library: libMathCore #include "Boost.h" |
~Boost() | |
ROOT::Math::Boost::XYZVector | BetaVector() const |
ROOT::Math::Boost | Boost() |
ROOT::Math::Boost | Boost(ROOT::Math::BoostX const& bx) |
ROOT::Math::Boost | Boost(ROOT::Math::BoostY const& by) |
ROOT::Math::Boost | Boost(ROOT::Math::BoostZ const& bz) |
ROOT::Math::Boost | Boost(const ROOT::Math::Boost&) |
ROOT::Math::Boost | Boost(double* begin, double* end) |
ROOT::Math::Boost | Boost(ROOT::Math::Boost::Scalar beta_x, ROOT::Math::Boost::Scalar beta_y, ROOT::Math::Boost::Scalar beta_z) |
void | GetComponents(double* begin) const |
void | GetComponents(ROOT::Math::Boost::Scalar& beta_x, ROOT::Math::Boost::Scalar& beta_y, ROOT::Math::Boost::Scalar& beta_z) const |
void | GetLorentzRotation(ROOT::Math::Boost::Scalar* r) const |
ROOT::Math::Boost | Inverse() const |
void | Invert() |
bool | operator!=(const ROOT::Math::Boost& rhs) const |
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const |
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const |
ROOT::Math::Boost& | operator=(ROOT::Math::BoostX const& bx) |
ROOT::Math::Boost& | operator=(ROOT::Math::BoostY const& by) |
ROOT::Math::Boost& | operator=(ROOT::Math::BoostZ const& bz) |
ROOT::Math::Boost& | operator=(const ROOT::Math::Boost&) |
bool | operator==(const ROOT::Math::Boost& rhs) const |
void | Rectify() |
void | SetComponents(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& beta) |
void | SetComponents(double* begin, double* end) |
void | SetComponents(ROOT::Math::Boost::Scalar beta_x, ROOT::Math::Boost::Scalar beta_y, ROOT::Math::Boost::Scalar beta_z) |
void | SetIdentity() |