// @(#)root/cont:$Id: TObjArray.cxx 36469 2010-11-02 11:35:54Z brun $ // Author: Fons Rademakers 11/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TObjArray // // // // An array of TObjects. The array expands automatically when // objects are added (shrinking can be done by hand using Expand(), // how nice to have meaningful names -:)). // Use operator[] to have "real" array behaviour. // // Note on ownership and copy: // By default the TObjArray does not own the objects it points to and // will not delete them unless explicitly asked (via a call to the // Delete member function). To assign ownership of the content to // the array, call: // myarr->SetOwner(kTRUE); // When the array owns its content a call to Clear or the deletion of // the array itself will lead to the deletion of its contents. // // You can either make a shallow copy of the array: // otherarr = new TObjArray(*myarr); // *otherarr = *myarr; // in which case ownership (if any) is not transfered but the other // array points to the same object as the original array. Note that // if the content of either array is deleted the other array is not // notified in any way (i.e. still points to the now deleted objects). // // You can also make a deep copy of the array: // otherarr = (TObjArray*)myarr->Clone(); // in which case the array and the content are both duplicated (i.e. // otherarr and myarr do not point to the same objects). If myarr // is set to the be the owner of its content, otherarr will also be // set to the owner of its own conent. // //Begin_Html /* <img src=gif/tobjarray.gif> */ //End_Html // ////////////////////////////////////////////////////////////////////////// #include "TObjArray.h" #include "TError.h" #include "TROOT.h" #include <stdlib.h> ClassImp(TObjArray) //______________________________________________________________________________ TObjArray::TObjArray(Int_t s, Int_t lowerBound) { // Create an object array. Using s one can set the array size (default is // kInitCapacity=16) and lowerBound can be used to set the array lowerbound // index (default is 0). if (s < 0) { Warning("TObjArray", "size (%d) < 0", s); s = TCollection::kInitCapacity; } else if (s == 0) s = TCollection::kInitCapacity; fCont = 0; Init(s, lowerBound); } //______________________________________________________________________________ TObjArray::TObjArray(const TObjArray &a) : TSeqCollection() { // Create a copy of TObjArray a. Note, does not copy the kIsOwner flag. fCont = 0; Init(a.fSize, a.fLowerBound); for (Int_t i = 0; i < fSize; i++) fCont[i] = a.fCont[i]; fLast = a.fLast; fName = a.fName; } //______________________________________________________________________________ TObjArray::~TObjArray() { // Delete an array. Objects are not deleted unless the TObjArray is the // owner (set via SetOwner()). if (IsOwner()) Delete(); TStorage::Dealloc(fCont); fCont = 0; fSize = 0; } //______________________________________________________________________________ TObjArray& TObjArray::operator=(const TObjArray &a) { // Assignment operator. Note, unsets the kIsOwner flag. if (this != &a) { if (IsOwner()) Delete(); SetOwner(kFALSE); Init(a.fSize, a.fLowerBound); for (Int_t i = 0; i < fSize; i++) fCont[i] = a.fCont[i]; fLast = a.fLast; fName = a.fName; } return *this; } //______________________________________________________________________________ TObject *&TObjArray::operator[](Int_t i) { // Return the object at position i. Returns address at position 0 // if i is out of bounds. Result may be used as an lvalue. int j = i-fLowerBound; if (j >= 0 && j < fSize) { fLast = TMath::Max(j, GetAbsLast()); Changed(); return fCont[j]; } BoundsOk("operator[]", i); fLast = -2; // invalidate fLast since the result may be used as an lvalue return fCont[0]; } //______________________________________________________________________________ TObject *TObjArray::operator[](Int_t i) const { // Return the object at position at. Returns 0 if i is out of bounds. int j = i-fLowerBound; if (j >= 0 && j < fSize) return fCont[j]; BoundsOk("operator[] const", i); return 0; } //______________________________________________________________________________ void TObjArray::AddFirst(TObject *obj) { // Add object in the first slot of the array. This will overwrite the // first element that might have been there. To have insertion semantics // use either a TList or a TOrdCollection. fCont[0] = obj; if (fLast == -1) fLast = 0; Changed(); } //______________________________________________________________________________ void TObjArray::AddLast(TObject *obj) { // Add object in the next empty slot in the array. Expand the array // if