library: libMathCore
#include "RotationY.h"

ROOT::Math::RotationY


class description - header file
viewCVS header

class ROOT::Math::RotationY

Inheritance Inherited Members Includes Libraries
Class Charts

Function Members (Methods)

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public:
~RotationY()
ROOT::Math::RotationY::ScalarAngle() const
ROOT::Math::RotationY::ScalarCosAngle() const
voidGetAngle(ROOT::Math::RotationY::Scalar& angle) const
voidGetComponents(ROOT::Math::RotationY::Scalar& angle) const
ROOT::Math::RotationYInverse() const
voidInvert()
booloperator!=(const ROOT::Math::RotationY& rhs) const
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::RotationYoperator*(const ROOT::Math::RotationY& r) const
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
ROOT::Math::RotationY&operator*=(const ROOT::Math::RotationY& r)
ROOT::Math::RotationY&operator=(const ROOT::Math::RotationY&)
booloperator==(const ROOT::Math::RotationY& rhs) const
voidRectify()
ROOT::Math::RotationYRotationY()
ROOT::Math::RotationYRotationY(ROOT::Math::RotationY::Scalar angle)
ROOT::Math::RotationYRotationY(const ROOT::Math::RotationY&)
voidSetAngle(ROOT::Math::RotationY::Scalar angle)
voidSetComponents(ROOT::Math::RotationY::Scalar angle)
ROOT::Math::RotationY::ScalarSinAngle() const

Data Members

private:
ROOT::Math::RotationY::ScalarfAngle
ROOT::Math::RotationY::ScalarfSin
ROOT::Math::RotationY::ScalarfCos

Class Description

RotationY()
{ }
explicit RotationY( Scalar angle )
Rectify()
DisplacementVector3D< Cartesian3D<double>,U > rxyz = operator()(xyz)
xyz = operator()(xyz)
void Invert()
{ fAngle = -fAngle; fSin = -fSin; }
RotationY Inverse()
{ RotationY t(*this); t.Invert(); return t; }
return ! operator==(rhs)
os << " RotationY(" << r.Angle() << ")

Last update: Fri Dec 1 16:37:53 2006


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