| ~Random<ROOT::Math::GSLRngTaus>() |
unsigned int | Binomial(unsigned int ntot, double prob) |
double | BreitWigner(double mean = 0., double gamma = 1) |
double | ChiSquare(double nu) |
void | Circle(double& x, double& y, double r = 1) |
unsigned int | EngineSize() const |
double | Exp(double tau) |
double | FDist(double nu1, double nu2) |
double | Gamma(double a, double b) |
double | Gaus(double mean = 0, double sigma = 1) |
void | Gaussian2D(double sigmaX, double sigmaY, double rho, double& x, double& y) |
double | GaussianTail(double a, double sigma = 1) |
double | Landau(double mean = 0, double sigma = 1) |
double | LogNormal(double zeta, double sigma) |
vector<unsigned int> | Multinomial(unsigned int ntot, const vector<double>& p) |
ROOT::Math::Random<ROOT::Math::GSLRngTaus>& | operator=(const ROOT::Math::Random<ROOT::Math::GSLRngTaus>&) |
unsigned int | Poisson(double mu) |
ROOT::Math::Random<ROOT::Math::GSLRngTaus> | Random<ROOT::Math::GSLRngTaus>() |
ROOT::Math::Random<ROOT::Math::GSLRngTaus> | Random<ROOT::Math::GSLRngTaus>(unsigned int seed) |
ROOT::Math::Random<ROOT::Math::GSLRngTaus> | Random<ROOT::Math::GSLRngTaus>(const ROOT::Math::GSLRngTaus& e) |
ROOT::Math::Random<ROOT::Math::GSLRngTaus> | Random<ROOT::Math::GSLRngTaus>(const ROOT::Math::Random<ROOT::Math::GSLRngTaus>&) |
double | Rndm() |
void | RndmArray(int n, double* array) |
void | SetSeed(unsigned int seed) |
void | Sphere(double& x, double& y, double& z, double r = 1) |
double | tDist(double nu) |
string | Type() const |
double | Uniform(double x = 1.0) |