necessary. AddAtAndExpand(obj, GetAbsLast()+1+fLowerBound); } //______________________________________________________________________________ void TObjArray::AddBefore(const TObject *before, TObject *obj) { // Add object in the slot before object before. If before=0 add object // in the first slot. Note that this will overwrite any object that // might have already been in this slot. For insertion semantics use // either a TList or a TOrdCollection. if (!before) AddFirst(obj); else { Int_t idx = IndexOf(before) - fLowerBound; if (idx == -1) { Error("AddBefore", "before not found, object not added"); return; } if (idx == 0) { Error("AddBefore", "cannot add before lowerbound (%d)", fLowerBound); return; } AddAt(obj, idx+fLowerBound-1); } } //______________________________________________________________________________ void TObjArray::AddAfter(const TObject *after, TObject *obj) { // Add object in the slot after object after. If after=0 add object in // the last empty slot. Note that this will overwrite any object that // might have already been in this slot. For insertion semantics use // either a TList or a TOrdCollection. if (!after) AddLast(obj); else { Int_t idx = IndexOf(after) - fLowerBound; if (idx == -1) { Error("AddAfter", "after not found, object not added"); return; } AddAtAndExpand(obj, idx+fLowerBound+1); } } //______________________________________________________________________________ void TObjArray::AddAtAndExpand(TObject *obj, Int_t idx) { // Add object at position idx. If idx is larger than the current size // of the array, expand the array (double its size). if (idx < fLowerBound) { Error("AddAt", "out of bounds at %d in %lx", idx, (Long_t)this); return; } if (idx-fLowerBound >= fSize) Expand(TMath::Max(idx-fLowerBound+1, GrowBy(fSize))); fCont[idx-fLowerBound] = obj; fLast = TMath::Max(idx-fLowerBound, GetAbsLast()); Changed(); } //______________________________________________________________________________ void TObjArray::AddAt(TObject *obj, Int_t idx) { // Add object at position ids. Give an error when idx is out of bounds // (i.e. the array is not expanded). if (!BoundsOk("AddAt", idx)) return; fCont[idx-fLowerBound] = obj; fLast = TMath::Max(idx-fLowerBound, GetAbsLast()); Changed(); } //______________________________________________________________________________ Int_t TObjArray::AddAtFree(TObject *obj) { // Return the position of the new object. // Find the first empty cell or AddLast if there is no empty cell if (Last()) { // <---------- This is to take in account "empty" TObjArray's Int_t i; for (i = 0; i < fSize; i++) if (!fCont[i]) { // Add object at position i fCont[i] = obj; fLast = TMath::Max(i, GetAbsLast()); Changed(); return i+fLowerBound; } } AddLast(obj); return GetLast(); } //______________________________________________________________________________ TObject *TObjArray::After(const TObject *obj) const { // Return the object after obj. Returns 0 if obj is last object. if (!obj) return 0; Int_t idx = IndexOf(obj) - fLowerBound; if (idx == -1 || idx == fSize-1) return 0; return fCont[idx+1]; } //______________________________________________________________________________ TObject *TObjArray::Before(const TObject *obj) const { // Return the object before obj. Returns 0 if obj is first object. if (!obj) return 0; Int_t idx = IndexOf(obj) - fLowerBound; if (idx == -1 || idx == 0) return 0; return fCont[idx-1]; } //______________________________________________________________________________ void TObjArray::Clear(Option_t *) { // Remove all objects from the array. Does not delete the objects // unless the TObjArray is the owner (set via SetOwner()). if (IsOwner()) Delete(); else Init(fSize, fLowerBound); } //______________________________________________________________________________ void TObjArray::Compress() { // Remove empty slots from array. Int_t j = 0; for (Int_t i = 0; i < fSize; i++) { if (fCont[i]) { fCont[j] = fCont[i]; j++; } } fLast = j - 1; for ( ; j < fSize; j++) fCont[j] = 0; } //______________________________________________________________________________ void TObjArray::Delete(Option_t *) { // Remove all objects from the array AND delete all heap based objects. for (Int_t i = 0; i < fSize; i++) if (fCont[i] && fCont[i]->IsOnHeap()) { TCollection::GarbageCollect(fCont[i]); fCont[i] = 0; } Init(fSize, fLowerBound); } //______________________________________________________________________________ void TObjArray::Expand(Int_t newSize) { // Expand or shrink the array to newSize elements. if (newSize < 0) { Error ("Expand", "newSize must be positive (%d)", newSize); return; } if (newSize == fSize) return; if (newSize < fSize) { // if the array is shrinked