library: libPhysics
#include "TRotation.h"

TRotation


class description - source file - inheritance tree (.pdf)

class TRotation : public TObject

Inheritance Chart:
TObject
<-
TRotation

    protected:
TRotation(Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t) public:
TRotation() TRotation(const TRotation&) TRotation operator*(const TRotation&) const TRotation Inverse() const virtual ~TRotation() void AngleAxis(Double_t&, TVector3&) const static TClass* Class() Double_t GetXPhi() const Double_t GetXPsi() const Double_t GetXTheta() const Double_t GetYPhi() const Double_t GetYPsi() const Double_t GetYTheta() const TRotation& Invert() virtual TClass* IsA() const Bool_t IsIdentity() const void MakeBasis(TVector3& xAxis, TVector3& yAxis, TVector3& zAxis) const Bool_t operator!=(const TRotation& m) const Double_t operator()(int, int) const TVector3 operator*(const TVector3& p) const TRotation& operator*=(const TRotation& m) TRotation& operator=(const TRotation& m) Bool_t operator==(const TRotation& m) const TRotation::TRotationRow operator[](int i) const Double_t PhiX() const Double_t PhiY() const Double_t PhiZ() const TRotation& Rotate(Double_t, const TVector3&) TRotation& Rotate(Double_t psi, const TVector3* p) TRotation& RotateAxes(const TVector3& newX, const TVector3& newY, const TVector3& newZ) TRotation& RotateX(Double_t) TRotation& RotateXEulerAngles(Double_t phi, Double_t theta, Double_t psi) TRotation& RotateY(Double_t) TRotation& RotateYEulerAngles(Double_t phi, Double_t theta, Double_t psi) TRotation& RotateZ(Double_t) TRotation& SetToIdentity() TRotation& SetXAxis(const TVector3& axis) TRotation& SetXAxis(const TVector3& axis, const TVector3& xyPlane) TRotation& SetXEulerAngles(Double_t phi, Double_t theta, Double_t psi) void SetXPhi(Double_t) void SetXPsi(Double_t) void SetXTheta(Double_t) TRotation& SetYAxis(const TVector3& axis) TRotation& SetYAxis(const TVector3& axis, const TVector3& yzPlane) TRotation& SetYEulerAngles(Double_t phi, Double_t theta, Double_t psi) void SetYPhi(Double_t) void SetYPsi(Double_t) void SetYTheta(Double_t) TRotation& SetZAxis(const TVector3& axis) TRotation& SetZAxis(const TVector3& axis, const TVector3& zxPlane) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) Double_t ThetaX() const Double_t ThetaY() const Double_t ThetaZ() const TRotation& Transform(const TRotation& m) Double_t XX() const Double_t XY() const Double_t XZ() const Double_t YX() const Double_t YY() const Double_t YZ() const Double_t ZX() const Double_t ZY() const Double_t ZZ() const

Data Members


    protected:
Double_t fxx Double_t fxy Double_t fxz Double_t fyx Double_t fyy Double_t fyz Double_t fzx Double_t fzy Double_t fzz

Class Description

*-*-*-*-*-*-*-*-*-*-*-*The Physics Vector package *-*-*-*-*-*-*-*-*-*-*-*
*-*                    ==========================                       *
*-* The Physics Vector package consists of five classes:                *
*-*   - TVector2                                                        *
*-*   - TVector3                                                        *
*-*   - TRotation                                                       *
*-*   - TLorentzVector                                                  *
*-*   - TLorentzRotation                                                *
*-* It is a combination of CLHEPs Vector package written by             *
*-* Leif Lonnblad, Andreas Nilsson and Evgueni Tcherniaev               *
*-* and a ROOT package written by Pasha Murat.                          *
*-* for CLHEP see:  http://wwwinfo.cern.ch/asd/lhc++/clhep/             *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

TRotation

The TRotation class describes a rotation of objects of the TVector3 class. It is a 3*3 matrix of Double_t:

| xx  xy  xz |
| yx  yy  yz |
| zx  zy  zz |

It describes a so called active rotation, i.e. rotation of objects inside a static system of coordinates. In case you want to rotate the frame and want to know the coordinates of objects in the rotated system, you should apply the inverse rotation to the objects. If you want to transform coordinates from the rotated frame to the original frame you have to apply the direct transformation.

