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namespace Rgl

Function Members (Methods)

public:
Int_tColorToObjectID(const UChar_t* color, Bool_t highColor)
voidDrawAxes(Int_t frontPoint, const Int_t* viewport, const TGLVertex3* box2D, const TGLPlotCoordinates* plotCoord, TAxis* xAxis, TAxis* yAxis, TAxis* zAxis)
voidDrawBoxFront(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp)
voidDrawBoxFrontTextured(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax, Int_t front)
voidDrawCylinder(TGLQuadric* quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
voidDrawError(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
voidDrawFaceTextured(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, Double_t t1, Double_t t2, Double_t t3, Double_t z, const TGLVector3& planeNormal)
voidDrawFaceTextured(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, Double_t t1, Double_t t2, Double_t t3, const TGLVector3& norm1, const TGLVector3& norm2, const TGLVector3& norm3)
voidDrawMapleMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts)
voidDrawMapleMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box)
voidDrawMesh(const vector<Float_t>& vs, const vector<UInt_t>& fTS)
voidDrawMesh(const vector<Double_t>& vs, const vector<UInt_t>& fTS)
voidDrawMesh(const vector<Float_t>& vs, const vector<Float_t>& ns, const vector<UInt_t>& ts)
voidDrawMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts)
voidDrawMesh(const vector<Float_t>& vs, const vector<UInt_t>& ts, const TGLBoxCut& box)
voidDrawMesh(const vector<Double_t>& vs, const vector<UInt_t>& ts, const TGLBoxCut& box)
voidDrawMesh(const vector<Float_t>& vs, const vector<Float_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box)
voidDrawMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts, const TGLBoxCut& box)
voidDrawPalette(const TGLPlotCamera* camera, const TGLLevelPalette& palette)
voidDrawPalette(const TGLPlotCamera* camera, const TGLLevelPalette& palette, const vector<Double_t>& levels)
voidDrawPaletteAxis(const TGLPlotCamera* camera, const Rgl::Range_t& minMax, Bool_t logZ)
voidDrawQuadFilled(const TGLVertex3& v0, const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVector3& normal)
voidDrawQuadFilled(const Double_t* v0, const Double_t* v1, const Double_t* v2, const Double_t* v3, const Double_t* normal)
voidDrawQuadOutline(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVertex3& v4)
voidDrawSmoothFace(const TGLVertex3& v1, const TGLVertex3& v2, const TGLVertex3& v3, const TGLVector3& norm1, const TGLVector3& norm2, const TGLVector3& norm3)
voidDrawSphere(TGLQuadric* quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
voidDrawTransparentBox(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp)
voidGetColor(Float_t v, Float_t vmin, Float_t vmax, Int_t type, Float_t* rgba)
voidObjectIDToColor(Int_t objectID, Bool_t highColor)
voidSetZLevels(TAxis* zAxis, Double_t zMin, Double_t zMax, Double_t zScale, vector<Double_t>& zLevels)

Data Members

Class Charts

Function documentation

void DrawMesh(const std::vector<Float_t> &vs, const std::vector<Float_t> &ns, const std::vector<UInt_t> &ts)
Auxilary functions to draw an iso mesh in different modes.
void DrawMesh(const std::vector<Float_t> &vs, const std::vector<UInt_t> &fTS)
void DrawMesh(const std::vector<Double_t> &vs, const std::vector<UInt_t> &fTS)
void DrawMesh(const std::vector<Float_t> &vs, const std::vector<Float_t> &ns, const std::vector<UInt_t> &ts, const TGLBoxCut &box)
void DrawMesh(const std::vector<Float_t> &vs, const std::vector<UInt_t> &ts, const TGLBoxCut &box)
void DrawMesh(const std::vector<Double_t> &vs, const std::vector<UInt_t> &ts, const TGLBoxCut &box)
void DrawMapleMesh(const vector<Double_t>& vs, const vector<Double_t>& ns, const vector<UInt_t>& ts)