check whether there are nonempty entries for (Int_t j = newSize; j < fSize; j++) if (fCont[j]) { Error ("Expand", "expand would cut off nonempty entries at %d", j); return; } } fCont = (TObject**) TStorage::ReAlloc(fCont, newSize * sizeof(TObject*), fSize * sizeof(TObject*)); fSize = newSize; } //______________________________________________________________________________ TObject *TObjArray::FindObject(const char *name) const { // Find an object in this collection using its name. Requires a sequential // scan till the object has been found. Returns 0 if object with specified // name is not found. Int_t nobjects = GetAbsLast()+1; for (Int_t i = 0; i < nobjects; ++i) { TObject *obj = fCont[i]; if (obj && 0==strcmp(name, obj->GetName())) return obj; } return 0; } //______________________________________________________________________________ TObject *TObjArray::FindObject(const TObject *iobj) const { // Find an object in this collection using the object's IsEqual() // member function. Requires a sequential scan till the object has // been found. Returns 0 if object is not found. // Typically this function is overridden by a more efficient version // in concrete collection classes (e.g. THashTable). Int_t nobjects = GetAbsLast()+1; for (Int_t i = 0; i < nobjects; ++i) { TObject *obj = fCont[i]; if (obj && obj->IsEqual(iobj)) return obj; } return 0; } //_______________________________________________________________________ void TObjArray::Streamer(TBuffer &b) { // Stream all objects in the array to or from the I/O buffer. UInt_t R__s, R__c; Int_t nobjects; if (b.IsReading()) { Version_t v = b.ReadVersion(&R__s, &R__c); if (v > 2) TObject::Streamer(b); if (v > 1) fName.Streamer(b); if (GetEntriesFast() > 0) Clear(); b >> nobjects; b >> fLowerBound; if (nobjects >= fSize) Expand(nobjects); fLast = -1; TObject *obj; for (Int_t i = 0; i < nobjects; i++) { obj = (TObject*) b.ReadObjectAny(TObject::Class()); if (obj) { fCont[i] = obj; fLast = i; } } Changed(); b.CheckByteCount(R__s, R__c,TObjArray::IsA()); } else { R__c = b.WriteVersion(TObjArray::IsA(), kTRUE); TObject::Streamer(b); fName.Streamer(b); nobjects = GetAbsLast()+1; b << nobjects; b << fLowerBound; for (Int_t i = 0; i < nobjects; i++) { b << fCont[i]; } b.SetByteCount(R__c, kTRUE); } } //______________________________________________________________________________ TObject *TObjArray::First() const { // Return the object in the first slot. return fCont[0]; } //______________________________________________________________________________ TObject *TObjArray::Last() const { // Return the object in the last filled slot. Returns 0 if no entries. if (fLast == -1) return 0; else return fCont[GetAbsLast()]; } //______________________________________________________________________________ Int_t TObjArray::GetEntries() const { // Return the number of objects in array (i.e. number of non-empty slots). // Attention: use this method ONLY if you want to know the number of // non-empty slots. This function loops over the complete array and // is therefore very slow when applied in a loop. Most of the time you // better use GetEntriesFast() (only in case when there are no empty slots). Int_t cnt = 0; for (Int_t i = 0; i < fSize; i++) if (fCont[i]) cnt++; return cnt; } //______________________________________________________________________________ Int_t TObjArray::GetAbsLast() const { // Return absolute index to last object in array. Returns -1 in case // array is empty. // For efficiency we need sometimes to update fLast so we have // to cast const away. Ugly, but making GetAbsLast() not const breaks // many other const functions. if (fLast == -2) { for (Int_t i = fSize-1; i >= 0; i--) if (fCont[i]) { ((TObjArray*)this)->fLast = i; return fLast; } ((TObjArray*)this)->fLast = -1; } return fLast; } //______________________________________________________________________________ Int_t TObjArray::GetLast() const { // Return index of last object in array. Returns lowerBound-1 in case // array is empty. return fLowerBound+GetAbsLast(); } //______________________________________________________________________________ TObject **TObjArray::GetObjectRef(const TObject *obj) const { // Return address of pointer obj. If obj is 0 returns address of container. if (!obj) return fCont; Int_t index = IndexOf(obj); return &fCont[index]; } //______________________________________________________________________________ Int_t TObjArray::IndexOf(const TObject *obj) const { // obj != 0 Return index of object in array. // Returns lowerBound-1 in case array doesn't contain the obj. // // obj == 0 Return the index of the first empty slot. // Returns lowerBound-1 