Int_t | ColorToObjectID(const UChar_t* color, Bool_t highColor) |
void | DrawAxes(Int_t frontPoint, const Int_t* viewport, const TGLVertex3* box2D, const TGLPlotCoordinates* plotCoord, TAxis* xAxis, TAxis* yAxis, TAxis* zAxis) |
void | DrawBoxFront(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp) |
void | DrawBoxFrontTextured(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax, Int_t front) |
void | DrawCylinder(TGLQuadric* quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) |
void | DrawError(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) |
void | DrawFaceTextured(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, Double_t t1, Double_t t2, Double_t t3, Double_t z, const TGLVector3& planeNormal) |
void | DrawFaceTextured(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, Double_t t1, Double_t t2, Double_t t3, const TGLVector3& norm1, const TGLVector3& norm2, const TGLVector3& norm3) |
void | DrawMapleMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts) |
void | DrawMapleMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box) |
void | DrawMesh(const vector<Float_t>& vs, const vector<UInt_t>& fTS) |
void | DrawMesh(const vector<Double_t>& vs, const vector<UInt_t>& fTS) |
void | DrawMesh(const vector<Float_t>& vs, const vector<Float_t>& ns, const vector<UInt_t>& ts) |
void | DrawMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts) |
void | DrawMesh(const vector<Float_t>& vs, const vector<UInt_t>& ts, const TGLBoxCut& box) |
void | DrawMesh(const vector<Double_t>& vs, const vector<UInt_t>& ts, const TGLBoxCut& box) |
void | DrawMesh(const vector<Float_t>& vs, const vector<Float_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box) |
void | DrawMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box) |
void | DrawPalette(const TGLPlotCamera* camera, const TGLLevelPalette& palette) |
void | DrawPaletteAxis(const TGLPlotCamera* camera, const Rgl::Range_t& minMax, Bool_t logZ) |
void | DrawQuadFilled(const TGLVertex3& v0, const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVector3& normal) |
void | DrawQuadOutline(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVertex3& v4) |
void | DrawSmoothFace(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVector3& norm1, const TGLVector3& norm2, const TGLVector3& norm3) |
void | DrawSphere(TGLQuadric* quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) |
void | GetColor(Float_t v, Float_t vmin, Float_t vmax, Int_t type, Float_t* rgba) |
void | ObjectIDToColor(Int_t objectID, Bool_t highColor) |
void | SetZLevels(TAxis* zAxis, Double_t zMin, Double_t zMax, Double_t zScale, vector<Double_t>& zLevels) |