option_t* option)
virtual void DrawPanel()
virtual void DrawPath(const char* path)
virtual void ExecuteVolumeEvent(TGeoVolume* volume, Int_t event, Int_t px, Int_t py)
virtual void GetBombFactors(Double_t& bombx, Double_t& bomby, Double_t& bombz, Double_t& bombr) const
virtual Int_t GetBombMode() const
TGeoChecker* GetChecker()
virtual const char* GetDrawPath() const
virtual Int_t GetNsegments() const
virtual Int_t GetVisLevel() const
virtual Int_t GetVisOption() const
virtual char* GetVolumeInfo(TGeoVolume* volume, Int_t px, Int_t py) const
virtual TClass* IsA() const
virtual Bool_t IsExplodedView() const
virtual Bool_t IsOnScreen(const TGeoNode* node) const
virtual void ModifiedPad() const
virtual void Paint(Option_t* option)
virtual void PaintBox(TGeoVolume* vol, Option_t* option)
virtual void PaintNode(TGeoNode* node, Option_t* option)
virtual void PaintPcon(TGeoVolume* vol, Option_t* option)
void PaintShape(X3DBuffer* buff, Bool_t rangeView)
virtual void PaintSphere(TGeoVolume* vol, Option_t* option)
virtual void PaintTube(TGeoVolume* vol, Option_t* option)
virtual void PaintTubs(TGeoVolume* vol, Option_t* option)
virtual void RandomPoints(TGeoVolume* vol, Int_t npoints, Option_t* option)
virtual void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz)
virtual TGeoNode* SamplePoints(Int_t npoints, Double_t& dist, Double_t epsil, const char* g3path)
virtual void SetBombFactors(Double_t bombx = 1.3, Double_t bomby = 1.3, Double_t bombz = 1.3, Double_t bombr = 1.3)
virtual void SetExplodedView(UInt_t iopt = 0)
virtual void SetGeoManager(TGeoManager* geom)
virtual void SetNsegments(Int_t nseg)
virtual void SetVisLevel(Int_t level = 3)
virtual void SetVisOption(Int_t option = 0)
virtual Int_t ShapeDistancetoPrimitive(const TGeoShape* shape, Int_t numpoints, Int_t px, Int_t py) const
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sizeof3D(const TGeoVolume* vol) const
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
virtual void Test(Int_t npoints, Option_t* option)
virtual void TestOverlaps(const char* path)
virtual void UnbombTranslation(const Double_t* tr, Double_t* bombtr)
private:
Double_t fBombX bomb factor on X
Double_t fBombY bomb factor on Y
Double_t fBombZ bomb factor on Z
Double_t fBombR bomb factor on radius (cyl or sph)
Int_t fNsegments number of segments approximating circles
Int_t fVisLevel depth for drawing
Int_t fVisOption global visualization option
Int_t fExplodedView type of exploding current view
Bool_t fVisLock lock for adding visible volumes
const char* fVisBranch drawn branch
TGeoManager* fGeom geometry to which applies
TGeoChecker* fChecker geometry checker
TObjArray* fVisVolumes list of visible volumes
TGeoPainter()
*-*-*-*-*-*-*-*-*-*-*Geometry painter default constructor*-*-*-*-*-*-*-*-*
*-* ====================================
~TGeoPainter()
*-*-*-*-*-*-*-*-*-*-*Geometry painter default destructor*-*-*-*-*-*-*-*-*
*-* ===================================
void AddSize3D(Int_t numpoints, Int_t numsegs, Int_t numpolys)
--- Add numpoints, numsegs, numpolys to the global 3D size.
void BombTranslation(const Double_t *tr, Double_t *bombtr)
get the new 'bombed' translation vector according current exploded view mode
void CheckPoint(Double_t x, Double_t y, Double_t z, Option_t *option)
check current point in the geometry
Int_t DistanceToPrimitiveVol(TGeoVolume *vol, Int_t px, Int_t py)
compute the closest distance of approach from point px,py to a volume
void DefaultAngles()
Set default angles for the current view.
