library: libMathCore #include "Polar3D.h" |
~Polar3D<double>() | |
ROOT::Math::Polar3D<double>::Scalar | Eta() const |
void | GetCoordinates(ROOT::Math::Polar3D<double>::Scalar* dest) const |
void | GetCoordinates(ROOT::Math::Polar3D<double>::Scalar& r, ROOT::Math::Polar3D<double>::Scalar& theta, ROOT::Math::Polar3D<double>::Scalar& phi) const |
ROOT::Math::Polar3D<double>::Scalar | Mag2() const |
void | Negate() |
bool | operator!=(const ROOT::Math::Polar3D<double>& rhs) const |
ROOT::Math::Polar3D<double>& | operator=(const ROOT::Math::Polar3D<double>&) |
bool | operator==(const ROOT::Math::Polar3D<double>& rhs) const |
ROOT::Math::Polar3D<double>::Scalar | Perp2() const |
ROOT::Math::Polar3D<double>::Scalar | Phi() const |
ROOT::Math::Polar3D<double> | Polar3D<double>() |
ROOT::Math::Polar3D<double> | Polar3D<double>(const ROOT::Math::Polar3D<double>&) |
ROOT::Math::Polar3D<double> | Polar3D<double>(double r, double theta, double phi) |
ROOT::Math::Polar3D<double>::Scalar | R() const |
ROOT::Math::Polar3D<double>::Scalar | Rho() const |
void | Scale(double a) |
void | SetCoordinates(const ROOT::Math::Polar3D<double>::Scalar* src) |
void | SetCoordinates(ROOT::Math::Polar3D<double>::Scalar r, ROOT::Math::Polar3D<double>::Scalar theta, ROOT::Math::Polar3D<double>::Scalar phi) |
void | SetEta(ROOT::Math::Polar3D<double>::Scalar eta) |
void | SetPhi(const double& phi) |
void | SetR(const double& r) |
void | SetRho(ROOT::Math::Polar3D<double>::Scalar rho) |
void | SetTheta(const double& theta) |
void | setValues(const double& r, const double& theta, const double& phi) |
void | SetX(ROOT::Math::Polar3D<double>::Scalar x) |
void | SetY(ROOT::Math::Polar3D<double>::Scalar y) |
void | SetZ(ROOT::Math::Polar3D<double>::Scalar z) |
ROOT::Math::Polar3D<double>::Scalar | Theta() const |
ROOT::Math::Polar3D<double>::Scalar | X() const |
double | x() const |
ROOT::Math::Polar3D<double>::Scalar | Y() const |
double | y() const |
ROOT::Math::Polar3D<double>::Scalar | Z() const |
double | z() const |
The following make this coordinate system look enough like a CLHEP vector that an assignment member template can work with either
{ return X();}