
TGLStopwatch Stopwatch object for timing GL work. We do not use the TStopwatch as we need to perform GL flushing to get accurate times + we record timing overheads here.
| TGLStopwatch() | |
| TGLStopwatch(const TGLStopwatch&) | |
| virtual | ~TGLStopwatch() |
| static TClass* | Class() |
| Double_t | End() |
| virtual TClass* | IsA() const |
| Double_t | Lap() const |
| Double_t | LastRun() const |
| TGLStopwatch& | operator=(const TGLStopwatch&) |
| virtual void | ShowMembers(TMemberInspector&) |
| void | Start() |
| virtual void | Streamer(TBuffer&) |
| void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
