TGLStopwatch Stopwatch object for timing GL work. We do not use the TStopwatch as we need to perform GL flushing to get accurate times + we record timing overheads here.
TGLStopwatch() | |
TGLStopwatch(const TGLStopwatch&) | |
virtual | ~TGLStopwatch() |
static TClass* | Class() |
Double_t | End() |
virtual TClass* | IsA() const |
Double_t | Lap() const |
Double_t | LastRun() const |
TGLStopwatch& | operator=(const TGLStopwatch&) |
virtual void | ShowMembers(TMemberInspector& insp, char* parent) |
void | Start() |
virtual void | Streamer(TBuffer& b) |
void | StreamerNVirtual(TBuffer& b) |