library: libMathCore
#include "RotationZ.h"

ROOT::Math::RotationZ


class description - header file
viewCVS header

class ROOT::Math::RotationZ

Inheritance Inherited Members Includes Libraries
Class Charts

Function Members (Methods)

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public:
~RotationZ()
ROOT::Math::RotationZ::ScalarAngle() const
ROOT::Math::RotationZ::ScalarCosAngle() const
voidGetAngle(ROOT::Math::RotationZ::Scalar& angle) const
voidGetComponents(ROOT::Math::RotationZ::Scalar& angle) const
ROOT::Math::RotationZInverse() const
voidInvert()
booloperator!=(const ROOT::Math::RotationZ& rhs) const
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::RotationZoperator*(const ROOT::Math::RotationZ& r) const
ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const
ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
ROOT::Math::RotationZ&operator*=(const ROOT::Math::RotationZ& r)
ROOT::Math::RotationZ&operator=(const ROOT::Math::RotationZ&)
booloperator==(const ROOT::Math::RotationZ& rhs) const
voidRectify()
ROOT::Math::RotationZRotationZ()
ROOT::Math::RotationZRotationZ(ROOT::Math::RotationZ::Scalar angle)
ROOT::Math::RotationZRotationZ(const ROOT::Math::RotationZ&)
voidSetAngle(ROOT::Math::RotationZ::Scalar angle)
voidSetComponents(ROOT::Math::RotationZ::Scalar angle)
ROOT::Math::RotationZ::ScalarSinAngle() const

Data Members

private:
ROOT::Math::RotationZ::ScalarfAngle
ROOT::Math::RotationZ::ScalarfSin
ROOT::Math::RotationZ::ScalarfCos

Class Description

RotationZ()
{ }
explicit RotationZ( Scalar angle )
Rectify()
DisplacementVector3D< Cartesian3D<double>,U > rxyz = operator()(xyz)
xyz = operator()(xyz)
DisplacementVector3D< Cartesian3D<double> > rxyz = operator()(xyz)
void Invert()
{ fAngle = -fAngle; fSin = -fSin; }
RotationZ Inverse()
{ RotationZ t(*this); t.Invert(); return t; }
return ! operator==(rhs)
os << " RotationZ(" << r.Angle() << ")

Last update: Fri Dec 1 16:37:54 2006


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