// @(#)root/g3d:$Name: $:$Id: TTUBS.cxx,v 1.2 2002/11/11 11:21:16 brun Exp $ // Author: Nenad Buncic 18/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TTUBS.h" #include "TNode.h" #include "TVirtualPad.h" #include "TVirtualGL.h" ClassImp(TTUBS) //______________________________________________________________________________ //
// TUBS is a segment of a tube. It has 8 parameters:
//
// - name name of the shape
// - title shape's title
// - material (see TMaterial)
// - rmin inside radius
// - rmax outside radius
// - dz half length in z
// - phi1 starting angle of the segment
// - phi2 ending angle of the segment
//
//
// NOTE: phi1 should be smaller than phi2. If this is not the case,
// the system adds 360 degrees to phi2.
//______________________________________________________________________________
TTUBS::TTUBS()
{
//*-*-*-*-*-*-*-*-*-*-*-*TUBS shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ==============================
}
//______________________________________________________________________________
TTUBS::TTUBS(const char *name, const char *title, const char *material, Float_t rmin,
Float_t rmax, Float_t dz, Float_t phi1, Float_t phi2)
: TTUBE(name,title,material,rmin,rmax,dz)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =============================
fPhi1 = phi1;
fPhi2 = phi2;
MakeTableOfCoSin();
}
//______________________________________________________________________________
TTUBS::TTUBS(const char *name, const char *title, const char *material, Float_t rmax, Float_t dz,
Float_t phi1, Float_t phi2)
: TTUBE(name,title,material,rmax,dz)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape "simplified" constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===================================
fPhi1 = phi1;
fPhi2 = phi2;
MakeTableOfCoSin();
}
//______________________________________________________________________________
void TTUBS::MakeTableOfCoSin()
{
const Double_t PI = TMath::ATan(1) * 4.0;
const Double_t TWOPI =2*PI;
const Double_t ragrad = PI/180.0;
Int_t j;
Int_t n = GetNumberOfDivisions () + 1;
if (fCoTab)
delete [] fCoTab; // Delete the old tab if any
fCoTab = new Double_t [n];
if (!fCoTab ) return;
if (fSiTab)
delete [] fSiTab; // Delete the old tab if any
fSiTab = new Double_t [n];
if (!fSiTab ) return;
Double_t phi1 = Double_t(fPhi1 * ragrad);
Double_t phi2 = Double_t(fPhi2 * ragrad);
if (phi1 > phi2 ) phi2 += TWOPI;
Double_t range = phi2- phi1;
Double_t angstep = range/(n-1);
Double_t ph = phi1;
for (j = 0; j < n; j++)
{
ph = phi1 + j*angstep;
fCoTab[j] = TMath::Cos(ph);
fSiTab[j] = TMath::Sin(ph);
}
}
//______________________________________________________________________________
TTUBS::~TTUBS()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =============================
}
//______________________________________________________________________________
Int_t TTUBS::DistancetoPrimitive(Int_t px, Int_t py)
{
//*-*-*-*-*-*-*-*Compute distance from point px,py to a TUBE*-*-*-*-*-*-*
//*-* ===========================================
//*-*
//*-* Compute the closest distance of approach from point px,py to each
//*-* computed outline point of the TUBE.
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t n = GetNumberOfDivisions()+1;
Int_t numPoints = n*4;
return ShapeDistancetoPrimitive(numPoints,px,py);
}
//______________________________________________________________________________
void TTUBS::Paint(Option_t *option)
{
//*-*-*-*-*-*-*-*Paint this 3-D shape with its current attributes*-*-*-*-*-*-*-*
//*-* ================================================
Int_t i, j;
const Int_t n = GetNumberOfDivisions()+1;
const Int_t numpoints = 4*n;
//*-* Allocate memory for points *-*
Float_t *points = new Float_t[3*numpoints];
if (!points) return;
SetPoints(points);
Bool_t rangeView = option && *option && strcmp(option,"range")==0 ? kTRUE : kFALSE;
if (!rangeView && gPad->GetView3D()) PaintGLPoints(points);
//== for (i = 0; i < numpoints; i++)
