ROOT » GUI » GUI » TGuiBldAction

class TGuiBldAction: public TNamed


                ROOT GUI Builder principles

  With the GUI builder, we try to make the next step from WYSIWYG
  to embedded editing concept - WYSIWYE ("what you see is what you edit").
  The ROOT GUI Builder allows modifying real GUI objects.
  For example, one can edit the existing GUI application created by
  GUI components can be added to a design area from a widget palette,
  or can be borrowed from another application.
  One can drag and and drop TCanvas's menu bar into the application.
  GUI objects can be resized and dragged, copied and pasted.
  ROOT GUI Builder allows changing the layout, snap to grid, change object's
  layout order via the GUI Builder toolbar, or by options in the right-click
  context menus.
  A final design can be immediatly tested and used, or saved as a C++ macro.
  For example, it's possible to rearrange buttons in control bar,
  add separators etc. and continue to use a new fancy control bar in the

  The following is a short description of the GUI Builder actions and key shortcuts:

   o Press Ctrl-Double-Click to start/stop edit mode
   o Press Double-Click to activate quick edit action (defined in root.mimes)

                 Selection, grabbing, dropping

    It is possible to select, drag any frame and drop it to any frame

   o Click left mouse button or Ctrl-Click to select an object to edit.
   o Press right mouse button to activate context menu
   o Multiple selection (grabbing):
      - draw lasso and press Return key
      - press Shift key and draw lasso
   o Dropping:
      - select frame and press Ctrl-Return key
   o Changing layout order:
      - select frame and use arrow keys to change layout order
   o Alignment:
      - draw lasso and press arrow keys (or Shift-Arrow key) to align frames

                    Key shortcuts

   o Return      - grab selected frames
   o Ctrl-Return - drop frames
   o Del         - delete selected frame
   o Shift-Del   - crop action
   o Ctrl-X      - cut action
   o Ctrl-C      - copy action
   o Ctrl-V      - paste action
   o Ctrl-R      - replace action
   o Ctrl-L      - compact layout
   o Ctrl-B      - break layout
   o Ctrl-H      - switch horizontal-vertical layout
   o Ctrl-G      - switch on/off grid
   o Ctrl-S      - save action
   o Ctrl-O      - open and execute a ROOT macro file. GUI components created
                   after macro execution will be emebedded to currently edited
                   design area.
   o Ctrl-N      - create new main frame

/* */

Function Members (Methods)

