| ~Cartesian2D<double>() | |
| ROOT::Math::Cartesian2D<double> | Cartesian2D<double>() | 
| ROOT::Math::Cartesian2D<double> | Cartesian2D<double>(const ROOT::Math::Cartesian2D<double>& v) | 
| ROOT::Math::Cartesian2D<double> | Cartesian2D<double>(ROOT::Math::Cartesian2D<double>::Scalar xx, ROOT::Math::Cartesian2D<double>::Scalar yy) | 
| void | GetCoordinates(ROOT::Math::Cartesian2D<double>::Scalar& xx, ROOT::Math::Cartesian2D<double>::Scalar& yy) const | 
| ROOT::Math::Cartesian2D<double>::Scalar | Mag2() const | 
| void | Negate() | 
| bool | operator!=(const ROOT::Math::Cartesian2D<double>& rhs) const | 
| ROOT::Math::Cartesian2D<double>& | operator=(const ROOT::Math::Cartesian2D<double>& v) | 
| bool | operator==(const ROOT::Math::Cartesian2D<double>& rhs) const | 
| ROOT::Math::Cartesian2D<double>::Scalar | Phi() const | 
| ROOT::Math::Cartesian2D<double>::Scalar | R() const | 
| void | Rotate(ROOT::Math::Cartesian2D<double>::Scalar angle) | 
| void | Scale(ROOT::Math::Cartesian2D<double>::Scalar a) | 
| void | SetCoordinates(ROOT::Math::Cartesian2D<double>::Scalar xx, ROOT::Math::Cartesian2D<double>::Scalar yy) | 
| void | SetPhi(ROOT::Math::Cartesian2D<double>::Scalar phi) | 
| void | SetR(ROOT::Math::Cartesian2D<double>::Scalar r) | 
| void | SetX(ROOT::Math::Cartesian2D<double>::Scalar a) | 
| void | SetXY(ROOT::Math::Cartesian2D<double>::Scalar xx, ROOT::Math::Cartesian2D<double>::Scalar yy) | 
| void | SetY(ROOT::Math::Cartesian2D<double>::Scalar a) | 
| ROOT::Math::Cartesian2D<double>::Scalar | X() const | 
| ROOT::Math::Cartesian2D<double>::Scalar | x() const | 
| ROOT::Math::Cartesian2D<double>::Scalar | Y() const | 
| ROOT::Math::Cartesian2D<double>::Scalar | y() const | 

      Set internal data based on 2 Scalar numbers
      get internal data into 2 Scalar numbers
       set all values using cartesian coordinates
============= Compatibility section ================== The following make this coordinate system look enough like a CLHEP vector that an assignment member template can work with either
{ return X();}====== Set member functions for coordinates in other systems =======