// @(#)root/base:$Id: TTimer.cxx 28359 2009-04-27 12:36:49Z rdm $ // Author: Fons Rademakers 28/11/96 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TTimer // // // // Handles synchronous and a-synchronous timer events. // // 1. synchronous timer is registered into TSystem and is processed // // within the standard ROOT event-loop. // // 2. asynchronous timer is passed to the operating system which sends // // an external signal to ROOT and thus interrupts its event-loop. // // // // You can use this class in one of the following ways: // // - Sub-class TTimer and override the Notify() method. // // - Re-implement the TObject::HandleTimer() method in your class // // and pass a pointer to this object to timer, see the SetObject() // // method. // // - Pass an interpreter command to timer, see SetCommand() method. // // - Create a TTimer, connect its Timeout() signal to the // // appropriate methods. Then when the time is up it will emit a // // Timeout() signal and call connected slots. // // // // Minimum timeout interval is defined in TSystem::ESysConstants as // // kItimerResolution (currently 10 ms). // // // // Signal/slots example: // // TTimer *timer = new TTimer(); // // timer->Connect("Timeout()", "myObjectClassName", // // myObject, "TimerDone()"); // // timer->Start(2000, kTRUE); // 2 seconds single-shot // // // // To emit the Timeout signal repeadetly with minimum timeout: // // timer->Start(0, kFALSE); // // // ////////////////////////////////////////////////////////////////////////// #include "TTimer.h" #include "TSystem.h" #include "TROOT.h" ClassImp(TTimer) class TSingleShotCleaner : public TTimer { private: TList *fGarbage; public: TSingleShotCleaner() : TTimer(10, kTRUE) { fGarbage = new TList(); } virtual ~TSingleShotCleaner() { fGarbage->Delete(); delete fGarbage; } void TurnOn() { TObject *obj = (TObject*) gTQSender; fGarbage->Add(obj); Reset(); if (gSystem) gSystem->AddTimer(this); } Bool_t Notify() { fGarbage->Delete(); Reset(); if (gSystem) gSystem->RemoveTimer(this); return kTRUE; } }; //______________________________________________________________________________ TTimer::TTimer(Long_t ms, Bool_t mode) : fTime(ms) { // Create timer that times out in ms milliseconds. If milliSec is 0 // then the timeout will be the minimum timeout (see TSystem::ESysConstants, // i.e. 10 ms). If mode == kTRUE then the timer is synchronous else // a-synchronous. The default is synchronous. Add a timer to the system // eventloop by calling TurnOn(). Set command to be executed from Notify() // or set the object whose HandleTimer() method will be called via Notify(), // derive from TTimer and override Notify() or connect slots to the // signals Timeout(), TurnOn() and TurnOff(). fObject = 0; fCommand = ""; fSync = mode; fIntSyscalls = kFALSE; Reset(); } //______________________________________________________________________________ TTimer::TTimer(TObject *obj, Long_t ms, Bool_t mode) : fTime(ms) { // Create timer that times out in ms milliseconds. If mode == kTRUE then // the timer is synchronous else a-synchronous. The default is synchronous. // Add a timer to the system eventloop by calling TurnOn(). // The object's HandleTimer() will be called by Notify(). fObject = obj; fCommand = ""; fSync = mode; fIntSyscalls = kFALSE; Reset(); } //______________________________________________________________________________ TTimer::TTimer(const char *command, Long_t ms, Bool_t mode) : fTime(ms) { // Create timer that times out in ms milliseconds. If mode == kTRUE then // the timer is synchronous else a-synchronous. The default is synchronous. // Add a timer to the system eventloop by calling TurnOn(). // The interpreter will execute command from Notify(). fObject = 0; fCommand = command; fSync = mode; fIntSyscalls = kFALSE; Reset(); } //______________________________________________________________________________ Bool_t TTimer::CheckTimer(const TTime &now) { // Check if timer timed out. if (fAbsTime <= now) { fTimeout = kTRUE; Notify(); return kTRUE; } return kFALSE; } //______________________________________________________________________________ Bool_t TTimer::Notify() { // Notify when timer times out. The timer is always reset. To stop // the timer call TurnOff(). Timeout(); // emit Timeout() signal if (fObject) fObject->HandleTimer(this); if (fCommand && fCommand.Length() > 0) gROOT->ProcessLine(fCommand); Reset(); return kTRUE; } //______________________________________________________________________________ void TTimer::Reset() { // Reset the timer. // make sure gSystem exists ROOT::GetROOT(); fTimeout = kFALSE; fAbsTime = fTime; if (gSystem) { fAbsTime += gSystem->Now(); if (!fSync) gSystem->ResetTimer(this); } } //______________________________________________________________________________ void TTimer::SetCommand(const char *command) { // Set the interpreter command to be executed at time out. Removes the // object to be notified (if it was set). fObject = 0; fCommand = command; } //______________________________________________________________________________ void TTimer::SetObject(TObject *object) { // Set the object to be notified at time out. Removes the command to // be executed (if it was set). fObject = object; fCommand = ""; } //______________________________________________________________________________ void TTimer::SetInterruptSyscalls(Bool_t set) { // When the argument is true the a-synchronous timer (SIGALRM) signal // handler is set so that interrupted syscalls will not be restarted // by the kernel. This is typically used in case one wants to put a // timeout on an I/O operation. By default interrupted syscalls will // be restarted. fIntSyscalls = set; } //___________________________________________________________________ void TTimer::Start(Long_t milliSec, Bool_t singleShot) { // Starts the timer with a milliSec timeout. If milliSec is 0 // then the timeout will be the minimum timeout (see TSystem::ESysConstants, // i.e. 10 ms), if milliSec is -1 then the time interval as previously // specified (in ctor or SetTime()) will be used. // If singleShot is kTRUE, the timer will be activated only once, // otherwise it will continue until it is stopped. // See also TurnOn(), Stop(), TurnOff(). if (milliSec >= 0) SetTime(milliSec); Reset(); TurnOn(); if (singleShot) Connect(this, "Timeout()", "TTimer", this, "TurnOff()"); else Disconnect(this, "Timeout()", this, "TurnOff()"); } //______________________________________________________________________________ void TTimer::TurnOff() { // Remove timer from system timer list. This requires that a timer // has been placed in the system timer list (using TurnOn()). // If a TTimer subclass is placed on another list, override TurnOff() to // remove the timer from the correct list. if (gSystem) if (gSystem->RemoveTimer(this)) Emit("TurnOff()"); } //______________________________________________________________________________ void TTimer::TurnOn() { // Add the timer to the system timer list. If a TTimer subclass has to be // placed on another list, override TurnOn() to add the timer to the correct // list. // might have been set in a previous Start() Disconnect(this, "Timeout()", this, "TurnOff()"); if (gSystem) { gSystem->AddTimer(this); Emit("TurnOn()"); } } //______________________________________________________________________________ void TTimer::SingleShot(Int_t milliSec, const char *receiver_class, void *receiver, const char *method) { // This static function calls a slot after a given time interval. // Created internal timer will be deleted after that. TTimer *singleShotTimer = new TTimer(milliSec); TQObject::Connect(singleShotTimer, "Timeout()", receiver_class, receiver, method); static TSingleShotCleaner singleShotCleaner; // single shot timer cleaner // gSingleShotCleaner will delete singleShotTimer a // short period after Timeout() signal is emitted TQObject::Connect(singleShotTimer, "Timeout()", "TTimer", &singleShotCleaner, "TurnOn()"); singleShotTimer->Start(milliSec, kTRUE); }