library: libGui
#include "TGuiBuilder.h"

TGuiBldAction


class description - header file - source file
viewCVS header - viewCVS source

class TGuiBldAction: public TNamed

Inheritance Inherited Members Includes Libraries
Class Charts

Function Members (Methods)

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public:
TGuiBldAction(const TGuiBldAction&)
TGuiBldAction(const char* name = "0", const char* title = "0", Int_t type = kGuiBldCtor, TGLayoutHints* hints = 0)
virtual~TGuiBldAction()
voidTObject::AbstractMethod(const char* method) const
virtual voidTObject::AppendPad(Option_t* option = "")
virtual voidTObject::Browse(TBrowser* b)
static TClass*Class()
virtual const char*TObject::ClassName() const
virtual voidTNamed::Clear(Option_t* option = "")
virtual TObject*TNamed::Clone(const char* newname = "") const
virtual Int_tTNamed::Compare(const TObject* obj) const
virtual voidTNamed::Copy(TObject& named) const
virtual voidTObject::Delete(Option_t* option = "")
virtual Int_tTObject::DistancetoPrimitive(Int_t px, Int_t py)
virtual voidTObject::Draw(Option_t* option = "")
virtual voidTObject::DrawClass() const
virtual TObject*TObject::DrawClone(Option_t* option = "") const
virtual voidTObject::Dump() const
virtual voidTObject::Error(const char* method, const char* msgfmt) const
virtual voidTObject::Execute(const char* method, const char* params, Int_t* error = 0)
virtual voidTObject::Execute(TMethod* method, TObjArray* params, Int_t* error = 0)
virtual voidTObject::ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual voidTObject::Fatal(const char* method, const char* msgfmt) const
virtual voidTNamed::FillBuffer(char*& buffer)
virtual TObject*TObject::FindObject(const char* name) const
virtual TObject*TObject::FindObject(const TObject* obj) const
virtual Option_t*TObject::GetDrawOption() const
static Long_tTObject::GetDtorOnly()
virtual const char*TObject::GetIconName() const
virtual const char*TNamed::GetName() const
virtual char*TObject::GetObjectInfo(Int_t px, Int_t py) const
static Bool_tTObject::GetObjectStat()
virtual Option_t*TObject::GetOption() const
virtual const char*TNamed::GetTitle() const
virtual UInt_tTObject::GetUniqueID() const
virtual Bool_tTObject::HandleTimer(TTimer* timer)
virtual ULong_tTNamed::Hash() const
virtual voidTObject::Info(const char* method, const char* msgfmt) const
virtual Bool_tTObject::InheritsFrom(const char* classname) const
virtual Bool_tTObject::InheritsFrom(const TClass* cl) const
virtual voidTObject::Inspect() const
voidTObject::InvertBit(UInt_t f)
virtual TClass*IsA() const
virtual Bool_tTObject::IsEqual(const TObject* obj) const
virtual Bool_tTObject::IsFolder() const
Bool_tTObject::IsOnHeap() const
virtual Bool_tTNamed::IsSortable() const
Bool_tTObject::IsZombie() const
virtual voidTNamed::ls(Option_t* option = "") const
voidTObject::MayNotUse(const char* method) const
virtual Bool_tTObject::Notify()
static voidTObject::operator delete(void* ptr)
static voidTObject::operator delete(void* ptr, void* vp)
static voidTObject::operator delete[](void* ptr)
static voidTObject::operator delete[](void* ptr, void* vp)
void*TObject::operator new(size_t sz)
void*TObject::operator new(size_t sz, void* vp)
void*TObject::operator new[](size_t sz)
void*TObject::operator new[](size_t sz, void* vp)
TNamed&TNamed::operator=(const TNamed& rhs)
virtual voidTObject::Paint(Option_t* option = "")
virtual voidTObject::Pop()
virtual voidTNamed::Print(Option_t* option = "") const
virtual Int_tTObject::Read(const char* name)
virtual voidTObject::RecursiveRemove(TObject* obj)
voidTObject::ResetBit(UInt_t f)
virtual voidTObject::SaveAs(const char* filename = "", Option_t* option = "") const
virtual voidTObject::SavePrimitive(ostream& out, Option_t* option = "")
voidTObject::SetBit(UInt_t f)
voidTObject::SetBit(UInt_t f, Bool_t set)
virtual voidTObject::SetDrawOption(Option_t* option = "")
static voidTObject::SetDtorOnly(void* obj)
virtual voidTNamed::SetName(const char* name)
virtual voidTNamed::SetNameTitle(const char* name, const char* title)
static voidTObject::SetObjectStat(Bool_t stat)
virtual voidTNamed::SetTitle(const char* title = "")
virtual voidTObject::SetUniqueID(UInt_t uid)
virtual voidShowMembers(TMemberInspector& insp, char* parent)
virtual Int_tTNamed::Sizeof() const
virtual voidStreamer(TBuffer& b)
voidStreamerNVirtual(TBuffer& b)
virtual voidTObject::SysError(const char* method, const char* msgfmt) const
Bool_tTObject::TestBit(UInt_t f) const
Int_tTObject::TestBits(UInt_t f) const
virtual voidTObject::UseCurrentStyle()
virtual voidTObject::Warning(const char* method, const char* msgfmt) const
virtual Int_tTObject::Write(const char* name = "0", Int_t option = 0, Int_t bufsize = 0)
virtual Int_tTObject::Write(const char* name = "0", Int_t option = 0, Int_t bufsize = 0) const
protected:
virtual voidTObject::DoError(int level, const char* location, const char* fmt, va_list va) const
voidTObject::MakeZombie()

