#ifndef ROOT_TGLPShapeObj
#define ROOT_TGLPShapeObj
#include <TObject.h>
class TGLPhysicalShape;
class TGLViewer;
class TGLPShapeObj : public TObject
{
public:
   TGLPhysicalShape *fPShape;
   TGLViewer        *fViewer;
   TGLPShapeObj() : TObject(), fPShape(0), fViewer(0) {}
   TGLPShapeObj(TGLPhysicalShape* sh, TGLViewer* v) :
      TObject(), fPShape(sh), fViewer(v) {}
   virtual ~TGLPShapeObj() {}
   virtual const char* GetName() const { return "Selected"; }
private:
   TGLPShapeObj(const TGLPShapeObj &); 
   TGLPShapeObj& operator=(const TGLPShapeObj &); 
   ClassDef(TGLPShapeObj, 0) 
};
#endif
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