A rotation around a specified axis means counterclockwise rotation around the positive direction of the axis.
 

Declaration, Access, Comparisons

  TRotation r;    // r initialized as identity
  TRotation m(r); // m = r

There is no direct way to to set the matrix elements - to ensure that a TRotation object always describes a real rotation. But you can get the values by the member functions XX()..ZZ() or the (,) operator:

  Double_t xx = r.XX();     //  the same as xx=r(0,0)
           xx = r(0,0);

  if (r==m) {...}          // test for equality
  if (r!=m) {..}           // test for inequality
  if (r.IsIdentity()) {...} // test for identity
 

Rotation around axes

The following matrices desrcibe counterclockwise rotations around coordinate axes

        | 1   0       0    |
Rx(a) = | 0 cos(a) -sin(a) |
        | 0 sin(a) cos(a)  |

        | cos(a)  0 sin(a) |
Ry(a) = |   0     1    0   |
        | -sin(a) 0 cos(a) |

        | cos(a) -sin(a) 0 |
Rz(a) = | sin(a) cos(a) 0 |
        |   0      0     1 |
and are implemented as member functions RotateX(), RotateY() and RotateZ():

  r.RotateX(TMath::Pi()); // rotation around the x-axis

Rotation around arbitary axis

The member function Rotate() allows to rotate around an arbitary vector (not neccessary a unit one) and returns the result.

  r.Rotate(TMath::Pi()/3,TVector3(3,4,5));

It is possible to find a unit vector and an angle, which describe the same rotation as the current one:

  Double_t angle;
  TVector3 axis;
  r.GetAngleAxis(angle,axis);

Rotation of local axes

Member function RotateAxes() adds a rotation of local axes to the current rotation and returns the result:

  TVector3 newX(0,1,0);
  TVector3 newY(0,0,1);
  TVector3 newZ(1,0,0);
  a.RotateAxes(newX,newY,newZ);

Member functions ThetaX(), ThetaY(), ThetaZ(), PhiX(), PhiY(),PhiZ() return azimuth and polar angles of the rotated axes:

  Double_t tx,ty,tz,px,py,pz;
  tx= a.ThetaX();
  ...
  pz= a.PhiZ();

Setting The Rotations

The member function SetToIdentity() will set the rotation object to the identity (no rotation). With a minor caveat, the Euler angles of the rotation may be set using SetXEulerAngles() or individually set with SetXPhi(), SetXTheta(), and SetXPsi(). These routines set the Euler angles using the X-convention which is defined by a rotation about the Z-axis, about the new X-axis, and about the new Z-axis. This is the convention used in Landau and Lifshitz, Goldstein and other common physics texts. The Y-convention euler angles can be set with SetYEulerAngles(), SetYPhi(), SetYTheta(), and SetYPsi(). The caveat is that Euler angles usually define the rotation of the new coordinate system with respect to the original system, however, the TRotation class specifies the rotation of the object in the original system (an active rotation). To recover the usual Euler rotations (ie. rotate the system not the object), you must take the inverse of the rotation. The member functions SetXAxis(), SetYAxis(), and SetZAxis() will create a rotation which rotates the requested axis of the object to be parallel to a vector. If used with one argument, the rotation about that axis is arbitrary. If used with two arguments, the second variable defines the XY, YZ, or ZX respectively.

Inverse rotation

  TRotation a,b;
  ...
  b = a.Inverse();  // b is inverse of a, a is unchanged
  b = a.Invert();   // invert a and set b = a

Compound Rotations

The operator * has been implemented in a way that follows the mathematical notation of a product of the two matrices which describe the two consecutive rotations. Therefore the second rotation should be placed first:

  r = r2 * r1;

Rotation of TVector3

The TRotation class provides an operator * which allows to express a rotation of a TVector3 analog to the mathematical notation

  | x' |   | xx xy xz | | x |
  | y' | = | yx yy yz | | y |
  | z' |   | zx zy zz | | z |

e.g.:

  TVector3 v(1,1,1);
  v = r * v;

You can also use the Transform() member function or the operator *= of the
TVector3 class:

  TVector3 v;
  TRotation r;
  v.Transform(r);
  v *= r;  //Attention v = r * v



TRotation() : fxx(1.0), fxy(0.0), fxz(0.0), fyx(0.0), fyy(1.0), fyz(0.0), fzx(0.0), fzy(0.0), fzz(1.0)

