~QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>() | |
unsigned int | EngineSize() const |
string | Name() const |
unsigned int | NDim() const |
double | Next() |
bool | Next(double* x) |
ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>& | operator=(const ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>&) |
ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2> | QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>(unsigned int dimension = 1) |
ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2> | QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>(const ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>&) |
ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngNiederreiter2> | QuasiRandom<ROOT::Math::GSLQRngNiederreiter2>(const ROOT::Math::GSLQRngNiederreiter2& e, unsigned int dimension = 1) |
double | Rndm() |
bool | RndmArray(int n, double* array) |
bool | Skip(unsigned int n) |
string | Type() const |
ROOT::Math::GSLQRngNiederreiter2 | fEngine |
Generate an array of random numbers between ]0,1[ Function to preserve ROOT Trandom compatibility The array will be filled as x1,y1,z1,....x2,y2,z2,...