| ~Polar3D<double>() |

ROOT::Math::Polar3D<double>::Scalar | Eta() const |

void | GetCoordinates(Scalar[] dest) const |

void | GetCoordinates(ROOT::Math::Polar3D<double>::Scalar& r, ROOT::Math::Polar3D<double>::Scalar& theta, ROOT::Math::Polar3D<double>::Scalar& phi) const |

ROOT::Math::Polar3D<double>::Scalar | Mag2() const |

void | Negate() |

bool | operator!=(const ROOT::Math::Polar3D<double>& rhs) const |

ROOT::Math::Polar3D<double>& | operator=(const ROOT::Math::Polar3D<double>& v) |

ROOT::Math::Polar3D<double>& | operator=<ROOT::Math::Polar3D<double> >(const ROOT::Math::Polar3D<double>& c) |

bool | operator==(const ROOT::Math::Polar3D<double>& rhs) const |

ROOT::Math::Polar3D<double>::Scalar | Perp2() const |

ROOT::Math::Polar3D<double>::Scalar | Phi() const |

ROOT::Math::Polar3D<double> | Polar3D<double>() |

ROOT::Math::Polar3D<double> | Polar3D<double>(const ROOT::Math::Polar3D<double>& v) |

ROOT::Math::Polar3D<double> | Polar3D<double>(const ROOT::Math::Polar3D<double>& v) |

ROOT::Math::Polar3D<double> | Polar3D<double>(double r, double theta, double phi) |

ROOT::Math::Polar3D<double>::Scalar | R() const |

ROOT::Math::Polar3D<double>::Scalar | Rho() const |

void | Scale(double a) |

void | SetCoordinates(const Scalar[] src) |

void | SetCoordinates(ROOT::Math::Polar3D<double>::Scalar r, ROOT::Math::Polar3D<double>::Scalar theta, ROOT::Math::Polar3D<double>::Scalar phi) |

void | SetPhi(const double& phi) |

void | SetR(const double& r) |

void | SetTheta(const double& theta) |

void | SetXYZ(ROOT::Math::Polar3D<double>::Scalar x, ROOT::Math::Polar3D<double>::Scalar y, ROOT::Math::Polar3D<double>::Scalar z) |

ROOT::Math::Polar3D<double>::Scalar | Theta() const |

ROOT::Math::Polar3D<double>::Scalar | X() const |

double | x() const |

ROOT::Math::Polar3D<double>::Scalar | Y() const |

double | y() const |

ROOT::Math::Polar3D<double>::Scalar | Z() const |

double | z() const |