voidTObject::AbstractMethod(const char* method) const
virtual voidTObject::AppendPad(Option_t* option = "")
virtual voidTObject::Browse(TBrowser* b)
static TClass*Class()
virtual const char*TObject::ClassName() const
virtual voidTNamed::Clear(Option_t* option = "")
virtual TObject*TNamed::Clone(const char* newname = "") const
virtual Int_tTNamed::Compare(const TObject* obj) const
virtual voidTNamed::Copy(TObject& named) const
virtual voidTObject::Delete(Option_t* option = "")MENU
virtual Int_tTObject::DistancetoPrimitive(Int_t px, Int_t py)
virtual voidTObject::Draw(Option_t* option = "")
virtual voidTObject::DrawClass() constMENU
virtual TObject*TObject::DrawClone(Option_t* option = "") constMENU
virtual voidTObject::Dump() constMENU
virtual voidTObject::Error(const char* method, const char* msgfmt) const
virtual voidTObject::Execute(const char* method, const char* params, Int_t* error = 0)
virtual voidTObject::Execute(TMethod* method, TObjArray* params, Int_t* error = 0)
virtual voidTObject::ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual voidTObject::Fatal(const char* method, const char* msgfmt) const
virtual voidTNamed::FillBuffer(char*& buffer)
virtual TObject*TObject::FindObject(const char* name) const
virtual TObject*TObject::FindObject(const TObject* obj) const
virtual Option_t*TObject::GetDrawOption() const
static Long_tTObject::GetDtorOnly()
virtual const char*TObject::GetIconName() const
virtual const char*TNamed::GetName() const
virtual char*TObject::GetObjectInfo(Int_t px, Int_t py) const
static Bool_tTObject::GetObjectStat()
virtual Option_t*TObject::GetOption() const
virtual const char*TNamed::GetTitle() const
virtual UInt_tTObject::GetUniqueID() const
virtual Bool_tTObject::HandleTimer(TTimer* timer)
virtual ULong_tTNamed::Hash() const
virtual voidTObject::Info(const char* method, const char* msgfmt) const
virtual Bool_tTObject::InheritsFrom(const char* classname) const
virtual Bool_tTObject::InheritsFrom(const TClass* cl) const
virtual voidTObject::Inspect() constMENU
voidTObject::InvertBit(UInt_t f)
virtual TClass*IsA() const
virtual Bool_tTObject::IsEqual(const TObject* obj) const
virtual Bool_tTObject::IsFolder() const
Bool_tTObject::IsOnHeap() const
virtual Bool_tTNamed::IsSortable() const
Bool_tTObject::IsZombie() const
virtual voidTNamed::ls(Option_t* option = "") const
voidTObject::MayNotUse(const char* method) const
virtual Bool_tTObject::Notify()
voidTObject::Obsolete(const char* method, const char* asOfVers, const char* removedFromVers) const
voidTObject::operator delete(void* ptr)
voidTObject::operator delete(void* ptr, void* vp)
voidTObject::operator delete[](void* ptr)
voidTObject::operator delete[](void* ptr, void* vp)
void*TObject::operator new(size_t sz)
void*TObject::operator new(size_t sz, void* vp)
void*TObject::operator new[](size_t sz)
void*TObject::operator new[](size_t sz, void* vp)
TGuiBldAction&operator=(const TGuiBldAction&)
virtual voidTObject::Paint(Option_t* option = "")
virtual voidTObject::Pop()
virtual voidTNamed::Print(Option_t* option = "") const
virtual Int_tTObject::Read(const char* name)
virtual voidTObject::RecursiveRemove(TObject* obj)
voidTObject::ResetBit(UInt_t f)
virtual voidTObject::SaveAs(const char* filename = "", Option_t* option = "") constMENU
virtual voidTObject::SavePrimitive(ostream& out, Option_t* option = "")
voidTObject::SetBit(UInt_t f)
voidTObject::SetBit(UInt_t f, Bool_t set)
virtual voidTObject::SetDrawOption(Option_t* option = "")MENU
static voidTObject::SetDtorOnly(void* obj)
virtual voidTNamed::SetName(const char* name)MENU
virtual voidTNamed::SetNameTitle(const char* name, const char* title)
static voidTObject::SetObjectStat(Bool_t stat)
virtual voidTNamed::SetTitle(const char* title = "")MENU
virtual voidTObject::SetUniqueID(UInt_t uid)
virtual voidShowMembers(TMemberInspector& insp) const
virtual Int_tTNamed::Sizeof() const
virtual voidStreamer(TBuffer&)
voidStreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b)
virtual voidTObject::SysError(const char* method, const char* msgfmt) const
Bool_tTObject::TestBit(UInt_t f) const
Int_tTObject::TestBits(UInt_t f) const
TGuiBldAction(const TGuiBldAction&)
TGuiBldAction(const char* name = 0, const char* title = 0, Int_t type = kGuiBldCtor, TGLayoutHints* hints = 0)
virtual voidTObject::UseCurrentStyle()
virtual voidTObject::Warning(const char* method, const char* msgfmt) const
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0)
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0) const
virtual voidTObject::DoError(int level, const char* location, const char* fmt, va_list va) const

Data Members

TStringfActaction, after action execution new frame is created
TGLayoutHints*fHintslayout hints for frame created by action
const char*fPicpicture name
const TGPicture*fPicturepicture
Int_tfTypetype of action
static TObject::(anonymous)TObject::kBitMask
static TObject::EStatusBitsTObject::kCanDelete
static TObject::EStatusBitsTObject::kCannotPick
static TObject::EStatusBitsTObject::kHasUUID
static TObject::EStatusBitsTObject::kInvalidObject
static TObject::(anonymous)TObject::kIsOnHeap
static TObject::EStatusBitsTObject::kIsReferenced
static TObject::EStatusBitsTObject::kMustCleanup
static TObject::EStatusBitsTObject::kNoContextMenu
static TObject::(anonymous)TObject::kNotDeleted
static TObject::EStatusBitsTObject::kObjInCanvas
static TObject::(anonymous)TObject::kOverwrite
static TObject::(anonymous)TObject::kSingleKey
static TObject::(anonymous)TObject::kWriteDelete
static TObject::(anonymous)TObject::kZombie
TStringTNamed::fNameobject identifier
TStringTNamed::fTitleobject title

Class Charts

Inheritance Inherited Members Includes Libraries
Class Charts

Function documentation

TGuiBldAction(const char* name = 0, const char* title = 0, Int_t type = kGuiBldCtor, TGLayoutHints* hints = 0)
TGuiBldAction(const char* name = 0, const char* title = 0, Int_t type = kGuiBldCtor, TGLayoutHints* hints = 0)