Data Members

public:
enum TObject::EStatusBits { kCanDelete
kMustCleanup
kObjInCanvas
kIsReferenced
kHasUUID
kCannotPick
kNoContextMenu
kInvalidObject
};
enum TObject::[unnamed] { kIsOnHeap
kNotDeleted
kZombie
kBitMask
kSingleKey
kOverwrite
kWriteDelete
};
public:
Int_tfTypetype of action
TStringfActaction, after action execution new frame is created
const char*fPicpicture name
const TGPicture*fPicturepicture
TGLayoutHints*fHintslayout hints for frame created by action
protected:
TStringTNamed::fNameobject identifier
TStringTNamed::fTitleobject title

Class Description


 TGuiBuilder


  ************************************************
                ROOT GUI Builder principles
  ************************************************

  With the GUI builder, we try to make the next step from WYSIWYG
  to embedded editing concept - WYSIWYE ("what you see is what you edit").
  The ROOT GUI Builder allows modifying real GUI objects.
  For example, one can edit the existing GUI application created by
  $ROOTSYS/tutorials/gui/guitest.C.
  GUI components can be added to a design area from a widget palette,
  or can be borrowed from another application.
  One can drag and and drop TCanvas's menu bar into the application.
  GUI objects can be resized and dragged, copied and pasted.
  ROOT GUI Builder allows changing the layout, snap to grid, change object's
  layout order via the GUI Builder toolbar, or by options in the right-click
  context menus.
  A final design can be immediatly tested and used, or saved as a C++ macro.
  For example, it's possible to rearrange buttons in control bar,
  add separators etc. and continue to use a new fancy control bar in the
  application.

  ************************************************

  The following is a short description of the GUI Builder actions and key shortcuts:

   o Press Ctrl-Double-Click to start/stop edit mode
   o Press Double-Click to activate quick edit action (defined in root.mimes)

                 Selection, grabbing, dropping
       ************************************************
    It is possible to select, drag any frame and drop it to any frame

   o Click left mouse button or Ctrl-Click to select an object to edit.
   o Press right mouse button to activate context menu
   o Mutiple selection (grabbing):
      - draw lasso and press Return key
      - press Shift key and draw lasso
   o Dropping:
      - select frame and press Ctrl-Return key
   o Changing layout order:
      - select frame and use arrow keys to change layout order
   o Alignment:
      - draw lasso and press arrow keys (or Shift-Arrow key) to align frames

                    Key shortcuts
       ************************************************
   o Return      - grab selected frames
   o Ctrl-Return - drop frames
   o Del         - delete selected frame
   o Shift-Del   - crop action
   o Ctrl-X      - cut action
   o Ctrl-C      - copy action
   o Ctrl-V      - paste action
   o Ctrl-R      - replace action
   o Ctrl-L      - compact layout
   o Ctrl-B      - break layout
   o Ctrl-H      - switch horizontal-vertical layout
   o Ctrl-G      - switch on/off grid
   o Ctrl-S      - save action
   o Ctrl-O      - open and execute a ROOT macro file. GUI components created
                   after macro execution will be emebedded to currently edited
                   design area.
   o Ctrl-N      - create new main frame

/* */
TGuiBldAction(const char *name, const char *title, Int_t type, TGLayoutHints *hints)
 constructor
~TGuiBldAction()
 destructor
TGuiBldAction(const char *name = 0, const char *title = 0, Int_t type = kGuiBldCtor, TGLayoutHints *hints = 0)

Author: Valeriy Onuchin 12/08/04
Last update: root/gui:$Name: $:$Id: TGuiBuilder.cxx,v 1.9 2006/12/12 14:18:26 antcheva Exp $
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *


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