~Object() | |
void* | Address() const |
Reflex::Object | CastObject(const Reflex::Type& to) const |
void | Destruct() const |
Reflex::Type | DynamicType() const |
Reflex::Object | Get(const string& dm) const |
Reflex::Object | Invoke(const string& fm, vector<void*> args = std::vector<void*>()) const |
Reflex::Object | Invoke(const string& fm, const Reflex::Type& sign, vector<void*> args = std::vector<void*>()) const |
Reflex::Object | Object(const Reflex::Object& obj) |
Reflex::Object | Object(const Reflex::Type& type = Type(), void* mem = 0) |
bool | operator bool() const |
bool | operator!=(const Reflex::Object& obj) |
Reflex::Object | operator=(const Reflex::Object& obj) |
bool | operator==(const Reflex::Object& obj) |
void | Set(const string& dm, const void* value) const |
Reflex::Type | TypeOf() const |
void | Set2(const string& dm, const void* value) const |
Invoke a data member of this object. Sign can be used for finding overloaded funs.