#ifndef ROOT_Math_GenVector_RotationZ 
#define ROOT_Math_GenVector_RotationZ  1
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/3DDistances.h"
#include "Math/GenVector/RotationZfwd.h"
#include <cmath>
namespace ROOT {
namespace Math {
   
class RotationZ {
public:
   typedef double Scalar;
   
   
   RotationZ() : fAngle(0), fSin(0), fCos(1) { }
   
   explicit RotationZ( Scalar angle ) :   fAngle(angle),
                                          fSin(std::sin(angle)),
                                          fCos(std::cos(angle)) 
   {
      Rectify(); 
   }
   
   
   void Rectify()  {
      if ( std::fabs(fAngle) >= M_PI ) {
         double x = fAngle / (2.0 * M_PI);
         fAngle =  (2.0 * M_PI) * ( x + std::floor(.5-x) );
         fSin = std::sin(fAngle);
         fCos = std::cos(fAngle);
      }
   }
   
   
   void SetAngle (Scalar angle) {
      fSin=std::sin(angle);
      fCos=std::cos(angle);
      fAngle= angle; 
      Rectify();     
   }
   void SetComponents (Scalar angle) { SetAngle(angle); }
   
   void GetAngle ( Scalar & angle ) const { angle = atan2 (fSin,fCos); }
   void GetComponents ( Scalar & angle ) const { GetAngle(angle); }
   
   Scalar Angle () const { return atan2 (fSin,fCos); }
   
   Scalar SinAngle () const { return fSin; }
   Scalar CosAngle () const { return fCos; }
   
   
   template <class CoordSystem, class U>
   DisplacementVector3D<CoordSystem,U>
   operator() (const DisplacementVector3D<CoordSystem,U> & v) const {
      DisplacementVector3D< Cartesian3D<double>,U > xyz;
      xyz.SetXYZ( fCos*v.x()-fSin*v.y(), fCos*v.y()+fSin*v.x(), v.z()  );
      return DisplacementVector3D<CoordSystem,U>(xyz);
   }
   
   template <class CoordSystem, class U>
   PositionVector3D<CoordSystem, U>
   operator() (const PositionVector3D<CoordSystem,U> & v) const {
      DisplacementVector3D< Cartesian3D<double>,U > xyz(v);
      DisplacementVector3D< Cartesian3D<double>,U > rxyz = operator()(xyz);
      return PositionVector3D<CoordSystem,U> ( rxyz );
   }
   
   template <class CoordSystem>
   LorentzVector<CoordSystem>
   operator() (const LorentzVector<CoordSystem> & v) const {
      DisplacementVector3D< Cartesian3D<double> > xyz(v.Vect());
      xyz = operator()(xyz);
      LorentzVector< PxPyPzE4D<double> > xyzt (xyz.X(), xyz.Y(), xyz.Z(), v.E());
      return LorentzVector<CoordSystem> ( xyzt );
   }
   
   template <class ForeignVector>
   ForeignVector
   operator() (const  ForeignVector & v) const {
      DisplacementVector3D< Cartesian3D<double> > xyz(v);
      DisplacementVector3D< Cartesian3D<double> > rxyz = operator()(xyz);
      return ForeignVector ( rxyz.X(), rxyz.Y(), rxyz.Z() );
   }
   
   template <class AVector>
   inline
   AVector operator* (const AVector & v) const
   {
      return operator()(v);
   }
   
   void Invert() { fAngle = -fAngle; fSin = -fSin; }
   
   RotationZ Inverse() const { RotationZ t(*this); t.Invert(); return t; }
   
   
   RotationZ operator * (const RotationZ & r) const {
      RotationZ ans;
      double x   = (fAngle + r.fAngle) / (2.0 * M_PI);
      ans.fAngle = (2.0 * M_PI) * ( x + std::floor(.5-x) );
      ans.fSin   = fSin*r.fCos + fCos*r.fSin;
      ans.fCos   = fCos*r.fCos - fSin*r.fSin;
      return ans;
   }
   
   RotationZ & operator *= (const RotationZ & r) { return *this = (*this)*r; }
   
   bool operator == (const RotationZ & rhs) const {
      if( fAngle != rhs.fAngle )  return false;
      return true;
   }
   bool operator != (const RotationZ & rhs) const {
      return ! operator==(rhs);
   }
private:
   Scalar fAngle;   
   Scalar fSin;     
   Scalar fCos;     
};  
template <class R>
inline
typename RotationZ::Scalar
Distance ( const RotationZ& r1, const R & r2) {return gv_detail::dist(r1,r2);}
  
inline
std::ostream & operator<< (std::ostream & os, const RotationZ & r) {
  os << " RotationZ(" << r.Angle() << ") ";
  return os;
} 
  
}  
}  
#endif // ROOT_Math_GenVector_RotationZ 
Last update: Thu Jan 17 08:42:10 2008
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