| ~AxisAngle() |
ROOT::Math::AxisAngle::Scalar | Angle() const |
ROOT::Math::AxisAngle::AxisVector | Axis() const |
ROOT::Math::AxisAngle | AxisAngle() |
ROOT::Math::AxisAngle | AxisAngle(const ROOT::Math::Rotation3D& r) |
ROOT::Math::AxisAngle | AxisAngle(const ROOT::Math::EulerAngles& e) |
ROOT::Math::AxisAngle | AxisAngle(const ROOT::Math::Quaternion& q) |
ROOT::Math::AxisAngle | AxisAngle(ROOT::Math::RotationZ const& r) |
ROOT::Math::AxisAngle | AxisAngle(ROOT::Math::RotationY const& r) |
ROOT::Math::AxisAngle | AxisAngle(ROOT::Math::RotationX const& r) |
ROOT::Math::AxisAngle | AxisAngle(const ROOT::Math::AxisAngle&) |
ROOT::Math::AxisAngle | AxisAngle(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v, ROOT::Math::AxisAngle::Scalar angle) |
ROOT::Math::AxisAngle | AxisAngle(double* begin, double* end) |
void | GetComponents(double* begin) const |
ROOT::Math::AxisAngle | Inverse() const |
void | Invert() |
bool | operator!=(const ROOT::Math::AxisAngle& rhs) const |
ROOT::Math::AxisAngle::XYZVector | operator()(const ROOT::Math::AxisAngle::XYZVector& v) const |
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const |
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::Rotation3D& r) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::AxisAngle& a) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::EulerAngles& e) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::Quaternion& q) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::RotationX& rx) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::RotationY& ry) const |
ROOT::Math::AxisAngle | operator*(const ROOT::Math::RotationZ& rz) const |
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const |
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const |
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::Rotation3D const& r) |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::EulerAngles const& e) |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::Quaternion const& q) |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::RotationZ const& r) |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::RotationY const& r) |
ROOT::Math::AxisAngle& | operator=(ROOT::Math::RotationX const& r) |
ROOT::Math::AxisAngle& | operator=(const ROOT::Math::AxisAngle&) |
bool | operator==(const ROOT::Math::AxisAngle& rhs) const |
void | Rectify() |
void | SetComponents(double* begin, double* end) |