| ~MatRepSym<float,3>() |
float | apply(unsigned int i) const |
float* | Array() |
const float* | Array() const |
void | CreateOffsets() |
ROOT::Math::MatRepSym<float,3> | MatRepSym<float,3>() |
ROOT::Math::MatRepSym<float,3> | MatRepSym<float,3>(const ROOT::Math::MatRepSym<float,3>&) |
const ROOT::Math::RowOffsets<3>& | Offsets() const |
const float& | operator()(unsigned int i, unsigned int j) const |
float& | operator()(unsigned int i, unsigned int j) |
ROOT::Math::MatRepSym<float,3>& | operator+=(const ROOT::Math::MatRepSym<float,3>& rhs) |
ROOT::Math::MatRepSym<float,3>& | operator-=(const ROOT::Math::MatRepSym<float,3>& rhs) |
ROOT::Math::MatRepSym<float,3>& | operator=(const ROOT::Math::MatRepSym<float,3>& rhs) |
float& | operator[](unsigned int i) |
const float& | operator[](unsigned int i) const |