TGLVertex3 3 component (x/y/z) vertex class This is part of collection of simple utility classes for GL only in TGLUtil.h/cxx. These provide const and non-const accessors Arr() & CArr() to a GL compatible internal field - so can be used directly with OpenGL C API calls - which TVector3 etc cannot (easily). They are not intended to be fully featured just provide minimum required.
virtual | ~TGLSelectionBuffer() |
static TClass* | Class() |
const UChar_t* | GetPixelColor(Int_t px, Int_t py) const |
virtual TClass* | IsA() const |
void | ReadColorBuffer(Int_t width, Int_t height) |
void | ReadColorBuffer(Int_t x, Int_t y, Int_t width, Int_t height) |
virtual void | ShowMembers(TMemberInspector& insp) const |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
TGLSelectionBuffer() |
TGLSelectionBuffer& | operator=(const TGLSelectionBuffer&) |
TGLSelectionBuffer(const TGLSelectionBuffer&) |