void DefaultColors()
Set default volume colors according to tracking media
void Draw(Option_t *option)
void DrawOnly(Option_t *option)
void DrawCurrentPoint(Int_t color)
Draw current point in the same view.
void DrawPanel()
void DrawPath(const char *path)
Draw all volumes for a given path.
void ExecuteVolumeEvent(TGeoVolume *volume, Int_t event, Int_t px, Int_t py)
Execute mouse actions on a given volume.
char* GetVolumeInfo(TGeoVolume *volume, Int_t px, Int_t py) const
TGeoChecker* GetChecker()
Create/return geometry checker.
Bool_t IsOnScreen(const TGeoNode *node) const
check if this node is drawn. Assumes that this node is current
void ModifiedPad() const
Check if a pad and view are present and send signal "Modified" to pad.
void Paint(Option_t *option)
paint current geometry according to option
printf("TGeoPainter::Paint()n");
void PaintShape(X3DBuffer *buff, Bool_t rangeView)
*-*-*-*-*Paint 3-D shape in current pad with its current attributes*-*-*-*-*
*-* ==========================================================
rangeView = kTRUE - means no real painting
just estimate the range
of this shape only
void PaintBox(TGeoVolume *vol, Option_t *option)
paint any type of box with 8 vertices
void PaintTube(TGeoVolume *vol, Option_t *option)
paint tubes
void PaintTubs(TGeoVolume *vol, Option_t *option)
paint tubes
void PaintSphere(TGeoVolume *vol, Option_t *option)
paint a sphere
void PaintPcon(TGeoVolume *vol, Option_t *option)
paint a pcon
void PaintNode(TGeoNode *node, Option_t *option)
paint recursively a node and its content accordind to visualization options
void RandomPoints(TGeoVolume *vol, Int_t npoints, Option_t *option)
Draw random points in the bounding box of a volume.
void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz)
Raytrace nrays in the current drawn geometry
TGeoNode* SamplePoints(Int_t npoints, Double_t &dist, Double_t epsil,
const char* g3path)
shoot npoints randomly in a box of 1E-5 arround current point.
return minimum distance to points outside
void SetBombFactors(Double_t bombx, Double_t bomby, Double_t bombz, Double_t bombr)
--- Set cartesian and radial bomb factors for translations
void Sizeof3D(const TGeoVolume *vol) const
Compute size of the 3d object "vol".
void SetExplodedView(UInt_t ibomb)
set type of exploding view
void SetVisLevel(Int_t level)
set default level down to which visualization is performed
void SetVisOption(Int_t option)
set drawing mode :
option=0 (default) all nodes drawn down to vislevel
option=1 leaves and nodes at vislevel drawn
option=2 path is drawn
Int_t ShapeDistancetoPrimitive(const TGeoShape *shape, Int_t numpoints, Int_t px, Int_t py) const
Returns distance between point px,py on the pad an a shape.
void Test(Int_t npoints, Option_t *option)
Check time of finding "Where am I" for n points.
void TestOverlaps(const char* path)
--- Geometry overlap checker based on sampling.
void UnbombTranslation(const Double_t *tr, Double_t *bombtr)
get the new 'unbombed' translation vector according current exploded view mode
Inline Functions
void GetBombFactors(Double_t& bombx, Double_t& bomby, Double_t& bombz, Double_t& bombr) const
Int_t GetBombMode() const
const char* GetDrawPath() const
Int_t GetVisLevel() const
Int_t GetVisOption() const
Int_t GetNsegments() const
Bool_t IsExplodedView() const
void SetNsegments(Int_t nseg)
void SetGeoManager(TGeoManager* geom)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TGeoPainter TGeoPainter(const TGeoPainter&)
Author: Andrei Gheata 05/03/02
Last update: Wed Jul 17 16:46:29 2002
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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