TRotation(const TRotation & m) : TObject(m), fxx(m.fxx), fxy(m.fxy), fxz(m.fxz), fyx(m.fyx), fyy(m.fyy), fyz(m.fyz), fzx(m.fzx), fzy(m.fzy), fzz(m.fzz)

TRotation(Double_t mxx, Double_t mxy, Double_t mxz, Double_t myx, Double_t myy, Double_t myz, Double_t mzx, Double_t mzy, Double_t mzz) : fxx(mxx), fxy(mxy), fxz(mxz), fyx(myx), fyy(myy), fyz(myz), fzx(mzx), fzy(mzy), fzz(mzz)

TRotation& Rotate(Double_t a, const TVector3& axis)

TRotation& RotateX(Double_t a)

TRotation& RotateY(Double_t a)

TRotation& RotateZ(Double_t a)

TRotation& RotateAxes(const TVector3 &newX, const TVector3 &newY, const TVector3 &newZ)

Double_t PhiX() const

Double_t PhiY() const

Double_t PhiZ() const

Double_t ThetaX() const

Double_t ThetaY() const

Double_t ThetaZ() const

void AngleAxis(Double_t &angle, TVector3 &axis) const

TRotation& SetXEulerAngles(Double_t phi, Double_t theta, Double_t psi)
 Rotate using the x-convention (Landau and Lifshitz, Goldstein, &c) by
 doing the explicit rotations.  This is slightly less efficient than
 directly applying the rotation, but makes the code much clearer.  My
 presumption is that this code is not going to be a speed bottle neck.

TRotation& SetYEulerAngles(Double_t phi, Double_t theta, Double_t psi)
 Rotate using the y-convention.

TRotation& RotateXEulerAngles(Double_t phi, Double_t theta, Double_t psi)

TRotation& RotateYEulerAngles(Double_t phi, Double_t theta, Double_t psi)

void SetXPhi(Double_t phi)

void SetXTheta(Double_t theta)

void SetXPsi(Double_t psi)

void SetYPhi(Double_t phi)

void SetYTheta(Double_t theta)

void SetYPsi(Double_t psi)

Double_t GetXPhi(void) const

Double_t GetYPhi(void) const

Double_t GetXTheta(void) const

Double_t GetYTheta(void) const

Double_t GetXPsi(void) const

Double_t GetYPsi(void) const

TRotation& SetXAxis(const TVector3& axis, const TVector3& xyPlane)

TRotation& SetXAxis(const TVector3& axis)

TRotation& SetYAxis(const TVector3& axis, const TVector3& yzPlane)

TRotation& SetYAxis(const TVector3& axis)

TRotation& SetZAxis(const TVector3& axis, const TVector3& zxPlane)

TRotation& SetZAxis(const TVector3& axis)

void MakeBasis(TVector3& xAxis, TVector3& yAxis, TVector3& zAxis) const
 Make the zAxis into a unit variable.



Inline Functions


                           void ~TRotation()
                       Double_t XX() const
                       Double_t XY() const
                       Double_t XZ() const
                       Double_t YX() const
                       Double_t YY() const
                       Double_t YZ() const
                       Double_t ZX() const
                       Double_t ZY() const
                       Double_t ZZ() const
        TRotation::TRotationRow operator[](int i) const
                       Double_t operator()(int, int) const
                     TRotation& operator=(const TRotation& m)
                         Bool_t operator==(const TRotation& m) const
                         Bool_t operator!=(const TRotation& m) const
                         Bool_t IsIdentity() const
                       TVector3 operator*(const TVector3& p) const
                      TRotation operator*(const TRotation&) const
                     TRotation& operator*=(const TRotation& m)
                     TRotation& Transform(const TRotation& m)
                      TRotation Inverse() const
                     TRotation& Invert()
                     TRotation& Rotate(Double_t psi, const TVector3* p)
                     TRotation& SetToIdentity()
                        TClass* Class()
                        TClass* IsA() const
                           void ShowMembers(TMemberInspector& insp, char* parent)
                           void Streamer(TBuffer& b)
                           void StreamerNVirtual(TBuffer& b)


Author: Peter Malzacher 19/06/99
Last update: root/physics:$Name: $:$Id: TRotation.cxx,v 1.7 2003/09/03 06:08:34 brun Exp $


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