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// @(#)root/graf:$Id: TPaveLabel.h 20882 2007-11-19 11:31:26Z rdm $
// Author: Rene Brun   17/10/95

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#ifndef ROOT_TPaveLabel
#define ROOT_TPaveLabel


//////////////////////////////////////////////////////////////////////////
//                                                                      //
// TPaveLabel                                                           //
//                                                                      //
// PaveLabel  A Pave with a label.                                      //
//                                                                      //
//////////////////////////////////////////////////////////////////////////

#ifndef ROOT_TPave
#include "TPave.h"
#endif
#ifndef ROOT_TAttText
#include "TAttText.h"
#endif


class TPaveLabel : public TPave, public TAttText {

protected:
   TString      fLabel;         //Label written at the center of Pave

public:
   TPaveLabel();
   TPaveLabel(Double_t x1, Double_t y1,Double_t x2 ,Double_t y2, const char *label, Option_t *option="br");
   TPaveLabel(const TPaveLabel &pavelabel);
   virtual ~TPaveLabel();

   void          Copy(TObject &pavelabel) const;
   virtual void  Draw(Option_t *option="");
   virtual void  DrawPaveLabel(Double_t x1, Double_t y1,Double_t x2 ,Double_t y2,
                      const char *label, Option_t *option="");
   const char   *GetLabel() const {return fLabel.Data();}
   const char   *GetTitle() const {return fLabel.Data();}
   virtual void  Paint(Option_t *option="");
   virtual void  PaintPaveLabel(Double_t x1, Double_t y1,Double_t x2 ,Double_t y2,
                      const char *label, Option_t *option="");
   virtual void  SavePrimitive(ostream &out, Option_t *option = "");
   virtual void  SetLabel(const char *label) {fLabel = label;} // *MENU*

   ClassDef(TPaveLabel,1)  //PaveLabel. A Pave with a label
};

#endif

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