TVirtualGL
class description - source file - inheritance tree
protected:
Float_t* Invert(Float_t* vector)
public:
TVirtualGL TVirtualGL()
TVirtualGL TVirtualGL(const TVirtualGL&)
virtual void ~TVirtualGL()
virtual void AddRotation(Double_t* rotmatrix, Double_t* extraangles)
virtual void BeginGLCmd(EG3D2GLmode mode)
virtual void ClearColor(Int_t color)
virtual void ClearGL(UInt_t bufbits)
virtual void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha)
virtual Int_t CreateGLLists(Int_t range)
virtual TGLViewerImp* CreateGLViewerImp(TPadOpenGLView* c, const char* title, UInt_t width, UInt_t height)
virtual TPadView3D* CreatePadGLView(TVirtualPad* c)
virtual void DeleteGLLists(Int_t ilist, Int_t range)
virtual void DisableGL(EG3D2GLmode mode)
virtual void EnableGL(EG3D2GLmode mode)
virtual void EndGLCmd()
virtual void EndGLList()
virtual void FlushGL()
virtual void FrontGLFace(EG3D2GLmode faceflag)
virtual void GetGL(EG3D2GLmode mode, UChar_t* params)
virtual void GetGL(EG3D2GLmode mode, Double_t* params)
virtual void GetGL(EG3D2GLmode mode, Float_t* params)
virtual void GetGL(EG3D2GLmode mode, Int_t* params)
virtual Int_t GetGLError()
Bool_t GetRootLight()
Bool_t GetTrueColorMode()
virtual void MultGLMatrix(Double_t* mat)
virtual void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE)
virtual void NewGLModelView(Int_t ilist)
virtual void NewModelView(Double_t* angles, Double_t* delta)
virtual void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE)
virtual void PaintBrik(Float_t* vertex)
virtual void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks)
virtual void PaintGLPoints(Int_t n, Float_t* p, Option_t* option)
virtual void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option)
virtual void PaintPolyLine(Int_t n, Float_t* p, Option_t* option)
virtual void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz)
virtual void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode)
virtual void PopGLMatrix()
virtual void PushGLMatrix()
virtual void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z)
virtual void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi)
virtual void RunGLList(Int_t list)
virtual void SetGLColor(Float_t* rgb)
virtual void SetGLColorIndex(Int_t color)
virtual void SetGLLineWidth(Float_t width)
virtual void SetGLPointSize(Float_t size)
virtual void SetGLVertex(Float_t* vertex)
virtual void SetLineAttr(Color_t color, Int_t width = 1)
virtual void SetRootLight(Bool_t flag = kTRUE)
virtual void SetStack(Double_t* matrix = 0)
void SetTrueColorMode(Bool_t flag = kTRUE)
virtual void ShadeGLModel(EG3D2GLmode mode)
virtual void TranslateGL(Double_t x, Double_t y, Double_t z)
virtual void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE)
protected:
UInt_t fColorIndx Current color index;
Bool_t fRootLight Whether the "ROOT" light will be used (otherwise OpenGL)
Bool_t fTrueColorMode Defines the whether the current hardware layer supports the true colors
EG3D2GLmode fFaceFlag The current "face" definiton - clockwise/counterclockwise
Inline Functions
Float_t* Invert(Float_t* vector)
TVirtualGL TVirtualGL()
void AddRotation(Double_t* rotmatrix, Double_t* extraangles)
void BeginGLCmd(EG3D2GLmode mode)
void ClearColor(Int_t color)
void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha)
void ClearGL(UInt_t bufbits)
Int_t CreateGLLists(Int_t range)
TGLViewerImp* CreateGLViewerImp(TPadOpenGLView* c, const char* title, UInt_t width, UInt_t height)
TPadView3D* CreatePadGLView(TVirtualPad* c)
void DeleteGLLists(Int_t ilist, Int_t range)
void DisableGL(EG3D2GLmode mode)
void EnableGL(EG3D2GLmode mode)
void EndGLList()
void EndGLCmd()
void FlushGL()
void FrontGLFace(EG3D2GLmode faceflag)
void GetGL(EG3D2GLmode mode, UChar_t* params)
void GetGL(EG3D2GLmode mode, Double_t* params)
void GetGL(EG3D2GLmode mode, Float_t* params)
void GetGL(EG3D2GLmode mode, Int_t* params)
Int_t GetGLError()
Bool_t GetRootLight()
Bool_t GetTrueColorMode()
void MultGLMatrix(Double_t* mat)
void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE)
void NewGLModelView(Int_t ilist)
void PaintGLPoints(Int_t n, Float_t* p, Option_t* option)
void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode)
void PushGLMatrix()
void PopGLMatrix()
void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z)
void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi)
void SetGLVertex(Float_t* vertex)
void SetGLColor(Float_t* rgb)
void SetGLColorIndex(Int_t color)
void SetGLLineWidth(Float_t width)
void SetGLPointSize(Float_t size)
void SetStack(Double_t* matrix = 0)
void ShadeGLModel(EG3D2GLmode mode)
void TranslateGL(Double_t x, Double_t y, Double_t z)
void RunGLList(Int_t list)
void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE)
void NewModelView(Double_t* angles, Double_t* delta)
void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks)
void PaintPolyLine(Int_t n, Float_t* p, Option_t* option)
void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option)
void PaintBrik(Float_t* vertex)
void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz)
void SetRootLight(Bool_t flag = kTRUE)
void SetLineAttr(Color_t color, Int_t width = 1)
void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE)
void SetTrueColorMode(Bool_t flag = kTRUE)
TVirtualGL TVirtualGL(const TVirtualGL&)
void ~TVirtualGL()
Last update: Fri Jun 21 09:37:01 2002
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