TImagePalette
class description - source file - inheritance tree
public:
TImagePalette TImagePalette()
TImagePalette TImagePalette(const TImagePalette& palette)
TImagePalette TImagePalette(UInt_t numPoints)
virtual void ~TImagePalette()
static TClass* Class()
virtual TClass* IsA() const
TImagePalette& operator=(const TImagePalette& palette)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
public:
UInt_t fNumPoints number of anchor points
Double_t* fPoints [fNumPoints] value of each anchor point [0..1]
UShort_t* fColorRed [fNumPoints] red color at each anchor point
UShort_t* fColorGreen [fNumPoints] green color at each anchor point
UShort_t* fColorBlue [fNumPoints] blue color at each anchor point
UShort_t* fColorAlpha [fNumPoints] alpah at each anchor point
TAttImage
Image attributes are:
Image Quality (see EImageQuality for the list of qualities)
Compression defines the compression rate of the color data in the
internal image structure. Speed and memory depends
on this rate, but not the image display itself
0: no compression; 100: max compression
Radio Flag: kTRUE the x/y radio of the displayed image is always
identical to the original image
kFALSE the x and y size of the displayed image depends
on the size of the pad
Palette: Defines the conversion from a pixel value to the
screen color
This class is used (in general by secondary inheritance)
by some other classes (image display).
TImagePalette
A class to define a conversion from pixel values to pixel color.
A Palette is defined by some anchor points. Each anchor point has
a value between 0 and 1 and a color. An image has to be normalized
and the values between the anchor points are interpolated.
All member variables are public and can be directly manipulated.
In most cases the default operator will be used to create a
TImagePalette. In this case the member arrays have to be allocated
by an application and will be deleted in the destructor of this
class.
TPaletteEditor
This class provides a way to edit the palette via a GUI.
TImagePalette()
Default constructor, sets all pointers to 0.
TImagePalette(UInt_t numPoints)
Constructor for a palette with numPoints anchor points.
It allocates the memory but does not set any colors.
TImagePalette(const TImagePalette &palette)
Copy constructor.
~TImagePalette()
Destructor.
Inline Functions
TImagePalette& operator=(const TImagePalette& palette)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Author: Reiner Rohlfs 24/03/02
Last update: root/graf:$Name: $:$Id: TAttImage.cxx,v 1.2 2002/08/09 16:43:30 rdm Exp $
Copyright (C) 2001-2001, Rene Brun, Fons Rademakers and Reiner Rohlfs *
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