private:\
TQObjSender fQObject;\
public:\
TList *GetListOfSignals()
const {
return fQObject.GetListOfSignals();}
\Bool_t Connect(
const char *sig,
const char *cl,
void *rcvr,
const char *slt)\
{fQObject.SetSender(
this);fQObject.SetSenderClassName(sender_class);
return fQObject.Connect(sig,cl,rcvr,slt);}
\Bool_t Disconnect(
const char *sig=0,
void *rcvr=0,
const char *slt=0){
return fQObject.Disconnect(sig,rcvr,slt);}
\ void HighPriority(
const char *signal_name,
const char *slot_name=0){fQObject.HighPriority(signal_name,slot_name);}
\ void LowPriority(
const char *signal_name,
const char *slot_name=0){fQObject.LowPriority(signal_name,slot_name);}\
template <
typename...
T>
void EmitVA(
const char *signal_name,
Int_t nargs,
const T&... params) \
{ fQObject.EmitVA(signal_name,nargs,params...); }
\void Emit(
const char *signal){fQObject.Emit(signal);}
\ void Emit(
const char *signal,
const char *params){fQObject.Emit(signal,params);}
\ void Emit(
const char *signal,
Long_t *paramArr){fQObject.Emit(signal,paramArr);}
\ void Emit(
const char *signal,
Double_t param){fQObject.Emit(signal,param);}
\ void Emit(
const char *signal,
Long_t param){fQObject.Emit(signal,param);}
typedef void((*Func_t)())