Roots::Bisection
Bisection algorithm, simplest algorithm for bracketing the roots of a function, but slowest one.
See the <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Root-Bracketing-Algorithms.html">GSL manual</A> for more information
@ingroup RootFinders
virtual | ~Brent() |
ROOT::Math::Roots::Brent | Brent() |
ROOT::Math::GSLRootFinder | ROOT::Math::GSLRootFinder::GSLRootFinder() |
virtual int | ROOT::Math::GSLRootFinder::Iterate() |
virtual int | ROOT::Math::GSLRootFinder::Iterations() const |
virtual const char* | ROOT::Math::GSLRootFinder::Name() const |
virtual double | ROOT::Math::GSLRootFinder::Root() const |
virtual int | ROOT::Math::GSLRootFinder::SetFunction(const ROOT::Math::IGradFunction&, double) |
virtual int | ROOT::Math::GSLRootFinder::SetFunction(const ROOT::Math::IGenFunction& f, double xlow, double xup) |
int | ROOT::Math::GSLRootFinder::SetFunction(ROOT::Math::GSLRootFinder::GSLFuncPointer f, void* params, double xlow, double xup) |
virtual int | ROOT::Math::GSLRootFinder::Solve(int maxIter = 100, double absTol = 1E-3, double relTol = 1E-6) |
void | ROOT::Math::GSLRootFinder::FreeSolver() |
void | ROOT::Math::GSLRootFinder::SetSolver(ROOT::Math::GSLRootFSolver* s) |
usually copying is non trivial, so we make this unaccessible