//== gNode->Local2Master(&points[3*i],&points[3*i]);
X3DBuffer *buff = new X3DBuffer;
if (buff) {
buff->numPoints = numpoints;
buff->numSegs = 2*numpoints;
buff->numPolys = numpoints-2;
}
buff->points = points;
Int_t c = ((GetLineColor() % 8) - 1) * 4; // Basic colors: 0, 1, ... 7
if (c < 0) c = 0;
//*-* Allocate memory for segments *-*
buff->segs = new Int_t[buff->numSegs*3];
memset(buff->segs, 0, buff->numSegs*3*sizeof(Int_t));
if (buff->segs) {
for (i = 0; i < 4; i++) {
for (j = 1; j < n; j++) {
buff->segs[(i*n+j-1)*3 ] = c;
buff->segs[(i*n+j-1)*3+1] = i*n+j-1;
buff->segs[(i*n+j-1)*3+2] = i*n+j;
}
}
for (i = 4; i < 6; i++) {
for (j = 0; j < n; j++) {
buff->segs[(i*n+j)*3 ] = c+1;
buff->segs[(i*n+j)*3+1] = (i-4)*n+j;
buff->segs[(i*n+j)*3+2] = (i-2)*n+j;
}
}
for (i = 6; i < 8; i++) {
for (j = 0; j < n; j++) {
buff->segs[(i*n+j)*3 ] = c;
buff->segs[(i*n+j)*3+1] = 2*(i-6)*n+j;
buff->segs[(i*n+j)*3+2] = (2*(i-6)+1)*n+j;
}
}
}
//*-* Allocate memory for polygons *-*
Int_t indx = 0;
buff->polys = new Int_t[buff->numPolys*6];
memset(buff->polys, 0, buff->numPolys*6*sizeof(Int_t));
if (buff->polys) {
for (i = 0; i < 2; i++) {
for (j = 0; j < n-1; j++) {
buff->polys[indx++] = c;
buff->polys[indx++] = 4;
buff->polys[indx++] = i*n+j;
buff->polys[indx++] = (4+i)*n+j;
buff->polys[indx++] = (2+i)*n+j;
buff->polys[indx++] = (4+i)*n+j+1;
}
}
for (i = 2; i < 4; i++) {
for (j = 0; j < n-1; j++) {
buff->polys[indx++] = c+(i-2)*2+1;
buff->polys[indx++] = 4;
buff->polys[indx++] = (i-2)*2*n+j;
buff->polys[indx++] = (4+i)*n+j;
buff->polys[indx++] = ((i-2)*2+1)*n+j;
buff->polys[indx++] = (4+i)*n+j+1;
}
}
buff->polys[indx++] = c+2;
buff->polys[indx++] = 4;
buff->polys[indx++] = 6*n;
buff->polys[indx++] = 4*n;
buff->polys[indx++] = 7*n;
buff->polys[indx++] = 5*n;
buff->polys[indx++] = c+2;
buff->polys[indx++] = 4;
buff->polys[indx++] = 7*n-1;
buff->polys[indx++] = 5*n-1;
buff->polys[indx++] = 8*n-1;
buff->polys[indx++] = 6*n-1;
}
//*-* Paint in the pad
PaintShape(buff,rangeView);
if (strstr(option, "x3d")) {
if(buff && buff->points && buff->segs)
FillX3DBuffer(buff);
else {
gSize3D.numPoints -= buff->numPoints;
gSize3D.numSegs -= buff->numSegs;
gSize3D.numPolys -= buff->numPolys;
}
}
delete [] points;
if (buff->segs) delete [] buff->segs;
if (buff->polys) delete [] buff->polys;
if (buff) delete buff;
}
//______________________________________________________________________________
void TTUBS::PaintGLPoints(Float_t *vertex)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Paint BRIK via OpenGL *-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =====================
gVirtualGL->PaintCone(vertex,-(GetNumberOfDivisions()+1),2);
}
//______________________________________________________________________________
void TTUBS::SetPoints(Float_t *buff)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create TUBS points*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ==================
Float_t dz;
Int_t j, n;
n = GetNumberOfDivisions()+1;
dz = TTUBE::fDz;
if (buff) {
Int_t indx = 0;
//*-* We've to checxk whether the table does exist and create it
//*-* since fCoTab/fSiTab are not saved with any TShape::Streamer function
if (!fCoTab) MakeTableOfCoSin();
for (j = 0; j < n; j++) {
buff[indx+6*n] = buff[indx] = fRmin * fCoTab[j];
indx++;
buff[indx+6*n] = buff[indx] = fAspectRatio*fRmin * fSiTab[j];
indx++;
buff[indx+6*n] = dz;
buff[indx] =-dz;
indx++;
}
for (j = 0; j < n; j++) {
buff[indx+6*n] = buff[indx] = fRmax * fCoTab[j];
indx++;
buff[indx+6*n] = buff[indx] = fAspectRatio*fRmax * fSiTab[j];
indx++;
buff[indx+6*n]= dz;
buff[indx] =-dz;
indx++;
}
}
}
//______________________________________________________________________________
void TTUBS::Sizeof3D() const
{
//*-*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-*
//*-* =======================================================
Int_t n = GetNumberOfDivisions()+1;
gSize3D.numPoints += n*4;
gSize3D.numSegs += n*8;
gSize3D.numPolys += n*4-2;
}