#include "TEveViewer.h"
#include "TEveScene.h"
#include "TEveSceneInfo.h"
#include "TEveManager.h"
#include "TEveSelection.h"
#include "TGLSAViewer.h"
#include "TGLScenePad.h"
#include "TGLPhysicalShape.h"
#include "TGLLogicalShape.h"
ClassImp(TEveViewer);
TEveViewer::TEveViewer(const Text_t* n, const Text_t* t) :
TEveElementList(n, t),
fGLViewer (0)
{
SetChildClass(TEveSceneInfo::Class());
}
const TGPicture* TEveViewer::GetListTreeIcon(Bool_t)
{
return TEveElement::fgListTreeIcons[1];
}
void TEveViewer::SetGLViewer(TGLViewer* s)
{
delete fGLViewer;
fGLViewer = s;
fGLViewer->SetSmartRefresh(kTRUE);
fGLViewer->SetResetCameraOnDoubleClick(kFALSE);
}
void TEveViewer::SpawnGLViewer(const TGWindow* parent, TGedEditor* ged)
{
TGLSAViewer* v = new TGLSAViewer(parent, 0, ged);
v->ToggleEditObject();
SetGLViewer(v);
}
void TEveViewer::Redraw(Bool_t resetCameras)
{
if (resetCameras) fGLViewer->PostSceneBuildSetup(kTRUE);
fGLViewer->RequestDraw(TGLRnrCtx::kLODHigh);
}
void TEveViewer::AddScene(TEveScene* scene)
{
static const TEveException eh("TEveViewer::AddScene ");
TGLSceneInfo* glsi = fGLViewer->AddScene(scene->GetGLScene());
if (glsi != 0) {
TEveSceneInfo* si = new TEveSceneInfo(this, scene, glsi);
AddElement(si);
} else {
throw(eh + "scene already in the viewer.");
}
}
void TEveViewer::RemoveElementLocal(TEveElement* el)
{
fGLViewer->RemoveScene(((TEveSceneInfo*)el)->GetGLScene());
}
void TEveViewer::RemoveElementsLocal()
{
fGLViewer->RemoveAllScenes();
}
TObject* TEveViewer::GetEditorObject(const TEveException& eh) const
{
if (!fGLViewer)
throw(eh + "fGLViewer not set.");
return fGLViewer;
}
Bool_t TEveViewer::HandleElementPaste(TEveElement* el)
{
static const TEveException eh("TEveViewer::HandleElementPaste ");
TEveScene* scene = dynamic_cast<TEveScene*>(el);
if (scene != 0) {
AddScene(scene);
return kTRUE;
} else {
Warning(eh.Data(), "class TEveViewer only accepts TEveScene paste argument.");
return kFALSE;
}
}
ClassImp(TEveViewerList);
TEveViewerList::TEveViewerList(const Text_t* n, const Text_t* t) :
TEveElementList(n, t)
{
SetChildClass(TEveViewer::Class());
}
void TEveViewerList::Connect()
{
TQObject::Connect("TGLViewer", "MouseOver(TGLPhysicalShape*,UInt_t)",
"TEveViewerList", this, "OnMouseOver(TGLPhysicalShape*,UInt_t)");
TQObject::Connect("TGLViewer", "Clicked(TObject*,UInt_t,UInt_t)",
"TEveViewerList", this, "OnClicked(TObject*,UInt_t,UInt_t)");
}
void TEveViewerList::RepaintChangedViewers(Bool_t resetCameras, Bool_t dropLogicals)
{
for (List_i i=fChildren.begin(); i!=fChildren.end(); ++i)
{
TGLViewer* glv = ((TEveViewer*)*i)->GetGLViewer();
if (glv->IsChanged())
{
if (resetCameras) glv->PostSceneBuildSetup(kTRUE);
if (dropLogicals) glv->SetSmartRefresh(kFALSE);
glv->RequestDraw(TGLRnrCtx::kLODHigh);
if (dropLogicals) glv->SetSmartRefresh(kTRUE);
}
}
}
void TEveViewerList::RepaintAllViewers(Bool_t resetCameras, Bool_t dropLogicals)
{
for (List_i i=fChildren.begin(); i!=fChildren.end(); ++i)
{
TGLViewer* glv = ((TEveViewer*)*i)->GetGLViewer();
if (resetCameras) glv->PostSceneBuildSetup(kTRUE);
if (dropLogicals) glv->SetSmartRefresh(kFALSE);
glv->RequestDraw(TGLRnrCtx::kLODHigh);
if (dropLogicals) glv->SetSmartRefresh(kTRUE);
}
}
void TEveViewerList::SceneDestructing(TEveScene* scene)
{
for (List_i i=fChildren.begin(); i!=fChildren.end(); ++i)
{
TEveViewer* viewer = (TEveViewer*) *i;
List_i j = viewer->BeginChildren();
while (j != viewer->EndChildren())
{
TEveSceneInfo* sinfo = (TEveSceneInfo*) *j;
++j;
if (sinfo->GetScene() == scene)
gEve->RemoveElement(sinfo, viewer);
}
}
}
void TEveViewerList::OnMouseOver(TGLPhysicalShape *pshape, UInt_t state)
{
if (state & kKeyShiftMask || state & kKeyMod1Mask)
return;
TObject *obj = 0;
TEveElement *el = 0;
if (pshape)
{
TGLLogicalShape* lshape = const_cast<TGLLogicalShape*>(pshape->GetLogical());
obj = lshape->GetExternal();
el = dynamic_cast<TEveElement*>(obj);
}
if (el && !el->IsPickable())
el = 0;
gEve->GetHighlight()->UserPickedElement(el, kFALSE);
}
void TEveViewerList::OnClicked(TObject *obj, UInt_t button, UInt_t state)
{
if (button != kButton1 || state & kKeyShiftMask || state & kKeyMod1Mask)
return;
TEveElement* el = dynamic_cast<TEveElement*>(obj);
if (el && !el->IsPickable())
el = 0;
gEve->GetSelection()->UserPickedElement(el, state & kKeyControlMask);
}
Last change: Wed Jun 25 08:38:40 2008
Last generated: 2008-06-25 08:38
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