in case array doesn't contain any empty slot. Int_t i; if (obj) { for (i = 0; i < fSize; i++) if (fCont[i] && fCont[i]->IsEqual(obj)) return i+fLowerBound; } else { // Look for the first empty slot for (i = 0; i < fSize; i++) if (!fCont[i]) return i+fLowerBound; } return fLowerBound-1; } //______________________________________________________________________________ void TObjArray::Init(Int_t s, Int_t lowerBound) { // Initialize a TObjArray. if (fCont && fSize != s) { TStorage::Dealloc(fCont); fCont = 0; } fSize = s; if (!fCont) fCont = (TObject**) TStorage::Alloc(fSize*sizeof(TObject*)); //new TObject* [fSize]; memset(fCont, 0, fSize*sizeof(TObject*)); fLowerBound = lowerBound; fLast = -1; Changed(); } //______________________________________________________________________________ TIterator *TObjArray::MakeIterator(Bool_t dir) const { // Returns an array iterator. return new TObjArrayIter(this, dir); } //______________________________________________________________________________ Bool_t TObjArray::OutOfBoundsError(const char *where, Int_t i) const { // Generate an out-of-bounds error. Always returns false. Error(where, "index %d out of bounds (size: %d, this: 0x%lx)", i, fSize, (Long_t)this); return kFALSE; } //______________________________________________________________________________ void TObjArray::RecursiveRemove(TObject *obj) { // Remove object from this collection and recursively remove the object // from all other objects (and collections). if (!obj) return; for (int i = 0; i < fSize; i++) { if (fCont[i] && fCont[i]->TestBit(kNotDeleted) && fCont[i]->IsEqual(obj)) { fCont[i] = 0; // recalculate array size if (i == fLast) do { fLast--; } while (fLast >= 0 && fCont[fLast] == 0); Changed(); } else if (fCont[i] && fCont[i]->TestBit(kNotDeleted)) fCont[i]->RecursiveRemove(obj); } } //______________________________________________________________________________ TObject *TObjArray::RemoveAt(Int_t idx) { // Remove object at index idx. if (!BoundsOk("RemoveAt", idx)) return 0; int i = idx-fLowerBound; TObject *obj = 0; if (fCont[i]) { obj = fCont[i]; fCont[i] = 0; // recalculate array size if (i == fLast) do { fLast--; } while (fLast >= 0 && fCont[fLast] == 0); Changed(); } return obj; } //______________________________________________________________________________ TObject *TObjArray::Remove(TObject *obj) { // Remove object from array. if (!obj) return 0; Int_t idx = IndexOf(obj) - fLowerBound; if (idx == -1) return 0; TObject *ob = fCont[idx]; fCont[idx] = 0; // recalculate array size if (idx == fLast) do { fLast--; } while (fLast >= 0 && fCont[fLast] == 0); Changed(); return ob; } //______________________________________________________________________________ void TObjArray::RemoveRange(Int_t idx1, Int_t idx2) { // Remove objects from index idx1 to idx2 included. if (!BoundsOk("RemoveRange", idx1)) return; if (!BoundsOk("RemoveRange", idx2)) return; idx1 -= fLowerBound; idx2 -= fLowerBound; Bool_t change = kFALSE; for (TObject **obj = fCont+idx1; obj <= fCont+idx2; obj++) { if (*obj) { *obj = 0; change = kTRUE; } } // recalculate array size if (change) Changed(); if (idx1 < fLast || fLast > idx2) return; do { fLast--; } while (fLast >= 0 && fCont[fLast] == 0); } //______________________________________________________________________________ void TObjArray::SetLast(Int_t last) { // Set index of last object in array, effectively truncating the // array. Use carefully since whenever last position has to be // recalculated, e.g. after a Remove() or Sort() it will be reset // to the last non-empty slot. If last is -2 this will force the // recalculation of the last used slot. // If last is -1, this effectively truncate the array completely. if (last == -2 || last == -1) fLast = last; else if (BoundsOk("SetLast", last)) fLast = last - fLowerBound; } //______________________________________________________________________________ void TObjArray::Randomize(Int_t ntimes) { // Randomize objects inside the array, i.e. permute randomly objects. // With fLast being the index of the last entry in the array, the following // algorithm is applied to the array: // - for each entry j between 0 and fLast, another entry k is chosen // randomly between 0 and fLast. // - the objects at j and k are swapped. // - this process is repeated ntimes (ntimes = 1 by default). for (Int_t i = 0; i < ntimes; i++) { for (Int_t j = 0; j < fLast; j++) { #ifdef R__WIN32 Int_t k = (Int_t)(0.5+fLast*Double_t(rand())/Double_t((RAND_MAX+1.0))); #else Int_t k = (Int_t)(0.5+fLast*Double_t(random())/Double_t((RAND_MAX+1.0))); #endif if (k == j) continue; TObject *obj = fCont[j]; fCont[j] = fCont[k]; fCont[k] = obj; } } } //______________________________________________________________________________ void TObjArray::Sort(Int_t upto) { // If objects in array are sortable (i.e. IsSortable() returns true // for all objects) then sort array. if (GetAbsLast() == -1 || fSorted) return; for (Int_t i = 0; i < fSize; i++) if (fCont[i]) { if (!fCont[i]->IsSortable()) { Error("Sort", "objects in array are not sortable"); return; } } QSort(fCont, 0, TMath::Min(fSize, upto-fLowerBound)); fLast = -2; fSorted = kTRUE; } //______________________________________________________________________________ Int_t TObjArray::BinarySearch(TObject *op, Int_t upto) { // Find object using a binary search. Array must first have been sorted. // Search can be limited by setting upto to desired index. Int_t base, position, last, result = 0; TObject *op2; if (!op) return -1; if (!fSorted) { Error("BinarySearch", "array must first be sorted"); return -1; } base = 0; last = TMath::Min(fSize, upto-fLowerBound) - 1; while (last >= base) { position = (base+last) / 2; op2 = fCont[position]; if (op2 && (result = op->Compare(op2)) == 0) return position + fLowerBound; if (!op2 || result < 0) last = position-1; else base = position+1; } return -1; } ////////////////////////////////////////////////////////////////////////// // // // TObjArrayIter // // // // Iterator of object array. // // // ////////////////////////////////////////////////////////////////////////// ClassImp(TObjArrayIter) //______________________________________________________________________________ TObjArrayIter::TObjArrayIter(const TObjArray *arr, Bool_t dir) { // Create array iterator. By default the iteration direction // is kIterForward. To go backward use kIterBackward. fArray = arr; fDirection = dir; Reset(); } //______________________________________________________________________________ TObjArrayIter::TObjArrayIter(const TObjArrayIter &iter) : TIterator(iter) { // Copy ctor. fArray = iter.fArray; fDirection = iter.fDirection; fCursor = iter.fCursor; fCurCursor = iter.fCurCursor; } //______________________________________________________________________________ TIterator &TObjArrayIter::operator=(const TIterator &rhs) { // Overridden assignment operator. if (this != &rhs && rhs.IsA() == TObjArrayIter::Class()) { const TObjArrayIter &rhs1 = (const TObjArrayIter &)rhs; fArray = rhs1.fArray; fDirection = rhs1.fDirection; fCursor = rhs1.fCursor; fCurCursor = rhs1.fCurCursor; } return *this; } //______________________________________________________________________________ TObjArrayIter &TObjArrayIter::operator=(const TObjArrayIter &rhs) { // Overloaded assignment operator. if (this != &rhs) { fArray = rhs.fArray; fDirection = rhs.fDirection; fCursor = rhs.fCursor; fCurCursor = rhs.fCurCursor; } return *this; } //______________________________________________________________________________ TObject *TObjArrayIter::Next() { // Return next object in array. Returns 0 when no more objects in array. if (fDirection == kIterForward) { for ( ; fCursor < fArray->Capacity() && fArray->fCont[fCursor] == 0; fCursor++) { } fCurCursor = fCursor; if (fCursor < fArray->Capacity()) { return fArray->fCont[fCursor++]; } } else { for ( ; fCursor >= 0 && fArray->fCont[fCursor] == 0; fCursor--) { } fCurCursor = fCursor; if (fCursor >= 0) { return fArray->fCont[fCursor--]; } } return 0; } //______________________________________________________________________________ void TObjArrayIter::Reset() { // Reset array iterator. if (fDirection == kIterForward) fCursor = 0; else fCursor = fArray->Capacity() - 1; fCurCursor = fCursor; } //______________________________________________________________________________ bool TObjArrayIter::operator!=(const TIterator &aIter) const { // This operator compares two TIterator objects. if (nullptr == (&aIter)) return (fCurCursor < fArray->Capacity()); if (aIter.IsA() == TObjArrayIter::Class()) { const TObjArrayIter &iter(dynamic_cast<const TObjArrayIter &>(aIter)); return (fCurCursor != iter.fCurCursor); } return false; // for base class we don't implement a comparison } //______________________________________________________________________________ bool TObjArrayIter::operator!=(const TObjArrayIter &aIter) const { // This operator compares two TObjArrayIter objects. if (nullptr == (&aIter)) return (fCurCursor < fArray->Capacity()); return (fCurCursor != aIter.fCurCursor); } //______________________________________________________________________________ TObject *TObjArrayIter::operator*() const { // Return current object or nullptr. return (((fCurCursor >= 0) && (fCurCursor < fArray->Capacity())) ? fArray->fCont[fCurCursor] : nullptr); }