Roots::Bisection
	Bisection algorithm, simplest algorithm for bracketing the roots of a function, but slowest one.
	See the <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Root-Bracketing-Algorithms.html">GSL manual</A> for more information
	@ingroup RootFinders
| virtual | ~Steffenson() | 
| ROOT::Math::GSLRootFinderDeriv | ROOT::Math::GSLRootFinderDeriv::GSLRootFinderDeriv() | 
| virtual int | ROOT::Math::GSLRootFinderDeriv::Iterate() | 
| virtual int | ROOT::Math::GSLRootFinderDeriv::Iterations() const | 
| virtual const char* | ROOT::Math::GSLRootFinderDeriv::Name() const | 
| virtual double | ROOT::Math::GSLRootFinderDeriv::Root() const | 
| virtual int | ROOT::Math::GSLRootFinderDeriv::SetFunction(const ROOT::Math::IGradFunction& f, double xstart) | 
| virtual int | ROOT::Math::GSLRootFinderDeriv::SetFunction(const ROOT::Math::IGenFunction&, double, double) | 
| int | ROOT::Math::GSLRootFinderDeriv::SetFunction(ROOT::Math::GSLRootFinderDeriv::GSLFuncPointer f, ROOT::Math::GSLRootFinderDeriv::GSLFuncPointer df, ROOT::Math::GSLRootFinderDeriv::GSLFdFPointer fdf, void* p, double Root) | 
| virtual int | ROOT::Math::GSLRootFinderDeriv::Solve(int maxIter = 100, double absTol = 1E-3, double relTol = 1E-6) | 
| ROOT::Math::Roots::Steffenson | Steffenson() | 
| void | ROOT::Math::GSLRootFinderDeriv::FreeSolver() | 
| void | ROOT::Math::GSLRootFinderDeriv::SetSolver(ROOT::Math::GSLRootFdFSolver* s) | 
| ROOT::Math::Roots::Steffenson& | operator=(const ROOT::Math::Roots::Steffenson&) | 
| ROOT::Math::Roots::Steffenson | Steffenson(const ROOT::Math::Roots::Steffenson&) | 

usually copying is non trivial, so we make this unaccessible