~QuasiRandom<ROOT::Math::GSLQRngSobol>() | |

unsigned int | EngineSize() const |

string | Name() const |

unsigned int | NDim() const |

double | Next() |

bool | Next(double* x) |

ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol>& | operator=(const ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol>&) |

ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol> | QuasiRandom<ROOT::Math::GSLQRngSobol>(unsigned int dimension = 1) |

ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol> | QuasiRandom<ROOT::Math::GSLQRngSobol>(const ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol>&) |

ROOT::Math::QuasiRandom<ROOT::Math::GSLQRngSobol> | QuasiRandom<ROOT::Math::GSLQRngSobol>(const ROOT::Math::GSLQRngSobol& e, unsigned int dimension = 1) |

double | Rndm() |

bool | RndmArray(int n, double* array) |

bool | Skip(unsigned int n) |

string | Type() const |

ROOT::Math::GSLQRngSobol | fEngine |

double Rndm()

bool RndmArray(int n, double* array)

Generate an array of random numbers between ]0,1[ Function to preserve ROOT Trandom compatibility The array will be filled as x1,y1,z1,....x2,y2,z2,...